GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -2,95 +2,95 @@ hlsl.matType.bool.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: TestBoolMatTypes( (temp void)
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0:3 Function Definition: TestBoolMatTypes( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:25 Sequence
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0:25 move second child to first child (temp 1X1 matrix of bool)
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0:25 'r00' (temp 1X1 matrix of bool)
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0:25 transpose (temp 1X1 matrix of bool)
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0:25 'b1x1' (temp 1X1 matrix of bool)
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0:25 move second child to first child ( temp 1X1 matrix of bool)
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0:25 'r00' ( temp 1X1 matrix of bool)
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0:25 transpose ( temp 1X1 matrix of bool)
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0:25 'b1x1' ( temp 1X1 matrix of bool)
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0:26 Sequence
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0:26 move second child to first child (temp 1X2 matrix of bool)
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0:26 'r01' (temp 1X2 matrix of bool)
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0:26 transpose (temp 1X2 matrix of bool)
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0:26 'b2x1' (temp 2X1 matrix of bool)
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0:26 move second child to first child ( temp 1X2 matrix of bool)
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0:26 'r01' ( temp 1X2 matrix of bool)
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0:26 transpose ( temp 1X2 matrix of bool)
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0:26 'b2x1' ( temp 2X1 matrix of bool)
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0:27 Sequence
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0:27 move second child to first child (temp 1X3 matrix of bool)
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0:27 'r02' (temp 1X3 matrix of bool)
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0:27 transpose (temp 1X3 matrix of bool)
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0:27 'b3x1' (temp 3X1 matrix of bool)
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0:27 move second child to first child ( temp 1X3 matrix of bool)
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0:27 'r02' ( temp 1X3 matrix of bool)
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0:27 transpose ( temp 1X3 matrix of bool)
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0:27 'b3x1' ( temp 3X1 matrix of bool)
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0:28 Sequence
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0:28 move second child to first child (temp 1X4 matrix of bool)
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0:28 'r03' (temp 1X4 matrix of bool)
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0:28 transpose (temp 1X4 matrix of bool)
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0:28 'b4x1' (temp 4X1 matrix of bool)
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0:28 move second child to first child ( temp 1X4 matrix of bool)
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0:28 'r03' ( temp 1X4 matrix of bool)
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0:28 transpose ( temp 1X4 matrix of bool)
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0:28 'b4x1' ( temp 4X1 matrix of bool)
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0:30 Sequence
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0:30 move second child to first child (temp 2X1 matrix of bool)
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0:30 'r10' (temp 2X1 matrix of bool)
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0:30 transpose (temp 2X1 matrix of bool)
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0:30 'b1x2' (temp 1X2 matrix of bool)
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0:30 move second child to first child ( temp 2X1 matrix of bool)
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0:30 'r10' ( temp 2X1 matrix of bool)
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0:30 transpose ( temp 2X1 matrix of bool)
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0:30 'b1x2' ( temp 1X2 matrix of bool)
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0:31 Sequence
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0:31 move second child to first child (temp 2X2 matrix of bool)
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0:31 'r11' (temp 2X2 matrix of bool)
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0:31 transpose (temp 2X2 matrix of bool)
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0:31 'b2x2' (temp 2X2 matrix of bool)
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0:31 move second child to first child ( temp 2X2 matrix of bool)
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0:31 'r11' ( temp 2X2 matrix of bool)
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0:31 transpose ( temp 2X2 matrix of bool)
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0:31 'b2x2' ( temp 2X2 matrix of bool)
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0:32 Sequence
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0:32 move second child to first child (temp 2X3 matrix of bool)
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0:32 'r12' (temp 2X3 matrix of bool)
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0:32 transpose (temp 2X3 matrix of bool)
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0:32 'b3x2' (temp 3X2 matrix of bool)
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0:32 move second child to first child ( temp 2X3 matrix of bool)
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0:32 'r12' ( temp 2X3 matrix of bool)
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0:32 transpose ( temp 2X3 matrix of bool)
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0:32 'b3x2' ( temp 3X2 matrix of bool)
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0:33 Sequence
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0:33 move second child to first child (temp 2X4 matrix of bool)
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0:33 'r13' (temp 2X4 matrix of bool)
