GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -2,85 +2,85 @@ hlsl.samplebias.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 texture (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'txval10' ( temp 4-component vector of float)
0:31 texture ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler1D)
0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
0:31 0.500000
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 texture (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval11' ( temp 4-component vector of int)
0:32 texture ( temp 4-component vector of int)
0:32 Construct combined texture-sampler ( temp isampler1D)
0:32 'g_tTex1di4' ( uniform itexture1D)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
0:32 0.500000
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 texture (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval12' ( temp 4-component vector of uint)
0:33 texture ( temp 4-component vector of uint)
0:33 Construct combined texture-sampler ( temp usampler1D)
0:33 'g_tTex1du4' ( uniform utexture1D)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
0:33 0.500000
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 texture (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval20' ( temp 4-component vector of float)
0:35 texture ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df4' ( uniform texture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:35 Constant:
0:35 0.500000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 texture (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval21' ( temp 4-component vector of int)
0:36 texture ( temp 4-component vector of int)
0:36 Construct combined texture-sampler ( temp isampler2D)
0:36 'g_tTex2di4' ( uniform itexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:36 Constant:
0:36 0.500000
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 texture (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval22' ( temp 4-component vector of uint)
0:37 texture ( temp 4-component vector of uint)
0:37 Construct combined texture-sampler ( temp usampler2D)
0:37 'g_tTex2du4' ( uniform utexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:37 Constant:
0:37 0.500000
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 texture (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'txval30' ( temp 4-component vector of float)
0:39 texture ( temp 4-component vector of float)
0:39 Construct combined texture-sampler ( temp sampler3D)
0:39 'g_tTex3df4' ( uniform texture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -88,12 +88,12 @@ gl_FragCoord origin is upper left
0:39 Constant:
0:39 0.500000
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 texture (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:40 move second child to first child ( temp 4-component vector of int)
0:40 'txval31' ( temp 4-component vector of int)
0:40 texture ( temp 4-component vector of int)
0:40 Construct combined texture-sampler ( temp isampler3D)
0:40 'g_tTex3di4' ( uniform itexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -101,12 +101,12 @@ gl_FragCoord origin is upper left
0:40 Constant:
0:40 0.500000
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 texture (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 'txval32' ( temp 4-component vector of uint)
0:41 texture ( temp 4-component vector of uint)
0:41 Construct combined texture-sampler ( temp usampler3D)
0:41 'g_tTex3du4' ( uniform utexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@@ -114,12 +114,12 @@ gl_FragCoord origin is upper left
0:41 Constant:
0:41 0.500000
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of float)
0:43 'txval40' (temp 4-component vector of float)
0:43 texture (temp 4-component vector of float)
0:43 Construct combined texture-sampler (temp samplerCube)
0:43 'g_tTexcdf4' (uniform textureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 move second child to first child ( temp 4-component vector of float)
0:43 'txval40' ( temp 4-component vector of float)
0:43 texture ( temp 4-component vector of float)
0:43 Construct combined texture-sampler ( temp samplerCube)
0:43 'g_tTexcdf4' ( uniform textureCube)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -127,12 +127,12 @@ gl_FragCoord origin is upper left
0:43 Constant:
0:43 0.500000
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of int)
0:44 'txval41' (temp 4-component vector of int)
0:44 texture (temp 4-component vector of int)
0:44 Construct combined texture-sampler (temp isamplerCube)
0:44 'g_tTexcdi4' (uniform itextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 move second child to first child ( temp 4-component vector of int)
0:44 'txval41' ( temp 4-component vector of int)
0:44 texture ( temp 4-component vector of int)
0:44 Construct combined texture-sampler ( temp isamplerCube)
0:44 'g_tTexcdi4' ( uniform itextureCube)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -140,21 +140,21 @@ gl_FragCoord origin is upper left
0:44 Constant:
0:44 0.500000
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of uint)
0:45 'txval42' (temp 4-component vector of uint)
0:45 texture (temp 4-component vector of uint)
0:45 Construct combined texture-sampler (temp usamplerCube)
0:45 'g_tTexcdu4' (uniform utextureCube)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:45 move second child to first child ( temp 4-component vector of uint)
0:45 'txval42' ( temp 4-component vector of uint)
0:45 texture ( temp 4-component vector of uint)
0:45 Construct combined texture-sampler ( temp usamplerCube)
0:45 'g_tTexcdu4' ( uniform utextureCube)
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:45 Constant:
0:45 0.500000
0:47 move second child to first child (temp 4-component vector of float)
0:47 Color: direct index for structure (temp 4-component vector of float)
0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:47 move second child to first child ( temp 4-component vector of float)
0:47 Color: direct index for structure ( temp 4-component vector of float)
0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
@@ -162,51 +162,51 @@ gl_FragCoord origin is upper left
0:47 1.000000
0:47 1.000000
0:47 1.000000
0:48 move second child to first child (temp float)
0:48 Depth: direct index for structure (temp float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 move second child to first child ( temp float)
0:48 Depth: direct index for structure ( temp float)
0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
0:50 Branch: Return with expression
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 Function Definition: main( (temp void)
0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Definition: main( ( temp void)
0:28 Function Parameters:
0:? Sequence
0:28 Sequence
0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:28 Color: direct index for structure (temp 4-component vector of float)
0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:28 Color: direct index for structure ( temp 4-component vector of float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:28 Depth: direct index for structure (temp float)
