GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -9,9 +9,9 @@ ERROR: 4 compilation errors. No code generated.
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Shader version: 450
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:7 Function Definition: fn1(vi4; (temp 4-component vector of int)
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0:7 Function Definition: fn1(vi4; ( temp 4-component vector of int)
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0:7 Function Parameters:
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0:7 'p0' (in 4-component vector of int)
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0:7 'p0' ( in 4-component vector of int)
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0:? Sequence
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0:7 Branch: Return with expression
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0:? Constant:
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@@ -19,36 +19,36 @@ ERROR: node is still EOpNull!
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0:? 2 (const int)
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0:? 3 (const int)
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0:? 4 (const int)
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0:9 Function Definition: fn1(vi4;b1;b1; (temp 4-component vector of int)
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0:9 Function Definition: fn1(vi4;b1;b1; ( temp 4-component vector of int)
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0:9 Function Parameters:
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0:9 'p0' (in 4-component vector of int)
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0:9 'b1' (in bool)
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0:9 'b2' (in bool)
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0:9 'p0' ( in 4-component vector of int)
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0:9 'b1' ( in bool)
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0:9 'b2' ( in bool)
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 'p0' (in 4-component vector of int)
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0:17 Function Definition: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
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0:10 'p0' ( in 4-component vector of int)
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0:17 Function Definition: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
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0:17 Function Parameters:
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0:17 'p0' (in 4-component vector of int)
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0:17 'p1' (in 4-component vector of int)
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0:17 'p2' (in 2-element array of int)
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0:17 'p3' (in int)
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0:17 'p0' ( in 4-component vector of int)
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0:17 'p1' ( in 4-component vector of int)
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0:17 'p2' ( in 2-element array of int)
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0:17 'p3' ( in int)
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0:? Sequence
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0:18 Branch: Return with expression
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0:18 add (temp 4-component vector of int)
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0:18 add (temp 4-component vector of int)
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0:18 add (temp 4-component vector of int)
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0:18 'p0' (in 4-component vector of int)
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0:18 'p1' (in 4-component vector of int)
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0:18 direct index (temp int)
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0:18 'p2' (in 2-element array of int)
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0:18 add ( temp 4-component vector of int)
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0:18 add ( temp 4-component vector of int)
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0:18 add ( temp 4-component vector of int)
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0:18 'p0' ( in 4-component vector of int)
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0:18 'p1' ( in 4-component vector of int)
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0:18 direct index ( temp int)
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0:18 'p2' ( in 2-element array of int)
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0:18 Constant:
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0:18 0 (const int)
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0:18 'p3' (in int)
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0:23 Function Definition: fn2(vi4;i1; (temp 4-component vector of int)
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0:18 'p3' ( in int)
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0:23 Function Definition: fn2(vi4;i1; ( temp 4-component vector of int)
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0:23 Function Parameters:
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0:23 'p0' (in 4-component vector of int)
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0:23 'x' (in int)
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0:23 'p0' ( in 4-component vector of int)
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0:23 'x' ( in int)
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0:? Sequence
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0:24 Branch: Return with expression
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0:? Constant:
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@@ -56,53 +56,53 @@ ERROR: node is still EOpNull!
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0:? 11 (const int)
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0:? 12 (const int)
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0:? 13 (const int)
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0:28 Function Definition: fn2(vi4; (temp 4-component vector of int)
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0:28 Function Definition: fn2(vi4; ( temp 4-component vector of int)
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0:28 Function Parameters:
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0:28 'p0' (in 4-component vector of int)
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0:28 'p0' ( in 4-component vector of int)
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0:? Sequence
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0:29 Branch: Return with expression
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0:29 add (temp 4-component vector of int)
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0:29 'p0' (in 4-component vector of int)
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0:29 add ( temp 4-component vector of int)
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0:29 'p0' ( in 4-component vector of int)
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0:? Constant:
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0:? 20 (const int)
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0:? 21 (const int)
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0:? 22 (const int)
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0:? 23 (const int)
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0:33 Function Definition: fn3(i1; (temp void)
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0:33 Function Definition: fn3(i1; ( temp void)
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0:33 Function Parameters:
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0:33 'p0' (in int)
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0:37 Function Definition: @main( (temp 4-component vector of int)
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0:33 'p0' ( in int)
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0:37 Function Definition: @main( ( temp 4-component vector of int)
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0:37 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child (temp 2-element array of int)
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0:38 'myarray' (temp 2-element array of int)
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0:38 move second child to first child ( temp 2-element array of int)
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0:38 'myarray' ( temp 2-element array of int)
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0:38 Constant:
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0:38 30 (const int)
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0:38 31 (const int)
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0:49 Branch: Return with expression
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0:48 add (temp 4-component vector of int)
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0:47 add (temp 4-component vector of int)
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0:45 add (temp 4-component vector of int)
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0:44 add (temp 4-component vector of int)
