GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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@@ -2,15 +2,15 @@ hlsl.matType.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:9 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
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0:9 Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float)
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0:9 Function Parameters:
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0:9 'inFloat1' (in 1-component vector of float)
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0:9 'inScalar' (in float)
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0:9 'inFloat1' ( in 1-component vector of float)
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0:9 'inScalar' ( in float)
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 'inFloat1' (in 1-component vector of float)
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0:10 'inFloat1' ( in 1-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 1-component vector of float f1, layout(offset=16 ) uniform 1X1 matrix of float fmat11, layout(offset=32 ) uniform 4X1 matrix of float fmat41, layout(offset=48 ) uniform 1X2 matrix of float fmat12, layout(offset=80 ) uniform 2X3 matrix of double dmat23, layout(offset=128 ) uniform 4X4 matrix of int int44})
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 1-component vector of float f1, layout( offset=16) uniform 1X1 matrix of float fmat11, layout( offset=32) uniform 4X1 matrix of float fmat41, layout( offset=48) uniform 1X2 matrix of float fmat12, layout( offset=80) uniform 2X3 matrix of double dmat23, layout( offset=128) uniform 4X4 matrix of int int44})
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Linked fragment stage:
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@@ -20,15 +20,15 @@ WARNING: Linking fragment stage: Entry point not found
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:9 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
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0:9 Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float)
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0:9 Function Parameters:
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0:9 'inFloat1' (in 1-component vector of float)
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0:9 'inScalar' (in float)
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0:9 'inFloat1' ( in 1-component vector of float)
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0:9 'inScalar' ( in float)
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 'inFloat1' (in 1-component vector of float)
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0:10 'inFloat1' ( in 1-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 1-component vector of float f1, layout(offset=16 ) uniform 1X1 matrix of float fmat11, layout(offset=32 ) uniform 4X1 matrix of float fmat41, layout(offset=48 ) uniform 1X2 matrix of float fmat12, layout(offset=80 ) uniform 2X3 matrix of double dmat23, layout(offset=128 ) uniform 4X4 matrix of int int44})
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 1-component vector of float f1, layout( offset=16) uniform 1X1 matrix of float fmat11, layout( offset=32) uniform 4X1 matrix of float fmat41, layout( offset=48) uniform 1X2 matrix of float fmat12, layout( offset=80) uniform 2X3 matrix of double dmat23, layout( offset=128) uniform 4X4 matrix of int int44})
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// Module Version 10000
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// Generated by (magic number): 80001
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