GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -2,132 +2,132 @@ hlsl.load.2dms.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:32 textureFetch (temp 4-component vector of float)
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0:32 'g_tTex2dmsf4' (uniform texture2DMS)
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0:32 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:32 textureFetch ( temp 4-component vector of float)
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0:32 'g_tTex2dmsf4' ( uniform texture2DMS)
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0:32 c2: direct index for structure (layout( offset=8) uniform 2-component vector of int)
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0:32 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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0:32 Constant:
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0:32 1 (const uint)
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0:32 Constant:
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0:32 3 (const int)
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0:33 textureFetch (temp 4-component vector of int)
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0:33 'g_tTex2dmsi4' (uniform itexture2DMS)
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0:33 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:33 textureFetch ( temp 4-component vector of int)
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0:33 'g_tTex2dmsi4' ( uniform itexture2DMS)
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0:33 c2: direct index for structure (layout( offset=8) uniform 2-component vector of int)
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0:33 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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0:33 Constant:
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0:33 1 (const uint)
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0:33 Constant:
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0:33 3 (const int)
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0:34 textureFetch (temp 4-component vector of uint)
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0:34 'g_tTex2dmsu4' (uniform utexture2DMS)
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0:34 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:34 textureFetch ( temp 4-component vector of uint)
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0:34 'g_tTex2dmsu4' ( uniform utexture2DMS)
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0:34 c2: direct index for structure (layout( offset=8) uniform 2-component vector of int)
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0:34 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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0:34 Constant:
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0:34 1 (const uint)
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0:34 Constant:
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0:34 3 (const int)
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0:37 textureFetchOffset (temp 4-component vector of float)
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0:37 'g_tTex2dmsf4' (uniform texture2DMS)
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0:37 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:37 textureFetchOffset ( temp 4-component vector of float)
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0:37 'g_tTex2dmsf4' ( uniform texture2DMS)
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0:37 c2: direct index for structure (layout( offset=8) uniform 2-component vector of int)
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0:37 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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0:37 Constant:
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0:37 1 (const uint)
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0:37 Constant:
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0:37 3 (const int)
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0:37 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:37 o2: direct index for structure (layout( offset=56) uniform 2-component vector of int)
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0:37 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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0:37 Constant:
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0:37 5 (const uint)
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0:38 textureFetchOffset (temp 4-component vector of int)
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0:38 'g_tTex2dmsi4' (uniform itexture2DMS)
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0:38 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:38 textureFetchOffset ( temp 4-component vector of int)
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0:38 'g_tTex2dmsi4' ( uniform itexture2DMS)
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0:38 c2: direct index for structure (layout( offset=8) uniform 2-component vector of int)
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0:38 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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0:38 Constant:
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0:38 1 (const uint)
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0:38 Constant:
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0:38 3 (const int)
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0:38 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:38 o2: direct index for structure (layout( offset=56) uniform 2-component vector of int)
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0:38 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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0:38 Constant:
