GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -2,16 +2,16 @@ hlsl.samplegrad.basic.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval10' (temp 4-component vector of float)
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0:31 textureGrad (temp 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler1D)
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0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval10' ( temp 4-component vector of float)
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0:31 textureGrad ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler1D)
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0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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@@ -19,12 +19,12 @@ gl_FragCoord origin is upper left
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0:31 Constant:
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0:31 1.200000
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of int)
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0:32 'txval11' (temp 4-component vector of int)
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0:32 textureGrad (temp 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler1D)
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0:32 'g_tTex1di4' (uniform itexture1D)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval11' ( temp 4-component vector of int)
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0:32 textureGrad ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler1D)
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0:32 'g_tTex1di4' ( uniform itexture1D)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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@@ -32,12 +32,12 @@ gl_FragCoord origin is upper left
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0:32 Constant:
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0:32 1.200000
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of uint)
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0:33 'txval12' (temp 4-component vector of uint)
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0:33 textureGrad (temp 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler1D)
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0:33 'g_tTex1du4' (uniform utexture1D)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval12' ( temp 4-component vector of uint)
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0:33 textureGrad ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler1D)
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0:33 'g_tTex1du4' ( uniform utexture1D)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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@@ -45,12 +45,12 @@ gl_FragCoord origin is upper left
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0:33 Constant:
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0:33 1.200000
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 'txval20' (temp 4-component vector of float)
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0:35 textureGrad (temp 4-component vector of float)
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0:35 Construct combined texture-sampler (temp sampler2D)
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0:35 'g_tTex2df4' (uniform texture2D)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval20' ( temp 4-component vector of float)
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0:35 textureGrad ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp sampler2D)
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0:35 'g_tTex2df4' ( uniform texture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -61,12 +61,12 @@ gl_FragCoord origin is upper left
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0:? 1.100000
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0:? 1.200000
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of int)
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0:36 'txval21' (temp 4-component vector of int)
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0:36 textureGrad (temp 4-component vector of int)
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0:36 Construct combined texture-sampler (temp isampler2D)
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0:36 'g_tTex2di4' (uniform itexture2D)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval21' ( temp 4-component vector of int)
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0:36 textureGrad ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isampler2D)
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0:36 'g_tTex2di4' ( uniform itexture2D)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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@@ -77,12 +77,12 @@ gl_FragCoord origin is upper left
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0:? 1.100000
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0:? 1.200000
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of uint)
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0:37 'txval22' (temp 4-component vector of uint)
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0:37 textureGrad (temp 4-component vector of uint)
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0:37 Construct combined texture-sampler (temp usampler2D)
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0:37 'g_tTex2du4' (uniform utexture2D)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval22' ( temp 4-component vector of uint)
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0:37 textureGrad ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usampler2D)
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0:37 'g_tTex2du4' ( uniform utexture2D)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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@@ -93,12 +93,12 @@ gl_FragCoord origin is upper left
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0:? 1.100000
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0:? 1.200000
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0:39 Sequence
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 'txval30' (temp 4-component vector of float)
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0:39 textureGrad (temp 4-component vector of float)
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0:39 Construct combined texture-sampler (temp sampler3D)
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0:39 'g_tTex3df4' (uniform texture3D)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 'txval30' ( temp 4-component vector of float)
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0:39 textureGrad ( temp 4-component vector of float)
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0:39 Construct combined texture-sampler ( temp sampler3D)
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0:39 'g_tTex3df4' ( uniform texture3D)
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0:39 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -112,12 +112,12 @@ gl_FragCoord origin is upper left