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0:43 add (temp 4-component vector of int)
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0:42 add (temp 4-component vector of int)
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0:41 add (temp 4-component vector of int)
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0:40 add (temp 4-component vector of int)
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0:40 Function Call: fn1(vi4; (temp 4-component vector of int)
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0:48 add ( temp 4-component vector of int)
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0:47 add ( temp 4-component vector of int)
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0:45 add ( temp 4-component vector of int)
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0:44 add ( temp 4-component vector of int)
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0:43 add ( temp 4-component vector of int)
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0:42 add ( temp 4-component vector of int)
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0:41 add ( temp 4-component vector of int)
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0:40 add ( temp 4-component vector of int)
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0:40 Function Call: fn1(vi4; ( temp 4-component vector of int)
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0:40 Constant:
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0:40 100 (const int)
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0:40 100 (const int)
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0:40 100 (const int)
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0:40 100 (const int)
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0:41 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
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0:41 Function Call: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
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0:41 Constant:
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0:41 101 (const int)
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0:41 101 (const int)
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0:41 101 (const int)
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0:41 101 (const int)
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0:41 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int)
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0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar})
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0:41 ui4: direct index for structure (layout( offset=0) uniform 4-component vector of int)
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0:41 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of int ui4, layout( offset=16) uniform float ufvar})
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0:41 Constant:
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0:41 0 (const uint)
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0:15 Constant:
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@@ -110,33 +110,33 @@ ERROR: node is still EOpNull!
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0:15 2 (const int)
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0:16 Constant:
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0:16 42 (const int)
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0:42 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
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0:42 Function Call: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
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0:42 Constant:
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0:42 102 (const int)
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0:42 102 (const int)
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0:42 102 (const int)
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0:42 102 (const int)
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0:42 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int)
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0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar})
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0:42 ui4: direct index for structure (layout( offset=0) uniform 4-component vector of int)
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0:42 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of int ui4, layout( offset=16) uniform float ufvar})
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0:42 Constant:
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0:42 0 (const uint)
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0:42 'myarray' (temp 2-element array of int)
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0:42 'myarray' ( temp 2-element array of int)
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0:16 Constant:
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0:16 42 (const int)
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0:43 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
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0:43 Function Call: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
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0:43 Constant:
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0:43 103 (const int)
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0:43 103 (const int)
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0:43 103 (const int)
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0:43 103 (const int)
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0:43 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int)
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0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar})
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0:43 ui4: direct index for structure (layout( offset=0) uniform 4-component vector of int)
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0:43 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of int ui4, layout( offset=16) uniform float ufvar})
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0:43 Constant:
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0:43 0 (const uint)
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0:43 'myarray' (temp 2-element array of int)
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0:43 'myarray' ( temp 2-element array of int)
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0:43 Constant:
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0:43 99 (const int)
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0:44 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int)
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0:44 Function Call: fn1(vi4;b1;b1; ( temp 4-component vector of int)
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0:44 Constant:
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0:44 104 (const int)
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0:44 104 (const int)
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@@ -146,7 +146,7 @@ ERROR: node is still EOpNull!
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0:44 false (const bool)
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0:9 Constant:
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0:9 false (const bool)
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0:45 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int)
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0:45 Function Call: fn1(vi4;b1;b1; ( temp 4-component vector of int)
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0:45 Constant:
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0:45 105 (const int)
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0:45 105 (const int)
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@@ -156,13 +156,13 @@ ERROR: node is still EOpNull!
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0:45 false (const bool)
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0:45 Constant:
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0:45 true (const bool)
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0:47 Function Call: fn2(vi4; (temp 4-component vector of int)
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0:47 Function Call: fn2(vi4; ( temp 4-component vector of int)
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0:47 Constant:
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0:47 112 (const int)
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0:47 112 (const int)
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0:47 112 (const int)
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0:47 112 (const int)
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0:48 Function Call: fn2(vi4;i1; (temp 4-component vector of int)
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0:48 Function Call: fn2(vi4;i1; ( temp 4-component vector of int)
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0:48 Constant:
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0:48 110 (const int)
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0:48 110 (const int)
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@@ -170,7 +170,7 @@ ERROR: node is still EOpNull!
