GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -2,24 +2,24 @@ hlsl.multiReturn.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:12 Function Definition: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
|
||||
0:12 Function Definition: foo( ( temp structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
|
||||
0:12 Function Parameters:
|
||||
0:? Sequence
|
||||
0:13 Branch: Return with expression
|
||||
0:13 s: direct index for structure (layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
|
||||
0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
|
||||
0:13 s: direct index for structure (layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
|
||||
0:13 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
|
||||
0:13 Constant:
|
||||
0:13 0 (const uint)
|
||||
0:17 Function Definition: @main( (temp void)
|
||||
0:17 Function Definition: @main( ( temp void)
|
||||
0:17 Function Parameters:
|
||||
0:? Sequence
|
||||
0:18 Function Call: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
|
||||
0:17 Function Definition: main( (temp void)
|
||||
0:18 Function Call: foo( ( temp structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
|
||||
0:17 Function Definition: main( ( temp void)
|
||||
0:17 Function Parameters:
|
||||
0:? Sequence
|
||||
0:17 Function Call: @main( (temp void)
|
||||
0:17 Function Call: @main( ( temp void)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
@@ -28,24 +28,24 @@ Linked fragment stage:
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:12 Function Definition: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
|
||||
0:12 Function Definition: foo( ( temp structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
|
||||
0:12 Function Parameters:
|
||||
0:? Sequence
|
||||
0:13 Branch: Return with expression
|
||||
0:13 s: direct index for structure (layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
|
||||
0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
|
||||
0:13 s: direct index for structure (layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
|
||||
0:13 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
|
||||
0:13 Constant:
|
||||
0:13 0 (const uint)
|
||||
0:17 Function Definition: @main( (temp void)
|
||||
0:17 Function Definition: @main( ( temp void)
|
||||
0:17 Function Parameters:
|
||||
0:? Sequence
|
||||
0:18 Function Call: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
|
||||
0:17 Function Definition: main( (temp void)
|
||||
0:18 Function Call: foo( ( temp structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
|
||||
0:17 Function Definition: main( ( temp void)
|
||||
0:17 Function Parameters:
|
||||
0:? Sequence
|
||||
0:17 Function Call: @main( (temp void)
|
||||
0:17 Function Call: @main( ( temp void)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
||||
Reference in New Issue
Block a user