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0:? 1.200000
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0:? 1.300000
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of int)
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0:40 'txval31' (temp 4-component vector of int)
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0:40 textureGrad (temp 4-component vector of int)
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0:40 Construct combined texture-sampler (temp isampler3D)
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0:40 'g_tTex3di4' (uniform itexture3D)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:40 move second child to first child ( temp 4-component vector of int)
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0:40 'txval31' ( temp 4-component vector of int)
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0:40 textureGrad ( temp 4-component vector of int)
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0:40 Construct combined texture-sampler ( temp isampler3D)
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0:40 'g_tTex3di4' ( uniform itexture3D)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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@@ -131,12 +131,12 @@ gl_FragCoord origin is upper left
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0:? 1.200000
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0:? 1.300000
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of uint)
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0:41 'txval32' (temp 4-component vector of uint)
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0:41 textureGrad (temp 4-component vector of uint)
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0:41 Construct combined texture-sampler (temp usampler3D)
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0:41 'g_tTex3du4' (uniform utexture3D)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:41 move second child to first child ( temp 4-component vector of uint)
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0:41 'txval32' ( temp 4-component vector of uint)
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0:41 textureGrad ( temp 4-component vector of uint)
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0:41 Construct combined texture-sampler ( temp usampler3D)
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0:41 'g_tTex3du4' ( uniform utexture3D)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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@@ -150,12 +150,12 @@ gl_FragCoord origin is upper left
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0:? 1.200000
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0:? 1.300000
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0:43 Sequence
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0:43 move second child to first child (temp 4-component vector of float)
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0:43 'txval40' (temp 4-component vector of float)
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0:43 textureGrad (temp 4-component vector of float)
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0:43 Construct combined texture-sampler (temp samplerCube)
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0:43 'g_tTexcdf4' (uniform textureCube)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 move second child to first child ( temp 4-component vector of float)
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0:43 'txval40' ( temp 4-component vector of float)
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0:43 textureGrad ( temp 4-component vector of float)
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0:43 Construct combined texture-sampler ( temp samplerCube)
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0:43 'g_tTexcdf4' ( uniform textureCube)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -169,12 +169,12 @@ gl_FragCoord origin is upper left
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0:? 1.200000
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0:? 1.300000
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0:44 Sequence
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0:44 move second child to first child (temp 4-component vector of int)
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0:44 'txval41' (temp 4-component vector of int)
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0:44 textureGrad (temp 4-component vector of int)
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0:44 Construct combined texture-sampler (temp isamplerCube)
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0:44 'g_tTexcdi4' (uniform itextureCube)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 move second child to first child ( temp 4-component vector of int)
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0:44 'txval41' ( temp 4-component vector of int)
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0:44 textureGrad ( temp 4-component vector of int)
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0:44 Construct combined texture-sampler ( temp isamplerCube)
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0:44 'g_tTexcdi4' ( uniform itextureCube)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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@@ -188,12 +188,12 @@ gl_FragCoord origin is upper left
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0:? 1.200000
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0:? 1.300000
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0:45 Sequence
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0:45 move second child to first child (temp 4-component vector of uint)
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0:45 'txval42' (temp 4-component vector of uint)
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0:45 textureGrad (temp 4-component vector of uint)
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0:45 Construct combined texture-sampler (temp usamplerCube)
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0:45 'g_tTexcdu4' (uniform utextureCube)
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0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:45 move second child to first child ( temp 4-component vector of uint)
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0:45 'txval42' ( temp 4-component vector of uint)
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0:45 textureGrad ( temp 4-component vector of uint)
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0:45 Construct combined texture-sampler ( temp usamplerCube)
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0:45 'g_tTexcdu4' ( uniform utextureCube)
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0:45 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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@@ -206,9 +206,9 @@ gl_FragCoord origin is upper left