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0:48 110 (const int)
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0:48 Constant:
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0:48 11 (const int)
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0:49 Function Call: fn2(vi4;i1; (temp 4-component vector of int)
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0:49 Function Call: fn2(vi4;i1; ( temp 4-component vector of int)
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0:49 Constant:
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0:49 111 (const int)
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0:49 111 (const int)
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@@ -178,19 +178,19 @@ ERROR: node is still EOpNull!
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0:49 111 (const int)
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0:49 Constant:
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0:49 12 (const int)
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0:37 Function Definition: main( (temp void)
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0:37 Function Definition: main( ( temp void)
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0:37 Function Parameters:
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0:? Sequence
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0:37 move second child to first child (temp 4-component vector of int)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int)
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0:37 Function Call: @main( (temp 4-component vector of int)
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0:37 move second child to first child ( temp 4-component vector of int)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
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0:37 Function Call: @main( ( temp 4-component vector of int)
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0:? Linker Objects
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0:? 'cia' (const int)
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0:? 'cia' ( const int)
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0:? -4 (const int)
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0:? 'cib' (const int)
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0:? 'cib' ( const int)
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0:? -42 (const int)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar})
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int)
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of int ui4, layout( offset=16) uniform float ufvar})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
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Linked fragment stage:
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@@ -199,9 +199,9 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:7 Function Definition: fn1(vi4; (temp 4-component vector of int)
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0:7 Function Definition: fn1(vi4; ( temp 4-component vector of int)
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0:7 Function Parameters:
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0:7 'p0' (in 4-component vector of int)
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0:7 'p0' ( in 4-component vector of int)
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0:? Sequence
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0:7 Branch: Return with expression
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0:? Constant:
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@@ -209,36 +209,36 @@ ERROR: node is still EOpNull!
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0:? 2 (const int)
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0:? 3 (const int)
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0:? 4 (const int)
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0:9 Function Definition: fn1(vi4;b1;b1; (temp 4-component vector of int)
|
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0:9 Function Definition: fn1(vi4;b1;b1; ( temp 4-component vector of int)
|
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0:9 Function Parameters:
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0:9 'p0' (in 4-component vector of int)
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0:9 'b1' (in bool)
|
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0:9 'b2' (in bool)
|
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0:9 'p0' ( in 4-component vector of int)
|
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0:9 'b1' ( in bool)
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0:9 'b2' ( in bool)
|
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0:? Sequence
|
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0:10 Branch: Return with expression
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0:10 'p0' (in 4-component vector of int)
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0:17 Function Definition: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
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0:10 'p0' ( in 4-component vector of int)
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0:17 Function Definition: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
|
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0:17 Function Parameters:
|
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0:17 'p0' (in 4-component vector of int)
|
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0:17 'p1' (in 4-component vector of int)
|
||||
0:17 'p2' (in 2-element array of int)
|
||||
0:17 'p3' (in int)
|
||||
0:17 'p0' ( in 4-component vector of int)
|
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0:17 'p1' ( in 4-component vector of int)
|
||||
0:17 'p2' ( in 2-element array of int)
|
||||
0:17 'p3' ( in int)
|
||||
0:? Sequence
|
||||
0:18 Branch: Return with expression
|
||||
0:18 add (temp 4-component vector of int)
|
||||
0:18 add (temp 4-component vector of int)
|
||||
0:18 add (temp 4-component vector of int)
|
||||
0:18 'p0' (in 4-component vector of int)
|
||||
0:18 'p1' (in 4-component vector of int)
|
||||
0:18 direct index (temp int)
|
||||
0:18 'p2' (in 2-element array of int)
|
||||
0:18 add ( temp 4-component vector of int)
|
||||
0:18 add ( temp 4-component vector of int)
|
||||
0:18 add ( temp 4-component vector of int)
|
||||
0:18 'p0' ( in 4-component vector of int)
|
||||
0:18 'p1' ( in 4-component vector of int)
|
||||
0:18 direct index ( temp int)
|
||||
0:18 'p2' ( in 2-element array of int)
|
||||
0:18 Constant:
|
||||
0:18 0 (const int)
|
||||
0:18 'p3' (in int)
|
||||
0:23 Function Definition: fn2(vi4;i1; (temp 4-component vector of int)
|
||||
0:18 'p3' ( in int)
|
||||
0:23 Function Definition: fn2(vi4;i1; ( temp 4-component vector of int)
|
||||
0:23 Function Parameters:
|
||||
0:23 'p0' (in 4-component vector of int)
|
||||
0:23 'x' (in int)
|
||||
0:23 'p0' ( in 4-component vector of int)
|
||||
0:23 'x' ( in int)
|
||||
0:? Sequence
|
||||
0:24 Branch: Return with expression
|
||||
0:? Constant:
|
||||
@@ -246,53 +246,53 @@ ERROR: node is still EOpNull!
