GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -2,15 +2,15 @@ hlsl.matType.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
0:9 Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float)
0:9 Function Parameters:
0:9 'inFloat1' (in 1-component vector of float)
0:9 'inScalar' (in float)
0:9 'inFloat1' ( in 1-component vector of float)
0:9 'inScalar' ( in float)
0:? Sequence
0:10 Branch: Return with expression
0:10 'inFloat1' (in 1-component vector of float)
0:10 'inFloat1' ( in 1-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 1-component vector of float f1, layout(offset=16 ) uniform 1X1 matrix of float fmat11, layout(offset=32 ) uniform 4X1 matrix of float fmat41, layout(offset=48 ) uniform 1X2 matrix of float fmat12, layout(offset=80 ) uniform 2X3 matrix of double dmat23, layout(offset=128 ) uniform 4X4 matrix of int int44})
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 1-component vector of float f1, layout( offset=16) uniform 1X1 matrix of float fmat11, layout( offset=32) uniform 4X1 matrix of float fmat41, layout( offset=48) uniform 1X2 matrix of float fmat12, layout( offset=80) uniform 2X3 matrix of double dmat23, layout( offset=128) uniform 4X4 matrix of int int44})
Linked fragment stage:
@@ -20,15 +20,15 @@ WARNING: Linking fragment stage: Entry point not found
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
0:9 Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float)
0:9 Function Parameters:
0:9 'inFloat1' (in 1-component vector of float)
0:9 'inScalar' (in float)
0:9 'inFloat1' ( in 1-component vector of float)
0:9 'inScalar' ( in float)
0:? Sequence
0:10 Branch: Return with expression
0:10 'inFloat1' (in 1-component vector of float)
0:10 'inFloat1' ( in 1-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 1-component vector of float f1, layout(offset=16 ) uniform 1X1 matrix of float fmat11, layout(offset=32 ) uniform 4X1 matrix of float fmat41, layout(offset=48 ) uniform 1X2 matrix of float fmat12, layout(offset=80 ) uniform 2X3 matrix of double dmat23, layout(offset=128 ) uniform 4X4 matrix of int int44})
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 1-component vector of float f1, layout( offset=16) uniform 1X1 matrix of float fmat11, layout( offset=32) uniform 4X1 matrix of float fmat41, layout( offset=48) uniform 1X2 matrix of float fmat12, layout( offset=80) uniform 2X3 matrix of double dmat23, layout( offset=128) uniform 4X4 matrix of int int44})
// Module Version 10000
// Generated by (magic number): 80001