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:47 move second child to first child (temp 4-component vector of float)
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0:47 Color: direct index for structure (temp 4-component vector of float)
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0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:47 move second child to first child ( temp 4-component vector of float)
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0:47 Color: direct index for structure ( temp 4-component vector of float)
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0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:47 Constant:
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0:47 0 (const int)
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0:47 Constant:
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@@ -216,51 +216,51 @@ gl_FragCoord origin is upper left
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0:47 1.000000
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0:47 1.000000
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0:47 1.000000
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0:48 move second child to first child (temp float)
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0:48 Depth: direct index for structure (temp float)
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:48 move second child to first child ( temp float)
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0:48 Depth: direct index for structure ( temp float)
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0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:48 Constant:
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0:48 1 (const int)
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0:48 Constant:
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0:48 1.000000
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0:50 Branch: Return with expression
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0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: main( (temp void)
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0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: main( ( temp void)
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0:28 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:28 Color: direct index for structure (temp 4-component vector of float)
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0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:28 Color: direct index for structure ( temp 4-component vector of float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 0 (const int)
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0:28 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:28 Depth: direct index for structure (temp float)
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0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:28 Depth: direct index for structure ( temp float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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Linked fragment stage:
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@@ -269,16 +269,16 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval10' (temp 4-component vector of float)
|
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0:31 textureGrad (temp 4-component vector of float)
|
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0:31 Construct combined texture-sampler (temp sampler1D)
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0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:31 move second child to first child ( temp 4-component vector of float)
|
||||
0:31 'txval10' ( temp 4-component vector of float)
|
||||
0:31 textureGrad ( temp 4-component vector of float)
|
||||
0:31 Construct combined texture-sampler ( temp sampler1D)
|
||||
0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 Constant:
|
||||
@@ -286,12 +286,12 @@ gl_FragCoord origin is upper left
|
||||
0:31 Constant:
|
||||
0:31 1.200000
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child (temp 4-component vector of int)
|
||||
0:32 'txval11' (temp 4-component vector of int)
|
||||
0:32 textureGrad (temp 4-component vector of int)
|
||||
0:32 Construct combined texture-sampler (temp isampler1D)
|
||||
0:32 'g_tTex1di4' (uniform itexture1D)
|
||||
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:32 move second child to first child ( temp 4-component vector of int)
|
||||
0:32 'txval11' ( temp 4-component vector of int)
|
||||
0:32 textureGrad ( temp 4-component vector of int)
|
||||
0:32 Construct combined texture-sampler ( temp isampler1D)
|
||||
0:32 'g_tTex1di4' ( uniform itexture1D)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:32 Constant:
|
||||
0:32 0.200000
|
||||
0:32 Constant:
|
||||
@@ -299,12 +299,12 @@ gl_FragCoord origin is upper left
|
||||
0:32 Constant:
|
||||
0:32 1.200000
|
||||
0:33 Sequence
|
||||
0:33 move second child to first child (temp 4-component vector of uint)
|
||||
0:33 'txval12' (temp 4-component vector of uint)
|
||||
0:33 textureGrad (temp 4-component vector of uint)
|
||||
0:33 Construct combined texture-sampler (temp usampler1D)
|
||||
0:33 'g_tTex1du4' (uniform utexture1D)
|
||||
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:33 move second child to first child ( temp 4-component vector of uint)
|
||||
0:33 'txval12' ( temp 4-component vector of uint)
|
||||
0:33 textureGrad ( temp 4-component vector of uint)
|
||||
0:33 Construct combined texture-sampler ( temp usampler1D)
|
||||
0:33 'g_tTex1du4' ( uniform utexture1D)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:33 Constant:
|
||||
0:33 0.300000
|
||||
0:33 Constant:
|
||||
@@ -312,12 +312,12 @@ gl_FragCoord origin is upper left
|
||||
0:33 Constant:
|
||||
0:33 1.200000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child (temp 4-component vector of float)
|
||||
0:35 'txval20' (temp 4-component vector of float)
|
||||
0:35 textureGrad (temp 4-component vector of float)
|
||||
0:35 Construct combined texture-sampler (temp sampler2D)
|
||||
0:35 'g_tTex2df4' (uniform texture2D)
|
||||
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:35 move second child to first child ( temp 4-component vector of float)
|
||||
0:35 'txval20' ( temp 4-component vector of float)
|
||||
0:35 textureGrad ( temp 4-component vector of float)
|
||||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
@@ -328,12 +328,12 @@ gl_FragCoord origin is upper left
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child (temp 4-component vector of int)
|
||||
0:36 'txval21' (temp 4-component vector of int)
|
||||
0:36 textureGrad (temp 4-component vector of int)
|
||||
0:36 Construct combined texture-sampler (temp isampler2D)
|
||||
0:36 'g_tTex2di4' (uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval21' ( temp 4-component vector of int)
|
||||
0:36 textureGrad ( temp 4-component vector of int)
|
||||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
@@ -344,12 +344,12 @@ gl_FragCoord origin is upper left