0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:28 Depth: direct index for structure ( temp float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -215,85 +215,85 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 texture (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'txval10' ( temp 4-component vector of float)
0:31 texture ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler1D)
0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
0:31 0.500000
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 texture (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval11' ( temp 4-component vector of int)
0:32 texture ( temp 4-component vector of int)
0:32 Construct combined texture-sampler ( temp isampler1D)
0:32 'g_tTex1di4' ( uniform itexture1D)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
0:32 0.500000
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 texture (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval12' ( temp 4-component vector of uint)
0:33 texture ( temp 4-component vector of uint)
0:33 Construct combined texture-sampler ( temp usampler1D)
0:33 'g_tTex1du4' ( uniform utexture1D)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
0:33 0.500000
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 texture (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval20' ( temp 4-component vector of float)
0:35 texture ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df4' ( uniform texture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:35 Constant:
0:35 0.500000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 texture (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval21' ( temp 4-component vector of int)
0:36 texture ( temp 4-component vector of int)
0:36 Construct combined texture-sampler ( temp isampler2D)
0:36 'g_tTex2di4' ( uniform itexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:36 Constant:
0:36 0.500000
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 texture (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval22' ( temp 4-component vector of uint)
0:37 texture ( temp 4-component vector of uint)
0:37 Construct combined texture-sampler ( temp usampler2D)
0:37 'g_tTex2du4' ( uniform utexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:37 Constant:
0:37 0.500000
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 texture (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'txval30' ( temp 4-component vector of float)
0:39 texture ( temp 4-component vector of float)
0:39 Construct combined texture-sampler ( temp sampler3D)
0:39 'g_tTex3df4' ( uniform texture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -301,12 +301,12 @@ gl_FragCoord origin is upper left
0:39 Constant:
0:39 0.500000
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 texture (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:40 move second child to first child ( temp 4-component vector of int)
0:40 'txval31' ( temp 4-component vector of int)
0:40 texture ( temp 4-component vector of int)
0:40 Construct combined texture-sampler ( temp isampler3D)
0:40 'g_tTex3di4' ( uniform itexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -314,12 +314,12 @@ gl_FragCoord origin is upper left
0:40 Constant:
0:40 0.500000
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 texture (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 'txval32' ( temp 4-component vector of uint)
0:41 texture ( temp 4-component vector of uint)
0:41 Construct combined texture-sampler ( temp usampler3D)
0:41 'g_tTex3du4' ( uniform utexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@@ -327,12 +327,12 @@ gl_FragCoord origin is upper left
0:41 Constant:
0:41 0.500000
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of float)
0:43 'txval40' (temp 4-component vector of float)
0:43 texture (temp 4-component vector of float)
0:43 Construct combined texture-sampler (temp samplerCube)
0:43 'g_tTexcdf4' (uniform textureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 move second child to first child ( temp 4-component vector of float)
0:43 'txval40' ( temp 4-component vector of float)
0:43 texture ( temp 4-component vector of float)
0:43 Construct combined texture-sampler ( temp samplerCube)
0:43 'g_tTexcdf4' ( uniform textureCube)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -340,12 +340,12 @@ gl_FragCoord origin is upper left
0:43 Constant:
0:43 0.500000
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of int)
0:44 'txval41' (temp 4-component vector of int)
0:44 texture (temp 4-component vector of int)
0:44 Construct combined texture-sampler (temp isamplerCube)
0:44 'g_tTexcdi4' (uniform itextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 move second child to first child ( temp 4-component vector of int)
0:44 'txval41' ( temp 4-component vector of int)
0:44 texture ( temp 4-component vector of int)
0:44 Construct combined texture-sampler ( temp isamplerCube)
0:44 'g_tTexcdi4' ( uniform itextureCube)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -353,21 +353,21 @@ gl_FragCoord origin is upper left
0:44 Constant:
0:44 0.500000
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of uint)
0:45 'txval42' (temp 4-component vector of uint)
0:45 texture (temp 4-component vector of uint)
0:45 Construct combined texture-sampler (temp usamplerCube)
0:45 'g_tTexcdu4' (uniform utextureCube)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:45 move second child to first child ( temp 4-component vector of uint)
0:45 'txval42' ( temp 4-component vector of uint)
0:45 texture ( temp 4-component vector of uint)
0:45 Construct combined texture-sampler ( temp usamplerCube)
0:45 'g_tTexcdu4' ( uniform utextureCube)
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:45 Constant:
0:45 0.500000
0:47 move second child to first child (temp 4-component vector of float)
0:47 Color: direct index for structure (temp 4-component vector of float)
0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:47 move second child to first child ( temp 4-component vector of float)
0:47 Color: direct index for structure ( temp 4-component vector of float)
0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
@@ -375,51 +375,51 @@ gl_FragCoord origin is upper left
0:47 1.000000
0:47 1.000000
0:47 1.000000
0:48 move second child to first child (temp float)
0:48 Depth: direct index for structure (temp float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 move second child to first child ( temp float)
0:48 Depth: direct index for structure ( temp float)
0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
0:50 Branch: Return with expression
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 Function Definition: main( (temp void)
0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Definition: main( ( temp void)
0:28 Function Parameters:
0:? Sequence
0:28 Sequence
0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:28 Color: direct index for structure (temp 4-component vector of float)
0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:28 Color: direct index for structure ( temp 4-component vector of float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:28 Depth: direct index for structure (temp float)
0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:28 Depth: direct index for structure ( temp float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001