GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -2,24 +2,24 @@ hlsl.multiReturn.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
0:12 Function Definition: foo( ( temp structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
0:12 Function Parameters:
0:? Sequence
0:13 Branch: Return with expression
0:13 s: direct index for structure (layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
0:13 s: direct index for structure (layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
0:13 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
0:13 Constant:
0:13 0 (const uint)
0:17 Function Definition: @main( (temp void)
0:17 Function Definition: @main( ( temp void)
0:17 Function Parameters:
0:? Sequence
0:18 Function Call: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
0:17 Function Definition: main( (temp void)
0:18 Function Call: foo( ( temp structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
0:17 Function Definition: main( ( temp void)
0:17 Function Parameters:
0:? Sequence
0:17 Function Call: @main( (temp void)
0:17 Function Call: @main( ( temp void)
0:? Linker Objects
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
Linked fragment stage:
@@ -28,24 +28,24 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
0:12 Function Definition: foo( ( temp structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
0:12 Function Parameters:
0:? Sequence
0:13 Branch: Return with expression
0:13 s: direct index for structure (layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
0:13 s: direct index for structure (layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
0:13 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
0:13 Constant:
0:13 0 (const uint)
0:17 Function Definition: @main( (temp void)
0:17 Function Definition: @main( ( temp void)
0:17 Function Parameters:
0:? Sequence
0:18 Function Call: foo( (temp structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
0:17 Function Definition: main( (temp void)
0:18 Function Call: foo( ( temp structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m})
0:17 Function Definition: main( ( temp void)
0:17 Function Parameters:
0:? Sequence
0:17 Function Call: @main( (temp void)
0:17 Function Call: @main( ( temp void)
0:? Linker Objects
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform structure{temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m} s})
// Module Version 10000
// Generated by (magic number): 80001