GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -2,17 +2,17 @@ hlsl.samplecmplevelzero.basic.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r00' (temp float)
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0:42 textureLod (temp float)
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0:42 Construct combined texture-sampler (temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec2 (temp 2-component vector of float)
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0:42 move second child to first child ( temp float)
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0:42 'r00' ( temp float)
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0:42 textureLod ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec2 ( temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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@@ -20,13 +20,13 @@ gl_FragCoord origin is upper left
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0:42 Constant:
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0:42 0.000000
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r02' (temp float)
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0:43 textureLod (temp float)
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0:43 Construct combined texture-sampler (temp isampler1DShadow)
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0:43 'g_tTex1di4' (uniform itexture1D)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec2 (temp 2-component vector of float)
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0:43 move second child to first child ( temp float)
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0:43 'r02' ( temp float)
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0:43 textureLod ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DShadow)
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0:43 'g_tTex1di4' ( uniform itexture1D)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec2 ( temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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@@ -34,13 +34,13 @@ gl_FragCoord origin is upper left
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0:43 Constant:
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0:43 0.000000
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r04' (temp float)
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0:44 textureLod (temp float)
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0:44 Construct combined texture-sampler (temp usampler1DShadow)
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0:44 'g_tTex1du4' (uniform utexture1D)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec2 (temp 2-component vector of float)
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0:44 move second child to first child ( temp float)
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0:44 'r04' ( temp float)
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0:44 textureLod ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DShadow)
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0:44 'g_tTex1du4' ( uniform utexture1D)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec2 ( temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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@@ -48,13 +48,13 @@ gl_FragCoord origin is upper left
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0:44 Constant:
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0:44 0.000000
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r20' (temp float)
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0:47 textureLod (temp float)
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0:47 Construct combined texture-sampler (temp sampler2DShadow)
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0:47 'g_tTex2df4' (uniform texture2D)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec3 (temp 3-component vector of float)
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0:47 move second child to first child ( temp float)
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0:47 'r20' ( temp float)
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0:47 textureLod ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DShadow)
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0:47 'g_tTex2df4' ( uniform texture2D)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -63,13 +63,13 @@ gl_FragCoord origin is upper left
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0:47 Constant:
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0:47 0.000000
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r22' (temp float)
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0:48 textureLod (temp float)
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0:48 Construct combined texture-sampler (temp isampler2DShadow)
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0:48 'g_tTex2di4' (uniform itexture2D)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec3 (temp 3-component vector of float)
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0:48 move second child to first child ( temp float)
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0:48 'r22' ( temp float)
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0:48 textureLod ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DShadow)
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0:48 'g_tTex2di4' ( uniform itexture2D)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -78,13 +78,13 @@ gl_FragCoord origin is upper left
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0:48 Constant:
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0:48 0.000000
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r24' (temp float)
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0:49 textureLod (temp float)
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0:49 Construct combined texture-sampler (temp usampler2DShadow)
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0:49 'g_tTex2du4' (uniform utexture2D)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec3 (temp 3-component vector of float)
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0:49 move second child to first child ( temp float)
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0:49 'r24' ( temp float)
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0:49 textureLod ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DShadow)
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0:49 'g_tTex2du4' ( uniform utexture2D)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -93,13 +93,13 @@ gl_FragCoord origin is upper left
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0:49 Constant:
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0:49 0.000000
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0:53 Sequence
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0:53 move second child to first child (temp float)
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0:53 'r50' (temp float)
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0:53 textureLod (temp float)
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0:53 Construct combined texture-sampler (temp samplerCubeShadow)
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0:53 'g_tTexcdf4' (uniform textureCube)
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0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:53 Construct vec4 (temp 4-component vector of float)
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0:53 move second child to first child ( temp float)
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0:53 'r50' ( temp float)
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0:53 textureLod ( temp float)
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0:53 Construct combined texture-sampler ( temp samplerCubeShadow)
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0:53 'g_tTexcdf4' ( uniform textureCube)
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0:53 'g_sSamp' (layout( binding=0) uniform sampler)