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0:38 5 (const uint)
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0:39 textureFetchOffset (temp 4-component vector of uint)
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0:39 'g_tTex2dmsu4' (uniform utexture2DMS)
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0:39 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:39 textureFetchOffset ( temp 4-component vector of uint)
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0:39 'g_tTex2dmsu4' ( uniform utexture2DMS)
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0:39 c2: direct index for structure (layout( offset=8) uniform 2-component vector of int)
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0:39 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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0:39 Constant:
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0:39 1 (const uint)
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0:39 Constant:
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0:39 3 (const int)
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0:39 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:39 o2: direct index for structure (layout( offset=56) uniform 2-component vector of int)
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0:39 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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0:39 Constant:
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0:39 5 (const uint)
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0:42 textureFetch (temp 4-component vector of float)
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0:42 'g_tTex2dmsf4a' (uniform texture2DMSArray)
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0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:42 textureFetch ( temp 4-component vector of float)
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0:42 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
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0:42 c3: direct index for structure (layout( offset=16) uniform 3-component vector of int)
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0:42 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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0:42 Constant:
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0:42 2 (const uint)
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0:42 Constant:
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0:42 3 (const int)
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0:43 textureFetch (temp 4-component vector of int)
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0:43 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
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0:43 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:43 textureFetch ( temp 4-component vector of int)
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0:43 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
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0:43 c3: direct index for structure (layout( offset=16) uniform 3-component vector of int)
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0:43 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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0:43 Constant:
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0:43 2 (const uint)
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0:43 Constant:
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0:43 3 (const int)
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0:44 textureFetch (temp 4-component vector of uint)
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0:44 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
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0:44 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:44 textureFetch ( temp 4-component vector of uint)
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0:44 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
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0:44 c3: direct index for structure (layout( offset=16) uniform 3-component vector of int)
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0:44 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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0:44 Constant:
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0:44 2 (const uint)
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0:44 Constant:
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0:44 3 (const int)
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0:47 textureFetchOffset (temp 4-component vector of float)
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0:47 'g_tTex2dmsf4a' (uniform texture2DMSArray)
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0:47 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:47 textureFetchOffset ( temp 4-component vector of float)
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0:47 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
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0:47 c3: direct index for structure (layout( offset=16) uniform 3-component vector of int)
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0:47 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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0:47 Constant:
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0:47 2 (const uint)
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0:47 Constant:
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0:47 3 (const int)
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0:47 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:47 o2: direct index for structure (layout( offset=56) uniform 2-component vector of int)