|
||||
0:? 11 (const int)
|
||||
0:? 12 (const int)
|
||||
0:? 13 (const int)
|
||||
0:28 Function Definition: fn2(vi4; (temp 4-component vector of int)
|
||||
0:28 Function Definition: fn2(vi4; ( temp 4-component vector of int)
|
||||
0:28 Function Parameters:
|
||||
0:28 'p0' (in 4-component vector of int)
|
||||
0:28 'p0' ( in 4-component vector of int)
|
||||
0:? Sequence
|
||||
0:29 Branch: Return with expression
|
||||
0:29 add (temp 4-component vector of int)
|
||||
0:29 'p0' (in 4-component vector of int)
|
||||
0:29 add ( temp 4-component vector of int)
|
||||
0:29 'p0' ( in 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 20 (const int)
|
||||
0:? 21 (const int)
|
||||
0:? 22 (const int)
|
||||
0:? 23 (const int)
|
||||
0:33 Function Definition: fn3(i1; (temp void)
|
||||
0:33 Function Definition: fn3(i1; ( temp void)
|
||||
0:33 Function Parameters:
|
||||
0:33 'p0' (in int)
|
||||
0:37 Function Definition: @main( (temp 4-component vector of int)
|
||||
0:33 'p0' ( in int)
|
||||
0:37 Function Definition: @main( ( temp 4-component vector of int)
|
||||
0:37 Function Parameters:
|
||||
0:? Sequence
|
||||
0:38 Sequence
|
||||
0:38 move second child to first child (temp 2-element array of int)
|
||||
0:38 'myarray' (temp 2-element array of int)
|
||||
0:38 move second child to first child ( temp 2-element array of int)
|
||||
0:38 'myarray' ( temp 2-element array of int)
|
||||
0:38 Constant:
|
||||
0:38 30 (const int)
|
||||
0:38 31 (const int)
|
||||
0:49 Branch: Return with expression
|
||||
0:48 add (temp 4-component vector of int)
|
||||
0:47 add (temp 4-component vector of int)
|
||||
0:45 add (temp 4-component vector of int)
|
||||
0:44 add (temp 4-component vector of int)
|
||||
0:43 add (temp 4-component vector of int)
|
||||
0:42 add (temp 4-component vector of int)
|
||||
0:41 add (temp 4-component vector of int)
|
||||
0:40 add (temp 4-component vector of int)
|
||||
0:40 Function Call: fn1(vi4; (temp 4-component vector of int)
|
||||
0:48 add ( temp 4-component vector of int)
|
||||
0:47 add ( temp 4-component vector of int)
|
||||
0:45 add ( temp 4-component vector of int)
|
||||
0:44 add ( temp 4-component vector of int)
|
||||
0:43 add ( temp 4-component vector of int)
|
||||
0:42 add ( temp 4-component vector of int)
|
||||
0:41 add ( temp 4-component vector of int)
|
||||
0:40 add ( temp 4-component vector of int)
|
||||
0:40 Function Call: fn1(vi4; ( temp 4-component vector of int)
|
||||
0:40 Constant:
|
||||
0:40 100 (const int)
|
||||
0:40 100 (const int)
|
||||
0:40 100 (const int)
|
||||
0:40 100 (const int)
|
||||
0:41 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
|
||||
0:41 Function Call: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
|
||||
0:41 Constant:
|
||||
0:41 101 (const int)
|
||||
0:41 101 (const int)
|
||||
0:41 101 (const int)
|
||||
0:41 101 (const int)
|
||||
0:41 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int)
|
||||
0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar})
|
||||
0:41 ui4: direct index for structure (layout( offset=0) uniform 4-component vector of int)
|
||||
0:41 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of int ui4, layout( offset=16) uniform float ufvar})
|
||||
0:41 Constant:
|
||||
0:41 0 (const uint)
|
||||
0:15 Constant:
|
||||
@@ -300,33 +300,33 @@ ERROR: node is still EOpNull!