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0:53 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -109,13 +109,13 @@ gl_FragCoord origin is upper left
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0:53 Constant:
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0:53 0.000000
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0:54 Sequence
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0:54 move second child to first child (temp float)
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0:54 'r52' (temp float)
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0:54 textureLod (temp float)
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0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
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0:54 'g_tTexcdi4' (uniform itextureCube)
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0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:54 Construct vec4 (temp 4-component vector of float)
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0:54 move second child to first child ( temp float)
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0:54 'r52' ( temp float)
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0:54 textureLod ( temp float)
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0:54 Construct combined texture-sampler ( temp isamplerCubeShadow)
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0:54 'g_tTexcdi4' ( uniform itextureCube)
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0:54 'g_sSamp' (layout( binding=0) uniform sampler)
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0:54 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -125,13 +125,13 @@ gl_FragCoord origin is upper left
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0:54 Constant:
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0:54 0.000000
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0:55 Sequence
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0:55 move second child to first child (temp float)
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0:55 'r54' (temp float)
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0:55 textureLod (temp float)
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0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
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0:55 'g_tTexcdu4' (uniform utextureCube)
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0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:55 Construct vec4 (temp 4-component vector of float)
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0:55 move second child to first child ( temp float)
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0:55 'r54' ( temp float)
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0:55 textureLod ( temp float)
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0:55 Construct combined texture-sampler ( temp usamplerCubeShadow)
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0:55 'g_tTexcdu4' ( uniform utextureCube)
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0:55 'g_sSamp' (layout( binding=0) uniform sampler)
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0:55 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -140,9 +140,9 @@ gl_FragCoord origin is upper left
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0:55 0.750000
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0:55 Constant:
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0:55 0.000000
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0:57 move second child to first child (temp 4-component vector of float)
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0:57 Color: direct index for structure (temp 4-component vector of float)
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0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:57 move second child to first child ( temp 4-component vector of float)
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0:57 Color: direct index for structure ( temp 4-component vector of float)
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0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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@@ -150,59 +150,59 @@ gl_FragCoord origin is upper left
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:58 move second child to first child (temp float)
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0:58 Depth: direct index for structure (temp float)
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0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:58 move second child to first child ( temp float)
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0:58 Depth: direct index for structure ( temp float)
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0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:58 Constant:
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0:58 1 (const int)
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0:58 Constant:
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0:58 1.000000
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0:60 Branch: Return with expression
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0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( (temp void)
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0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:38 Color: direct index for structure (temp 4-component vector of float)
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0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:38 Depth: direct index for structure (temp float)
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0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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Linked fragment stage:
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@@ -211,17 +211,17 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r00' (temp float)
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0:42 textureLod (temp float)
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0:42 Construct combined texture-sampler (temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec2 (temp 2-component vector of float)
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0:42 move second child to first child ( temp float)
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0:42 'r00' ( temp float)
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0:42 textureLod ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec2 ( temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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@@ -229,13 +229,13 @@ gl_FragCoord origin is upper left
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0:42 Constant:
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0:42 0.000000
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r02' (temp float)
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0:43 textureLod (temp float)
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0:43 Construct combined texture-sampler (temp isampler1DShadow)
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0:43 'g_tTex1di4' (uniform itexture1D)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec2 (temp 2-component vector of float)
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0:43 move second child to first child ( temp float)
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0:43 'r02' ( temp float)
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0:43 textureLod ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DShadow)
|
||||
0:43 'g_tTex1di4' ( uniform itexture1D)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec2 ( temp 2-component vector of float)
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 Constant:
|
||||
@@ -243,13 +243,13 @@ gl_FragCoord origin is upper left
|
||||
0:43 Constant:
|
||||
0:43 0.000000
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child (temp float)
