GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -2,22 +2,22 @@ hlsl.numthreads.comp
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Shader version: 450
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local_size = (4, 4, 2)
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0:? Sequence
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0:4 Function Definition: main(vu3; (temp void)
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0:4 Function Definition: main(vu3; ( temp void)
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0:4 Function Parameters:
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0:4 'tid' (in 3-component vector of uint)
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0:9 Function Definition: @main_aux1(vu3; (temp void)
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0:4 'tid' ( in 3-component vector of uint)
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0:9 Function Definition: @main_aux1(vu3; ( temp void)
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0:9 Function Parameters:
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0:9 'tid' (in 3-component vector of uint)
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0:9 Function Definition: main_aux1( (temp void)
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0:9 'tid' ( in 3-component vector of uint)
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0:9 Function Definition: main_aux1( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 move second child to first child (temp 3-component vector of uint)
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0:? 'tid' (temp 3-component vector of uint)
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0:? 'tid' (in 3-component vector of uint GlobalInvocationID)
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0:9 Function Call: @main_aux1(vu3; (temp void)
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0:? 'tid' (temp 3-component vector of uint)
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0:9 move second child to first child ( temp 3-component vector of uint)
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0:? 'tid' ( temp 3-component vector of uint)
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0:? 'tid' ( in 3-component vector of uint GlobalInvocationID)
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0:9 Function Call: @main_aux1(vu3; ( temp void)
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0:? 'tid' ( temp 3-component vector of uint)
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0:? Linker Objects
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0:? 'tid' (in 3-component vector of uint GlobalInvocationID)
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0:? 'tid' ( in 3-component vector of uint GlobalInvocationID)
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Linked compute stage:
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@@ -26,22 +26,22 @@ Linked compute stage:
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Shader version: 450
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local_size = (4, 4, 2)
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0:? Sequence
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0:4 Function Definition: main(vu3; (temp void)
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0:4 Function Definition: main(vu3; ( temp void)
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0:4 Function Parameters:
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0:4 'tid' (in 3-component vector of uint)
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0:9 Function Definition: @main_aux1(vu3; (temp void)
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0:4 'tid' ( in 3-component vector of uint)
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0:9 Function Definition: @main_aux1(vu3; ( temp void)
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0:9 Function Parameters:
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0:9 'tid' (in 3-component vector of uint)
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0:9 Function Definition: main_aux1( (temp void)
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0:9 'tid' ( in 3-component vector of uint)
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0:9 Function Definition: main_aux1( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 move second child to first child (temp 3-component vector of uint)
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0:? 'tid' (temp 3-component vector of uint)
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0:? 'tid' (in 3-component vector of uint GlobalInvocationID)
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0:9 Function Call: @main_aux1(vu3; (temp void)
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0:? 'tid' (temp 3-component vector of uint)
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0:9 move second child to first child ( temp 3-component vector of uint)
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0:? 'tid' ( temp 3-component vector of uint)
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0:? 'tid' ( in 3-component vector of uint GlobalInvocationID)
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0:9 Function Call: @main_aux1(vu3; ( temp void)
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0:? 'tid' ( temp 3-component vector of uint)
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0:? Linker Objects
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0:? 'tid' (in 3-component vector of uint GlobalInvocationID)
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0:? 'tid' ( in 3-component vector of uint GlobalInvocationID)
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// Module Version 10000
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// Generated by (magic number): 80001
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