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0:47 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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0:47 Constant:
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0:47 5 (const uint)
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0:48 textureFetchOffset (temp 4-component vector of int)
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0:48 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
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0:48 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:48 textureFetchOffset ( temp 4-component vector of int)
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0:48 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
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0:48 c3: direct index for structure (layout( offset=16) uniform 3-component vector of int)
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0:48 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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0:48 Constant:
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0:48 2 (const uint)
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0:48 Constant:
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0:48 3 (const int)
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0:48 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:48 o2: direct index for structure (layout( offset=56) uniform 2-component vector of int)
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0:48 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
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0:48 Constant:
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0:48 5 (const uint)
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0:49 textureFetchOffset (temp 4-component vector of uint)
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0:49 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
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0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:49 textureFetchOffset ( temp 4-component vector of uint)
|
||||
0:49 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
|
||||
0:49 c3: direct index for structure (layout( offset=16) uniform 3-component vector of int)
|
||||
0:49 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:49 Constant:
|
||||
0:49 2 (const uint)
|
||||
0:49 Constant:
|
||||
0:49 3 (const int)
|
||||
0:49 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
||||
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:49 o2: direct index for structure (layout( offset=56) uniform 2-component vector of int)
|
||||
0:49 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:49 Constant:
|
||||
0:49 5 (const uint)
|
||||
0:51 move second child to first child (temp 4-component vector of float)
|
||||
0:51 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:51 move second child to first child ( temp 4-component vector of float)
|
||||
0:51 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:51 Constant:
|
||||
0:51 0 (const int)
|
||||
0:51 Constant:
|
||||
@@ -135,45 +135,45 @@ gl_FragCoord origin is upper left
|
||||
0:51 1.000000
|
||||
0:51 1.000000
|
||||
0:51 1.000000
|
||||
0:52 move second child to first child (temp float)
|
||||
0:52 Depth: direct index for structure (temp float)
|
||||
0:52 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:52 move second child to first child ( temp float)
|
||||
0:52 Depth: direct index for structure ( temp float)
|
||||
0:52 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:52 Constant:
|
||||
0:52 1 (const int)
|
||||
0:52 Constant:
|
||||
0:52 1.000000
|
||||
0:54 Branch: Return with expression
|
||||
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Function Definition: main( (temp void)
|
||||
0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Function Definition: main( ( temp void)
|
||||
0:28 Function Parameters:
|
||||
0:? Sequence
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:28 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
0:28 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 move second child to first child (temp float)
|
||||
0:? 'Depth' (out float FragDepth)
|
||||
0:28 Depth: direct index for structure (temp float)
|
||||
0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 move second child to first child ( temp float)
|
||||
0:? 'Depth' ( out float FragDepth)
|
||||
0:28 Depth: direct index for structure ( temp float)
|
||||
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Constant:
|
||||
0:28 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? 'g_tTex2dmsf4' (uniform texture2DMS)
|
||||
0:? 'g_tTex2dmsi4' (uniform itexture2DMS)
|
||||
0:? 'g_tTex2dmsu4' (uniform utexture2DMS)
|
||||
0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
|
||||
0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
|
||||
0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'Depth' (out float FragDepth)
|
||||
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? 'g_tTex2dmsf4' ( uniform texture2DMS)
|
||||
0:? 'g_tTex2dmsi4' ( uniform itexture2DMS)
|
||||
0:? 'g_tTex2dmsu4' ( uniform utexture2DMS)
|
||||
0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
|
||||
0:? 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
|
||||
0:? 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'Depth' ( out float FragDepth)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
@@ -182,132 +182,132 @@ Linked fragment stage:
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Function Parameters:
|
||||
0:? Sequence
|
||||
0:32 textureFetch (temp 4-component vector of float)
|
||||
0:32 'g_tTex2dmsf4' (uniform texture2DMS)
|
||||
0:32 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
||||
0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:32 textureFetch ( temp 4-component vector of float)