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0:33 transpose (temp 2X4 matrix of bool)
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0:33 'b4x2' (temp 4X2 matrix of bool)
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0:33 move second child to first child ( temp 2X4 matrix of bool)
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0:33 'r13' ( temp 2X4 matrix of bool)
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0:33 transpose ( temp 2X4 matrix of bool)
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0:33 'b4x2' ( temp 4X2 matrix of bool)
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0:35 Sequence
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0:35 move second child to first child (temp 3X1 matrix of bool)
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0:35 'r20' (temp 3X1 matrix of bool)
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0:35 transpose (temp 3X1 matrix of bool)
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0:35 'b1x3' (temp 1X3 matrix of bool)
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0:35 move second child to first child ( temp 3X1 matrix of bool)
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0:35 'r20' ( temp 3X1 matrix of bool)
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0:35 transpose ( temp 3X1 matrix of bool)
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0:35 'b1x3' ( temp 1X3 matrix of bool)
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0:36 Sequence
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0:36 move second child to first child (temp 3X2 matrix of bool)
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0:36 'r21' (temp 3X2 matrix of bool)
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0:36 transpose (temp 3X2 matrix of bool)
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0:36 'b2x3' (temp 2X3 matrix of bool)
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0:36 move second child to first child ( temp 3X2 matrix of bool)
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0:36 'r21' ( temp 3X2 matrix of bool)
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0:36 transpose ( temp 3X2 matrix of bool)
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0:36 'b2x3' ( temp 2X3 matrix of bool)
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0:37 Sequence
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0:37 move second child to first child (temp 3X3 matrix of bool)
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0:37 'r22' (temp 3X3 matrix of bool)
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0:37 transpose (temp 3X3 matrix of bool)
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0:37 'b3x3' (temp 3X3 matrix of bool)
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0:37 move second child to first child ( temp 3X3 matrix of bool)
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0:37 'r22' ( temp 3X3 matrix of bool)
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0:37 transpose ( temp 3X3 matrix of bool)
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0:37 'b3x3' ( temp 3X3 matrix of bool)
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0:38 Sequence
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0:38 move second child to first child (temp 3X4 matrix of bool)
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0:38 'r23' (temp 3X4 matrix of bool)
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0:38 transpose (temp 3X4 matrix of bool)
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0:38 'b4x3' (temp 4X3 matrix of bool)
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0:38 move second child to first child ( temp 3X4 matrix of bool)
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0:38 'r23' ( temp 3X4 matrix of bool)
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0:38 transpose ( temp 3X4 matrix of bool)
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0:38 'b4x3' ( temp 4X3 matrix of bool)
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0:40 Sequence
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0:40 move second child to first child (temp 4X1 matrix of bool)
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0:40 'r30' (temp 4X1 matrix of bool)
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0:40 transpose (temp 4X1 matrix of bool)
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0:40 'b1x4' (temp 1X4 matrix of bool)
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0:40 move second child to first child ( temp 4X1 matrix of bool)
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0:40 'r30' ( temp 4X1 matrix of bool)
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0:40 transpose ( temp 4X1 matrix of bool)
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0:40 'b1x4' ( temp 1X4 matrix of bool)
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0:41 Sequence
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0:41 move second child to first child (temp 4X2 matrix of bool)
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0:41 'r31' (temp 4X2 matrix of bool)
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0:41 transpose (temp 4X2 matrix of bool)
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0:41 'b2x4' (temp 2X4 matrix of bool)
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0:41 move second child to first child ( temp 4X2 matrix of bool)
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0:41 'r31' ( temp 4X2 matrix of bool)
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0:41 transpose ( temp 4X2 matrix of bool)
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0:41 'b2x4' ( temp 2X4 matrix of bool)
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0:42 Sequence
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0:42 move second child to first child (temp 4X3 matrix of bool)
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0:42 'r32' (temp 4X3 matrix of bool)
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0:42 transpose (temp 4X3 matrix of bool)
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0:42 'b3x4' (temp 3X4 matrix of bool)
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0:42 move second child to first child ( temp 4X3 matrix of bool)
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0:42 'r32' ( temp 4X3 matrix of bool)
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0:42 transpose ( temp 4X3 matrix of bool)
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0:42 'b3x4' ( temp 3X4 matrix of bool)