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child (temp 4-component vector of uint)
|
||||
0:37 'txval22' (temp 4-component vector of uint)
|
||||
0:37 textureGrad (temp 4-component vector of uint)
|
||||
0:37 Construct combined texture-sampler (temp usampler2D)
|
||||
0:37 'g_tTex2du4' (uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval22' ( temp 4-component vector of uint)
|
||||
0:37 textureGrad ( temp 4-component vector of uint)
|
||||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
@@ -360,12 +360,12 @@ gl_FragCoord origin is upper left
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child (temp 4-component vector of float)
|
||||
0:39 'txval30' (temp 4-component vector of float)
|
||||
0:39 textureGrad (temp 4-component vector of float)
|
||||
0:39 Construct combined texture-sampler (temp sampler3D)
|
||||
0:39 'g_tTex3df4' (uniform texture3D)
|
||||
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval30' ( temp 4-component vector of float)
|
||||
0:39 textureGrad ( temp 4-component vector of float)
|
||||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
@@ -379,12 +379,12 @@ gl_FragCoord origin is upper left
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child (temp 4-component vector of int)
|
||||
0:40 'txval31' (temp 4-component vector of int)
|
||||
0:40 textureGrad (temp 4-component vector of int)
|
||||
0:40 Construct combined texture-sampler (temp isampler3D)
|
||||
0:40 'g_tTex3di4' (uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval31' ( temp 4-component vector of int)
|
||||
0:40 textureGrad ( temp 4-component vector of int)
|
||||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
@@ -398,12 +398,12 @@ gl_FragCoord origin is upper left
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child (temp 4-component vector of uint)
|
||||
0:41 'txval32' (temp 4-component vector of uint)
|
||||
0:41 textureGrad (temp 4-component vector of uint)
|
||||
0:41 Construct combined texture-sampler (temp usampler3D)
|
||||
0:41 'g_tTex3du4' (uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval32' ( temp 4-component vector of uint)
|
||||
0:41 textureGrad ( temp 4-component vector of uint)
|
||||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
@@ -417,12 +417,12 @@ gl_FragCoord origin is upper left
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child (temp 4-component vector of float)
|
||||
0:43 'txval40' (temp 4-component vector of float)
|
||||
0:43 textureGrad (temp 4-component vector of float)
|
||||
0:43 Construct combined texture-sampler (temp samplerCube)
|
||||
0:43 'g_tTexcdf4' (uniform textureCube)
|
||||
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:43 move second child to first child ( temp 4-component vector of float)
|
||||
0:43 'txval40' ( temp 4-component vector of float)
|
||||
0:43 textureGrad ( temp 4-component vector of float)
|
||||
0:43 Construct combined texture-sampler ( temp samplerCube)
|
||||
0:43 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
@@ -436,12 +436,12 @@ gl_FragCoord origin is upper left
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child (temp 4-component vector of int)
|
||||
0:44 'txval41' (temp 4-component vector of int)
|
||||
0:44 textureGrad (temp 4-component vector of int)
|
||||
0:44 Construct combined texture-sampler (temp isamplerCube)
|
||||
0:44 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:44 move second child to first child ( temp 4-component vector of int)
|
||||
0:44 'txval41' ( temp 4-component vector of int)
|
||||
0:44 textureGrad ( temp 4-component vector of int)
|
||||
0:44 Construct combined texture-sampler ( temp isamplerCube)
|
||||
0:44 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
@@ -455,12 +455,12 @@ gl_FragCoord origin is upper left
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:45 Sequence
|
||||
0:45 move second child to first child (temp 4-component vector of uint)
|
||||
0:45 'txval42' (temp 4-component vector of uint)
|
||||
0:45 textureGrad (temp 4-component vector of uint)
|
||||
0:45 Construct combined texture-sampler (temp usamplerCube)
|
||||
0:45 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:45 move second child to first child ( temp 4-component vector of uint)
|
||||
0:45 'txval42' ( temp 4-component vector of uint)
|
||||
0:45 textureGrad ( temp 4-component vector of uint)
|
||||
0:45 Construct combined texture-sampler ( temp usamplerCube)
|
||||
0:45 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
@@ -473,9 +473,9 @@ gl_FragCoord origin is upper left
|
||||
0:? 1.100000
|
||||
0:? 1.200000
|
||||
0:? 1.300000
|
||||
0:47 move second child to first child (temp 4-component vector of float)
|
||||
0:47 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:47 move second child to first child ( temp 4-component vector of float)
|
||||
0:47 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:47 Constant:
|
||||
0:47 0 (const int)
|
||||
0:47 Constant:
|
||||
@@ -483,51 +483,51 @@ gl_FragCoord origin is upper left
|
||||
0:47 1.000000
|
||||
0:47 1.000000
|
||||
0:47 1.000000
|
||||
0:48 move second child to first child (temp float)
|
||||
0:48 Depth: direct index for structure (temp float)
|
||||
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 Depth: direct index for structure ( temp float)
|
||||
0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:48 Constant:
|
||||
0:48 1 (const int)
|
||||
0:48 Constant:
|
||||
0:48 1.000000
|
||||
0:50 Branch: Return with expression
|
||||
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Function Definition: main( (temp void)
|
||||
0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Function Definition: main( ( temp void)
|
||||
0:28 Function Parameters:
|
||||
0:? Sequence
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:28 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
0:28 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 move second child to first child (temp float)
|
||||
0:? 'Depth' (out float FragDepth)
|
||||
0:28 Depth: direct index for structure (temp float)
|
||||
0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 move second child to first child ( temp float)
|
||||
0:? 'Depth' ( out float FragDepth)
|
||||
0:28 Depth: direct index for structure ( temp float)
|
||||
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Constant:
|
||||
0:28 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
|
||||
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'Depth' (out float FragDepth)
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
|
||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
||||
0:? 'g_tTex1di4' ( uniform itexture1D)
|
||||
0:? 'g_tTex1du4' ( uniform utexture1D)
|
||||
0:? 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:? 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:? 'g_tTex3df4' ( uniform texture3D)
|
||||
0:? 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:? 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'Depth' ( out float FragDepth)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
||||
Reference in New Issue
Block a user