|
||||
0:32 'g_tTex2dmsf4' ( uniform texture2DMS)
|
||||
0:32 c2: direct index for structure (layout( offset=8) uniform 2-component vector of int)
|
||||
0:32 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:32 Constant:
|
||||
0:32 1 (const uint)
|
||||
0:32 Constant:
|
||||
0:32 3 (const int)
|
||||
0:33 textureFetch (temp 4-component vector of int)
|
||||
0:33 'g_tTex2dmsi4' (uniform itexture2DMS)
|
||||
0:33 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
||||
0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:33 textureFetch ( temp 4-component vector of int)
|
||||
0:33 'g_tTex2dmsi4' ( uniform itexture2DMS)
|
||||
0:33 c2: direct index for structure (layout( offset=8) uniform 2-component vector of int)
|
||||
0:33 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:33 Constant:
|
||||
0:33 1 (const uint)
|
||||
0:33 Constant:
|
||||
0:33 3 (const int)
|
||||
0:34 textureFetch (temp 4-component vector of uint)
|
||||
0:34 'g_tTex2dmsu4' (uniform utexture2DMS)
|
||||
0:34 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
||||
0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:34 textureFetch ( temp 4-component vector of uint)
|
||||
0:34 'g_tTex2dmsu4' ( uniform utexture2DMS)
|
||||
0:34 c2: direct index for structure (layout( offset=8) uniform 2-component vector of int)
|
||||
0:34 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:34 Constant:
|
||||
0:34 1 (const uint)
|
||||
0:34 Constant:
|
||||
0:34 3 (const int)
|
||||
0:37 textureFetchOffset (temp 4-component vector of float)
|
||||
0:37 'g_tTex2dmsf4' (uniform texture2DMS)
|
||||
0:37 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
||||
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:37 textureFetchOffset ( temp 4-component vector of float)
|
||||
0:37 'g_tTex2dmsf4' ( uniform texture2DMS)
|
||||
0:37 c2: direct index for structure (layout( offset=8) uniform 2-component vector of int)
|
||||
0:37 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:37 Constant:
|
||||
0:37 1 (const uint)
|
||||
0:37 Constant:
|
||||
0:37 3 (const int)
|
||||
0:37 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
||||
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:37 o2: direct index for structure (layout( offset=56) uniform 2-component vector of int)
|
||||
0:37 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:37 Constant:
|
||||
0:37 5 (const uint)
|
||||
0:38 textureFetchOffset (temp 4-component vector of int)
|
||||
0:38 'g_tTex2dmsi4' (uniform itexture2DMS)
|
||||
0:38 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
||||
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:38 textureFetchOffset ( temp 4-component vector of int)
|
||||
0:38 'g_tTex2dmsi4' ( uniform itexture2DMS)
|
||||
0:38 c2: direct index for structure (layout( offset=8) uniform 2-component vector of int)
|
||||
0:38 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:38 Constant:
|
||||
0:38 1 (const uint)
|
||||
0:38 Constant:
|
||||
0:38 3 (const int)
|
||||
0:38 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
||||
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:38 o2: direct index for structure (layout( offset=56) uniform 2-component vector of int)
|
||||
0:38 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:38 Constant:
|
||||
0:38 5 (const uint)
|
||||
0:39 textureFetchOffset (temp 4-component vector of uint)
|
||||
0:39 'g_tTex2dmsu4' (uniform utexture2DMS)
|
||||
0:39 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
||||
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:39 textureFetchOffset ( temp 4-component vector of uint)
|
||||
0:39 'g_tTex2dmsu4' ( uniform utexture2DMS)
|
||||
0:39 c2: direct index for structure (layout( offset=8) uniform 2-component vector of int)
|
||||
0:39 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:39 Constant:
|
||||
0:39 1 (const uint)
|
||||
0:39 Constant:
|
||||
0:39 3 (const int)
|
||||
0:39 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
||||
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:39 o2: direct index for structure (layout( offset=56) uniform 2-component vector of int)
|
||||
0:39 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:39 Constant:
|
||||
0:39 5 (const uint)
|
||||
0:42 textureFetch (temp 4-component vector of float)
|
||||
0:42 'g_tTex2dmsf4a' (uniform texture2DMSArray)
|
||||
0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:42 textureFetch ( temp 4-component vector of float)
|
||||
0:42 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
|
||||
0:42 c3: direct index for structure (layout( offset=16) uniform 3-component vector of int)
|
||||
0:42 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:42 Constant:
|
||||
0:42 2 (const uint)
|
||||
0:42 Constant:
|
||||
0:42 3 (const int)
|
||||
0:43 textureFetch (temp 4-component vector of int)
|
||||
0:43 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
|
||||
0:43 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:43 textureFetch ( temp 4-component vector of int)
|
||||
0:43 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
|
||||
0:43 c3: direct index for structure (layout( offset=16) uniform 3-component vector of int)
|
||||
0:43 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:43 Constant:
|
||||
0:43 2 (const uint)
|
||||
0:43 Constant:
|
||||
0:43 3 (const int)
|
||||
0:44 textureFetch (temp 4-component vector of uint)
|
||||
0:44 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
|
||||
0:44 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:44 textureFetch ( temp 4-component vector of uint)
|
||||
0:44 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
|
||||
0:44 c3: direct index for structure (layout( offset=16) uniform 3-component vector of int)
|
||||
0:44 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:44 Constant:
|
||||
0:44 2 (const uint)
|
||||
