GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -2,57 +2,57 @@ hlsl.precedence2.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @PixelShaderFunction(i1;i1;i1;i1; (temp int)
0:7 Function Definition: @PixelShaderFunction(i1;i1;i1;i1; ( temp int)
0:7 Function Parameters:
0:7 'a1' (in int)
0:7 'a2' (in int)
0:7 'a3' (in int)
0:7 'a4' (in int)
0:7 'a1' ( in int)
0:7 'a2' ( in int)
0:7 'a3' ( in int)
0:7 'a4' ( in int)
0:? Sequence
0:8 Branch: Return with expression
0:8 add (temp int)
0:8 left-shift (temp int)
0:8 add (temp int)
0:8 component-wise multiply (temp int)
0:8 'a1' (in int)
0:8 'a2' (in int)
0:8 'a3' (in int)
0:8 'a4' (in int)
0:8 left-shift (temp int)
0:8 'a1' (in int)
0:8 add (temp int)
0:8 'a2' (in int)
0:8 component-wise multiply (temp int)
0:8 'a3' (in int)
0:8 'a4' (in int)
0:7 Function Definition: PixelShaderFunction( (temp void)
0:8 add ( temp int)
0:8 left-shift ( temp int)
0:8 add ( temp int)
0:8 component-wise multiply ( temp int)
0:8 'a1' ( in int)
0:8 'a2' ( in int)
0:8 'a3' ( in int)
0:8 'a4' ( in int)
0:8 left-shift ( temp int)
0:8 'a1' ( in int)
0:8 add ( temp int)
0:8 'a2' ( in int)
0:8 component-wise multiply ( temp int)
0:8 'a3' ( in int)
0:8 'a4' ( in int)
0:7 Function Definition: PixelShaderFunction( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child (temp int)
0:? 'a1' (temp int)
0:? 'a1' (layout(location=0 ) in int)
0:7 move second child to first child (temp int)
0:? 'a2' (temp int)
0:? 'a2' (layout(location=1 ) in int)
0:7 move second child to first child (temp int)
0:? 'a3' (temp int)
0:? 'a3' (layout(location=2 ) in int)
0:7 move second child to first child (temp int)
0:? 'a4' (temp int)
0:? 'a4' (layout(location=3 ) in int)
0:7 move second child to first child (temp int)
0:? '@entryPointOutput' (layout(location=0 ) out int)
0:7 Function Call: @PixelShaderFunction(i1;i1;i1;i1; (temp int)
0:? 'a1' (temp int)
0:? 'a2' (temp int)
0:? 'a3' (temp int)
0:? 'a4' (temp int)
0:7 move second child to first child ( temp int)
0:? 'a1' ( temp int)
0:? 'a1' (layout( location=0) in int)
0:7 move second child to first child ( temp int)
0:? 'a2' ( temp int)
0:? 'a2' (layout( location=1) in int)
0:7 move second child to first child ( temp int)
0:? 'a3' ( temp int)
0:? 'a3' (layout( location=2) in int)
0:7 move second child to first child ( temp int)
0:? 'a4' ( temp int)
0:? 'a4' (layout( location=3) in int)
0:7 move second child to first child ( temp int)
0:? '@entryPointOutput' (layout( location=0) out int)
0:7 Function Call: @PixelShaderFunction(i1;i1;i1;i1; ( temp int)
0:? 'a1' ( temp int)
0:? 'a2' ( temp int)
0:? 'a3' ( temp int)
0:? 'a4' ( temp int)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out int)
0:? 'a1' (layout(location=0 ) in int)
0:? 'a2' (layout(location=1 ) in int)
0:? 'a3' (layout(location=2 ) in int)
0:? 'a4' (layout(location=3 ) in int)
0:? '@entryPointOutput' (layout( location=0) out int)
0:? 'a1' (layout( location=0) in int)
0:? 'a2' (layout( location=1) in int)
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0:? 'a4' (layout( location=3) in int)