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0:43 Sequence
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0:43 move second child to first child (temp 4X4 matrix of bool)
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0:43 'r33' (temp 4X4 matrix of bool)
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0:43 transpose (temp 4X4 matrix of bool)
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0:43 'b4x4' (temp 4X4 matrix of bool)
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0:49 Function Definition: @main( (temp structure{temp 4-component vector of float color})
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0:43 move second child to first child ( temp 4X4 matrix of bool)
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0:43 'r33' ( temp 4X4 matrix of bool)
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0:43 transpose ( temp 4X4 matrix of bool)
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0:43 'b4x4' ( temp 4X4 matrix of bool)
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0:49 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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0:49 Function Parameters:
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0:? Sequence
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0:51 move second child to first child (temp 4-component vector of float)
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0:51 color: direct index for structure (temp 4-component vector of float)
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0:51 'ps_output' (temp structure{temp 4-component vector of float color})
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0:51 move second child to first child ( temp 4-component vector of float)
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0:51 color: direct index for structure ( temp 4-component vector of float)
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0:51 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:51 Constant:
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0:51 0 (const int)
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0:? Constant:
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@@ -99,19 +99,19 @@ gl_FragCoord origin is upper left
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0:? 0.000000
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0:? 0.000000
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0:52 Branch: Return with expression
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0:52 'ps_output' (temp structure{temp 4-component vector of float color})
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0:49 Function Definition: main( (temp void)
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0:52 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:49 Function Definition: main( ( temp void)
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0:49 Function Parameters:
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0:? Sequence
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0:49 Sequence
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0:49 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:49 color: direct index for structure (temp 4-component vector of float)
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0:49 Function Call: @main( (temp structure{temp 4-component vector of float color})
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0:49 move second child to first child ( temp 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:49 color: direct index for structure ( temp 4-component vector of float)
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0:49 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:49 Constant:
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0:49 0 (const int)
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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@@ -120,95 +120,95 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: TestBoolMatTypes( (temp void)
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0:3 Function Definition: TestBoolMatTypes( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:25 Sequence
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0:25 move second child to first child (temp 1X1 matrix of bool)
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0:25 'r00' (temp 1X1 matrix of bool)
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0:25 transpose (temp 1X1 matrix of bool)
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0:25 'b1x1' (temp 1X1 matrix of bool)
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0:25 move second child to first child ( temp 1X1 matrix of bool)
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0:25 'r00' ( temp 1X1 matrix of bool)
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0:25 transpose ( temp 1X1 matrix of bool)
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0:25 'b1x1' ( temp 1X1 matrix of bool)
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0:26 Sequence
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0:26 move second child to first child (temp 1X2 matrix of bool)
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0:26 'r01' (temp 1X2 matrix of bool)
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0:26 transpose (temp 1X2 matrix of bool)
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0:26 'b2x1' (temp 2X1 matrix of bool)
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0:26 move second child to first child ( temp 1X2 matrix of bool)
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0:26 'r01' ( temp 1X2 matrix of bool)
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0:26 transpose ( temp 1X2 matrix of bool)
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0:26 'b2x1' ( temp 2X1 matrix of bool)
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0:27 Sequence
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0:27 move second child to first child (temp 1X3 matrix of bool)
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0:27 'r02' (temp 1X3 matrix of bool)
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0:27 transpose (temp 1X3 matrix of bool)
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0:27 'b3x1' (temp 3X1 matrix of bool)
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0:27 move second child to first child ( temp 1X3 matrix of bool)
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0:27 'r02' ( temp 1X3 matrix of bool)