0:44 Constant:
|
||||
0:44 3 (const int)
|
||||
0:47 textureFetchOffset (temp 4-component vector of float)
|
||||
0:47 'g_tTex2dmsf4a' (uniform texture2DMSArray)
|
||||
0:47 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:47 textureFetchOffset ( temp 4-component vector of float)
|
||||
0:47 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
|
||||
0:47 c3: direct index for structure (layout( offset=16) uniform 3-component vector of int)
|
||||
0:47 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:47 Constant:
|
||||
0:47 2 (const uint)
|
||||
0:47 Constant:
|
||||
0:47 3 (const int)
|
||||
0:47 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
||||
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:47 o2: direct index for structure (layout( offset=56) uniform 2-component vector of int)
|
||||
0:47 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:47 Constant:
|
||||
0:47 5 (const uint)
|
||||
0:48 textureFetchOffset (temp 4-component vector of int)
|
||||
0:48 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
|
||||
0:48 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:48 textureFetchOffset ( temp 4-component vector of int)
|
||||
0:48 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
|
||||
0:48 c3: direct index for structure (layout( offset=16) uniform 3-component vector of int)
|
||||
0:48 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:48 Constant:
|
||||
0:48 2 (const uint)
|
||||
0:48 Constant:
|
||||
0:48 3 (const int)
|
||||
0:48 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
||||
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:48 o2: direct index for structure (layout( offset=56) uniform 2-component vector of int)
|
||||
0:48 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:48 Constant:
|
||||
0:48 5 (const uint)
|
||||
0:49 textureFetchOffset (temp 4-component vector of uint)
|
||||
0:49 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
|
||||
0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:49 textureFetchOffset ( temp 4-component vector of uint)
|
||||
0:49 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
|
||||
0:49 c3: direct index for structure (layout( offset=16) uniform 3-component vector of int)
|
||||
0:49 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:49 Constant:
|
||||
0:49 2 (const uint)
|
||||
0:49 Constant:
|
||||
0:49 3 (const int)
|
||||
0:49 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
||||
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:49 o2: direct index for structure (layout( offset=56) uniform 2-component vector of int)
|
||||
0:49 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
0:49 Constant:
|
||||
0:49 5 (const uint)
|
||||
0:51 move second child to first child (temp 4-component vector of float)
|
||||
0:51 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:51 move second child to first child ( temp 4-component vector of float)
|
||||
0:51 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:51 Constant:
|
||||
0:51 0 (const int)
|
||||
0:51 Constant:
|
||||
@@ -315,45 +315,45 @@ gl_FragCoord origin is upper left
|
||||
0:51 1.000000
|
||||
0:51 1.000000
|
||||
0:51 1.000000
|
||||
0:52 move second child to first child (temp float)
|
||||
0:52 Depth: direct index for structure (temp float)
|
||||
0:52 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:52 move second child to first child ( temp float)
|
||||
0:52 Depth: direct index for structure ( temp float)
|
||||
0:52 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:52 Constant:
|
||||
0:52 1 (const int)
|
||||
0:52 Constant:
|
||||
0:52 1.000000
|
||||
0:54 Branch: Return with expression
|
||||
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Function Definition: main( (temp void)
|
||||
0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Function Definition: main( ( temp void)
|
||||
0:28 Function Parameters:
|
||||
0:? Sequence
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:28 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
0:28 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 move second child to first child (temp float)
|
||||
0:? 'Depth' (out float FragDepth)
|
||||
0:28 Depth: direct index for structure (temp float)
|
||||
0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 move second child to first child ( temp float)
|
||||
0:? 'Depth' ( out float FragDepth)
|
||||
0:28 Depth: direct index for structure ( temp float)
|
||||
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Constant:
|
||||
0:28 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? 'g_tTex2dmsf4' (uniform texture2DMS)
|
||||
0:? 'g_tTex2dmsi4' (uniform itexture2DMS)
|
||||
0:? 'g_tTex2dmsu4' (uniform utexture2DMS)
|
||||
0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
|
||||
0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
|
||||
0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'Depth' (out float FragDepth)
|
||||
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? 'g_tTex2dmsf4' ( uniform texture2DMS)
|
||||
0:? 'g_tTex2dmsi4' ( uniform itexture2DMS)
|
||||
0:? 'g_tTex2dmsu4' ( uniform utexture2DMS)
|
||||
0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
|
||||
0:? 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
|
||||
0:? 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'Depth' ( out float FragDepth)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int c1, layout( offset=8) uniform 2-component vector of int c2, layout( offset=16) uniform 3-component vector of int c3, layout( offset=32) uniform 4-component vector of int c4, layout( offset=48) uniform int o1, layout( offset=56) uniform 2-component vector of int o2, layout( offset=64) uniform 3-component vector of int o3, layout( offset=80) uniform 4-component vector of int o4})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
||||
Reference in New Issue
Block a user