Linked fragment stage:
@@ -61,57 +61,57 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @PixelShaderFunction(i1;i1;i1;i1; (temp int)
0:7 Function Definition: @PixelShaderFunction(i1;i1;i1;i1; ( temp int)
0:7 Function Parameters:
0:7 'a1' (in int)
0:7 'a2' (in int)
0:7 'a3' (in int)
0:7 'a4' (in int)
0:7 'a1' ( in int)
0:7 'a2' ( in int)
0:7 'a3' ( in int)
0:7 'a4' ( in int)
0:? Sequence
0:8 Branch: Return with expression
0:8 add (temp int)
0:8 left-shift (temp int)
0:8 add (temp int)
0:8 component-wise multiply (temp int)
0:8 'a1' (in int)
0:8 'a2' (in int)
0:8 'a3' (in int)
0:8 'a4' (in int)
0:8 left-shift (temp int)
0:8 'a1' (in int)
0:8 add (temp int)
0:8 'a2' (in int)
0:8 component-wise multiply (temp int)
0:8 'a3' (in int)
0:8 'a4' (in int)
0:7 Function Definition: PixelShaderFunction( (temp void)
0:8 add ( temp int)
0:8 left-shift ( temp int)
0:8 add ( temp int)
0:8 component-wise multiply ( temp int)
0:8 'a1' ( in int)
0:8 'a2' ( in int)
0:8 'a3' ( in int)
0:8 'a4' ( in int)
0:8 left-shift ( temp int)
0:8 'a1' ( in int)
0:8 add ( temp int)
0:8 'a2' ( in int)
0:8 component-wise multiply ( temp int)
0:8 'a3' ( in int)
0:8 'a4' ( in int)
0:7 Function Definition: PixelShaderFunction( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child (temp int)
0:? 'a1' (temp int)
0:? 'a1' (layout(location=0 ) in int)
0:7 move second child to first child (temp int)
0:? 'a2' (temp int)
0:? 'a2' (layout(location=1 ) in int)
0:7 move second child to first child (temp int)
0:? 'a3' (temp int)
0:? 'a3' (layout(location=2 ) in int)
0:7 move second child to first child (temp int)
0:? 'a4' (temp int)
0:? 'a4' (layout(location=3 ) in int)
0:7 move second child to first child (temp int)
0:? '@entryPointOutput' (layout(location=0 ) out int)
0:7 Function Call: @PixelShaderFunction(i1;i1;i1;i1; (temp int)
0:? 'a1' (temp int)
0:? 'a2' (temp int)
0:? 'a3' (temp int)
0:? 'a4' (temp int)
0:7 move second child to first child ( temp int)
0:? 'a1' ( temp int)
0:? 'a1' (layout( location=0) in int)
0:7 move second child to first child ( temp int)
0:? 'a2' ( temp int)
0:? 'a2' (layout( location=1) in int)
0:7 move second child to first child ( temp int)
0:? 'a3' ( temp int)
0:? 'a3' (layout( location=2) in int)
0:7 move second child to first child ( temp int)
0:? 'a4' ( temp int)
0:? 'a4' (layout( location=3) in int)
0:7 move second child to first child ( temp int)
0:? '@entryPointOutput' (layout( location=0) out int)
0:7 Function Call: @PixelShaderFunction(i1;i1;i1;i1; ( temp int)
0:? 'a1' ( temp int)
0:? 'a2' ( temp int)
0:? 'a3' ( temp int)
0:? 'a4' ( temp int)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out int)
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0:? 'a2' (layout(location=1 ) in int)
0:? 'a3' (layout(location=2 ) in int)
0:? 'a4' (layout(location=3 ) in int)
0:? '@entryPointOutput' (layout( location=0) out int)
0:? 'a1' (layout( location=0) in int)
0:? 'a2' (layout( location=1) in int)
0:? 'a3' (layout( location=2) in int)
0:? 'a4' (layout( location=3) in int)
// Module Version 10000
// Generated by (magic number): 80001