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0:27 transpose ( temp 1X3 matrix of bool)
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0:27 'b3x1' ( temp 3X1 matrix of bool)
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0:28 Sequence
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0:28 move second child to first child (temp 1X4 matrix of bool)
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0:28 'r03' (temp 1X4 matrix of bool)
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0:28 transpose (temp 1X4 matrix of bool)
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0:28 'b4x1' (temp 4X1 matrix of bool)
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0:28 move second child to first child ( temp 1X4 matrix of bool)
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0:28 'r03' ( temp 1X4 matrix of bool)
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0:28 transpose ( temp 1X4 matrix of bool)
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0:28 'b4x1' ( temp 4X1 matrix of bool)
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0:30 Sequence
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0:30 move second child to first child (temp 2X1 matrix of bool)
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0:30 'r10' (temp 2X1 matrix of bool)
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0:30 transpose (temp 2X1 matrix of bool)
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0:30 'b1x2' (temp 1X2 matrix of bool)
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0:30 move second child to first child ( temp 2X1 matrix of bool)
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0:30 'r10' ( temp 2X1 matrix of bool)
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0:30 transpose ( temp 2X1 matrix of bool)
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0:30 'b1x2' ( temp 1X2 matrix of bool)
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0:31 Sequence
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0:31 move second child to first child (temp 2X2 matrix of bool)
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0:31 'r11' (temp 2X2 matrix of bool)
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0:31 transpose (temp 2X2 matrix of bool)
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0:31 'b2x2' (temp 2X2 matrix of bool)
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0:31 move second child to first child ( temp 2X2 matrix of bool)
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0:31 'r11' ( temp 2X2 matrix of bool)
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0:31 transpose ( temp 2X2 matrix of bool)
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0:31 'b2x2' ( temp 2X2 matrix of bool)
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0:32 Sequence
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0:32 move second child to first child (temp 2X3 matrix of bool)
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0:32 'r12' (temp 2X3 matrix of bool)
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0:32 transpose (temp 2X3 matrix of bool)
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0:32 'b3x2' (temp 3X2 matrix of bool)
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0:32 move second child to first child ( temp 2X3 matrix of bool)
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0:32 'r12' ( temp 2X3 matrix of bool)
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0:32 transpose ( temp 2X3 matrix of bool)
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0:32 'b3x2' ( temp 3X2 matrix of bool)
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0:33 Sequence
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0:33 move second child to first child (temp 2X4 matrix of bool)
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0:33 'r13' (temp 2X4 matrix of bool)
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0:33 transpose (temp 2X4 matrix of bool)
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0:33 'b4x2' (temp 4X2 matrix of bool)
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0:33 move second child to first child ( temp 2X4 matrix of bool)
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0:33 'r13' ( temp 2X4 matrix of bool)
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0:33 transpose ( temp 2X4 matrix of bool)
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0:33 'b4x2' ( temp 4X2 matrix of bool)
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0:35 Sequence
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0:35 move second child to first child (temp 3X1 matrix of bool)
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0:35 'r20' (temp 3X1 matrix of bool)
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0:35 transpose (temp 3X1 matrix of bool)
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0:35 'b1x3' (temp 1X3 matrix of bool)
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0:35 move second child to first child ( temp 3X1 matrix of bool)
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0:35 'r20' ( temp 3X1 matrix of bool)
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0:35 transpose ( temp 3X1 matrix of bool)
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0:35 'b1x3' ( temp 1X3 matrix of bool)
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0:36 Sequence
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0:36 move second child to first child (temp 3X2 matrix of bool)
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0:36 'r21' (temp 3X2 matrix of bool)
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0:36 transpose (temp 3X2 matrix of bool)
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0:36 'b2x3' (temp 2X3 matrix of bool)
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0:36 move second child to first child ( temp 3X2 matrix of bool)
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0:36 'r21' ( temp 3X2 matrix of bool)
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0:36 transpose ( temp 3X2 matrix of bool)
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0:36 'b2x3' ( temp 2X3 matrix of bool)
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0:37 Sequence
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0:37 move second child to first child (temp 3X3 matrix of bool)
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0:37 'r22' (temp 3X3 matrix of bool)
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0:37 transpose (temp 3X3 matrix of bool)