|
||||
0:44 'r04' (temp float)
|
||||
0:44 textureLod (temp float)
|
||||
0:44 Construct combined texture-sampler (temp usampler1DShadow)
|
||||
0:44 'g_tTex1du4' (uniform utexture1D)
|
||||
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:44 Construct vec2 (temp 2-component vector of float)
|
||||
0:44 move second child to first child ( temp float)
|
||||
0:44 'r04' ( temp float)
|
||||
0:44 textureLod ( temp float)
|
||||
0:44 Construct combined texture-sampler ( temp usampler1DShadow)
|
||||
0:44 'g_tTex1du4' ( uniform utexture1D)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:44 Construct vec2 ( temp 2-component vector of float)
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 Constant:
|
||||
@@ -257,13 +257,13 @@ gl_FragCoord origin is upper left
|
||||
0:44 Constant:
|
||||
0:44 0.000000
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child (temp float)
|
||||
0:47 'r20' (temp float)
|
||||
0:47 textureLod (temp float)
|
||||
0:47 Construct combined texture-sampler (temp sampler2DShadow)
|
||||
0:47 'g_tTex2df4' (uniform texture2D)
|
||||
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:47 Construct vec3 (temp 3-component vector of float)
|
||||
0:47 move second child to first child ( temp float)
|
||||
0:47 'r20' ( temp float)
|
||||
0:47 textureLod ( temp float)
|
||||
0:47 Construct combined texture-sampler ( temp sampler2DShadow)
|
||||
0:47 'g_tTex2df4' ( uniform texture2D)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
@@ -272,13 +272,13 @@ gl_FragCoord origin is upper left
|
||||
0:47 Constant:
|
||||
0:47 0.000000
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child (temp float)
|
||||
0:48 'r22' (temp float)
|
||||
0:48 textureLod (temp float)
|
||||
0:48 Construct combined texture-sampler (temp isampler2DShadow)
|
||||
0:48 'g_tTex2di4' (uniform itexture2D)
|
||||
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:48 Construct vec3 (temp 3-component vector of float)
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 'r22' ( temp float)
|
||||
0:48 textureLod ( temp float)
|
||||
0:48 Construct combined texture-sampler ( temp isampler2DShadow)
|
||||
0:48 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
@@ -287,13 +287,13 @@ gl_FragCoord origin is upper left
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child (temp float)
|
||||
0:49 'r24' (temp float)
|
||||
0:49 textureLod (temp float)
|
||||
0:49 Construct combined texture-sampler (temp usampler2DShadow)
|
||||
0:49 'g_tTex2du4' (uniform utexture2D)
|
||||
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:49 Construct vec3 (temp 3-component vector of float)
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'r24' ( temp float)
|
||||
0:49 textureLod ( temp float)
|
||||
0:49 Construct combined texture-sampler ( temp usampler2DShadow)
|
||||
0:49 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec3 ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
@@ -302,13 +302,13 @@ gl_FragCoord origin is upper left
|
||||
0:49 Constant:
|
||||
0:49 0.000000
|
||||
0:53 Sequence
|
||||
0:53 move second child to first child (temp float)
|
||||
0:53 'r50' (temp float)
|
||||
0:53 textureLod (temp float)
|
||||
0:53 Construct combined texture-sampler (temp samplerCubeShadow)
|
||||
0:53 'g_tTexcdf4' (uniform textureCube)
|
||||
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:53 Construct vec4 (temp 4-component vector of float)
|
||||
0:53 move second child to first child ( temp float)
|
||||
0:53 'r50' ( temp float)
|
||||
0:53 textureLod ( temp float)
|
||||
0:53 Construct combined texture-sampler ( temp samplerCubeShadow)
|
||||
0:53 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:53 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
@@ -318,13 +318,13 @@ gl_FragCoord origin is upper left
|
||||
0:53 Constant:
|
||||
0:53 0.000000
|
||||
0:54 Sequence
|
||||
0:54 move second child to first child (temp float)
|
||||
0:54 'r52' (temp float)
|
||||
0:54 textureLod (temp float)
|
||||
0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
|
||||
0:54 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:54 Construct vec4 (temp 4-component vector of float)
|
||||
0:54 move second child to first child ( temp float)
|
||||
0:54 'r52' ( temp float)
|
||||
0:54 textureLod ( temp float)
|
||||
0:54 Construct combined texture-sampler ( temp isamplerCubeShadow)
|
||||
0:54 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:54 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
@@ -334,13 +334,13 @@ gl_FragCoord origin is upper left
|
||||
0:54 Constant:
|
||||
0:54 0.000000
|
||||
0:55 Sequence
|
||||
0:55 move second child to first child (temp float)
|
||||
0:55 'r54' (temp float)
|
||||
0:55 textureLod (temp float)
|
||||
0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
|
||||
0:55 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:55 Construct vec4 (temp 4-component vector of float)
|
||||
0:55 move second child to first child ( temp float)
|
||||
0:55 'r54' ( temp float)
|
||||
0:55 textureLod ( temp float)
|
||||
0:55 Construct combined texture-sampler ( temp usamplerCubeShadow)
|
||||
0:55 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:55 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:55 Construct vec4 ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
@@ -349,9 +349,9 @@ gl_FragCoord origin is upper left
|
||||
0:55 0.750000
|
||||
0:55 Constant:
|
||||
0:55 0.000000
|
||||
0:57 move second child to first child (temp 4-component vector of float)
|
||||
0:57 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:57 move second child to first child ( temp 4-component vector of float)
|
||||
0:57 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:57 Constant:
|
||||
0:57 0 (const int)
|
||||
0:57 Constant:
|
||||
@@ -359,59 +359,59 @@ gl_FragCoord origin is upper left
|
||||
0:57 1.000000
|
||||
0:57 1.000000
|
||||
0:57 1.000000
|
||||
0:58 move second child to first child (temp float)
|
||||
0:58 Depth: direct index for structure (temp float)
|
||||
0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:58 move second child to first child ( temp float)
|
||||
0:58 Depth: direct index for structure ( temp float)
|
||||
0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:58 Constant:
|
||||
0:58 1 (const int)
|
||||
0:58 Constant:
|
||||
0:58 1.000000
|
||||
0:60 Branch: Return with expression
|
||||
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Function Definition: main( (temp void)
|
||||
0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Function Definition: main( ( temp void)
|
||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:38 Sequence
|
||||
0:38 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:38 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
0:38 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Constant:
|
||||
0:38 0 (const int)
|
||||
0:38 move second child to first child (temp float)
|
||||
0:? 'Depth' (out float FragDepth)
|
||||
0:38 Depth: direct index for structure (temp float)
|
||||
0:38 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 move second child to first child ( temp float)
|
||||
0:? 'Depth' ( out float FragDepth)
|
||||
0:38 Depth: direct index for structure ( temp float)
|
||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Constant:
|
||||
0:38 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'Depth' (out float FragDepth)
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
||||
0:? 'g_tTex1di4' ( uniform itexture1D)
|
||||
0:? 'g_tTex1du4' ( uniform utexture1D)
|
||||
0:? 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:? 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:? 'g_tTex3df4' ( uniform texture3D)
|
||||
0:? 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:? 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:? 'g_tTex1df4a' ( uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'Depth' ( out float FragDepth)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
||||
Reference in New Issue
Block a user