|
||||
0:15 2 (const int)
|
||||
0:16 Constant:
|
||||
0:16 42 (const int)
|
||||
0:42 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
|
||||
0:42 Function Call: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
|
||||
0:42 Constant:
|
||||
0:42 102 (const int)
|
||||
0:42 102 (const int)
|
||||
0:42 102 (const int)
|
||||
0:42 102 (const int)
|
||||
0:42 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int)
|
||||
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar})
|
||||
0:42 ui4: direct index for structure (layout( offset=0) uniform 4-component vector of int)
|
||||
0:42 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of int ui4, layout( offset=16) uniform float ufvar})
|
||||
0:42 Constant:
|
||||
0:42 0 (const uint)
|
||||
0:42 'myarray' (temp 2-element array of int)
|
||||
0:42 'myarray' ( temp 2-element array of int)
|
||||
0:16 Constant:
|
||||
0:16 42 (const int)
|
||||
0:43 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
|
||||
0:43 Function Call: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
|
||||
0:43 Constant:
|
||||
0:43 103 (const int)
|
||||
0:43 103 (const int)
|
||||
0:43 103 (const int)
|
||||
0:43 103 (const int)
|
||||
0:43 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int)
|
||||
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar})
|
||||
0:43 ui4: direct index for structure (layout( offset=0) uniform 4-component vector of int)
|
||||
0:43 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of int ui4, layout( offset=16) uniform float ufvar})
|
||||
0:43 Constant:
|
||||
0:43 0 (const uint)
|
||||
0:43 'myarray' (temp 2-element array of int)
|
||||
0:43 'myarray' ( temp 2-element array of int)
|
||||
0:43 Constant:
|
||||
0:43 99 (const int)
|
||||
0:44 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int)
|
||||
0:44 Function Call: fn1(vi4;b1;b1; ( temp 4-component vector of int)
|
||||
0:44 Constant:
|
||||
0:44 104 (const int)
|
||||
0:44 104 (const int)
|
||||
@@ -336,7 +336,7 @@ ERROR: node is still EOpNull!
|
||||
0:44 false (const bool)
|
||||
0:9 Constant:
|
||||
0:9 false (const bool)
|
||||
0:45 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int)
|
||||
0:45 Function Call: fn1(vi4;b1;b1; ( temp 4-component vector of int)
|
||||
0:45 Constant:
|
||||
0:45 105 (const int)
|
||||
0:45 105 (const int)
|
||||
@@ -346,13 +346,13 @@ ERROR: node is still EOpNull!
|
||||
0:45 false (const bool)
|
||||
0:45 Constant:
|
||||
0:45 true (const bool)
|
||||
0:47 Function Call: fn2(vi4; (temp 4-component vector of int)
|
||||
0:47 Function Call: fn2(vi4; ( temp 4-component vector of int)
|
||||
0:47 Constant:
|
||||
0:47 112 (const int)
|
||||
0:47 112 (const int)
|
||||
0:47 112 (const int)
|
||||
0:47 112 (const int)
|
||||
0:48 Function Call: fn2(vi4;i1; (temp 4-component vector of int)
|
||||
0:48 Function Call: fn2(vi4;i1; ( temp 4-component vector of int)
|
||||
0:48 Constant:
|
||||
0:48 110 (const int)
|
||||
0:48 110 (const int)
|
||||
@@ -360,7 +360,7 @@ ERROR: node is still EOpNull!
|
||||
0:48 110 (const int)
|
||||
0:48 Constant:
|
||||
0:48 11 (const int)
|
||||
0:49 Function Call: fn2(vi4;i1; (temp 4-component vector of int)
|
||||
0:49 Function Call: fn2(vi4;i1; ( temp 4-component vector of int)
|
||||
0:49 Constant:
|
||||
0:49 111 (const int)
|
||||
0:49 111 (const int)
|
||||
@@ -368,18 +368,18 @@ ERROR: node is still EOpNull!
|
||||
0:49 111 (const int)
|
||||
0:49 Constant:
|
||||
0:49 12 (const int)
|
||||
0:37 Function Definition: main( (temp void)
|
||||
0:37 Function Definition: main( ( temp void)
|
||||
0:37 Function Parameters:
|
||||
0:? Sequence
|
||||
0:37 move second child to first child (temp 4-component vector of int)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int)
|
||||
0:37 Function Call: @main( (temp 4-component vector of int)
|
||||
0:37 move second child to first child ( temp 4-component vector of int)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
|
||||
0:37 Function Call: @main( ( temp 4-component vector of int)
|
||||
0:? Linker Objects
|
||||
0:? 'cia' (const int)
|
||||
0:? 'cia' ( const int)
|
||||
0:? -4 (const int)
|
||||
0:? 'cib' (const int)
|
||||
0:? 'cib' ( const int)
|
||||
0:? -42 (const int)
|
||||
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar})
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of int ui4, layout( offset=16) uniform float ufvar})
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
|
||||
|
||||
SPIR-V is not generated for failed compile or link
|
||||
|
||||
Reference in New Issue
Block a user