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0:37 'b3x3' (temp 3X3 matrix of bool)
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0:37 move second child to first child ( temp 3X3 matrix of bool)
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0:37 'r22' ( temp 3X3 matrix of bool)
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0:37 transpose ( temp 3X3 matrix of bool)
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0:37 'b3x3' ( temp 3X3 matrix of bool)
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0:38 Sequence
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0:38 move second child to first child (temp 3X4 matrix of bool)
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0:38 'r23' (temp 3X4 matrix of bool)
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0:38 transpose (temp 3X4 matrix of bool)
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0:38 'b4x3' (temp 4X3 matrix of bool)
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0:38 move second child to first child ( temp 3X4 matrix of bool)
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0:38 'r23' ( temp 3X4 matrix of bool)
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0:38 transpose ( temp 3X4 matrix of bool)
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0:38 'b4x3' ( temp 4X3 matrix of bool)
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0:40 Sequence
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0:40 move second child to first child (temp 4X1 matrix of bool)
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0:40 'r30' (temp 4X1 matrix of bool)
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0:40 transpose (temp 4X1 matrix of bool)
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0:40 'b1x4' (temp 1X4 matrix of bool)
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0:40 move second child to first child ( temp 4X1 matrix of bool)
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0:40 'r30' ( temp 4X1 matrix of bool)
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0:40 transpose ( temp 4X1 matrix of bool)
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0:40 'b1x4' ( temp 1X4 matrix of bool)
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0:41 Sequence
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0:41 move second child to first child (temp 4X2 matrix of bool)
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0:41 'r31' (temp 4X2 matrix of bool)
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0:41 transpose (temp 4X2 matrix of bool)
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0:41 'b2x4' (temp 2X4 matrix of bool)
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0:41 move second child to first child ( temp 4X2 matrix of bool)
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0:41 'r31' ( temp 4X2 matrix of bool)
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0:41 transpose ( temp 4X2 matrix of bool)
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0:41 'b2x4' ( temp 2X4 matrix of bool)
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0:42 Sequence
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0:42 move second child to first child (temp 4X3 matrix of bool)
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0:42 'r32' (temp 4X3 matrix of bool)
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0:42 transpose (temp 4X3 matrix of bool)
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0:42 'b3x4' (temp 3X4 matrix of bool)
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0:42 move second child to first child ( temp 4X3 matrix of bool)
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0:42 'r32' ( temp 4X3 matrix of bool)
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0:42 transpose ( temp 4X3 matrix of bool)
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0:42 'b3x4' ( temp 3X4 matrix of bool)
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0:43 Sequence
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0:43 move second child to first child (temp 4X4 matrix of bool)
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0:43 'r33' (temp 4X4 matrix of bool)
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0:43 transpose (temp 4X4 matrix of bool)
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0:43 'b4x4' (temp 4X4 matrix of bool)
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0:49 Function Definition: @main( (temp structure{temp 4-component vector of float color})
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0:43 move second child to first child ( temp 4X4 matrix of bool)
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0:43 'r33' ( temp 4X4 matrix of bool)
|
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0:43 transpose ( temp 4X4 matrix of bool)
|
||||
0:43 'b4x4' ( temp 4X4 matrix of bool)
|
||||
0:49 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
0:49 Function Parameters:
|
||||
0:? Sequence
|
||||
0:51 move second child to first child (temp 4-component vector of float)
|
||||
0:51 color: direct index for structure (temp 4-component vector of float)
|
||||
0:51 'ps_output' (temp structure{temp 4-component vector of float color})
|
||||
0:51 move second child to first child ( temp 4-component vector of float)
|
||||
0:51 color: direct index for structure ( temp 4-component vector of float)
|
||||
0:51 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:51 Constant:
|
||||
0:51 0 (const int)
|
||||
0:? Constant:
|
||||
@@ -217,19 +217,19 @@ gl_FragCoord origin is upper left
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:52 Branch: Return with expression
|
||||
0:52 'ps_output' (temp structure{temp 4-component vector of float color})
|
||||
0:49 Function Definition: main( (temp void)
|
||||
0:52 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:49 Function Definition: main( ( temp void)
|
||||
0:49 Function Parameters:
|
||||
0:? Sequence
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:49 color: direct index for structure (temp 4-component vector of float)
|
||||
0:49 Function Call: @main( (temp structure{temp 4-component vector of float color})
|
||||
0:49 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'color' (layout( location=0) out 4-component vector of float)
|
||||
0:49 color: direct index for structure ( temp 4-component vector of float)
|
||||
0:49 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
0:49 Constant:
|
||||
0:49 0 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
||||
Reference in New Issue
Block a user