GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -2,16 +2,16 @@ hlsl.samplegrad.offset.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval10' (temp 4-component vector of float)
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0:31 textureGradOffset (temp 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler1D)
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0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval10' ( temp 4-component vector of float)
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0:31 textureGradOffset ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler1D)
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0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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@@ -21,12 +21,12 @@ gl_FragCoord origin is upper left
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0:31 Constant:
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0:31 1 (const int)
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of int)
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0:32 'txval11' (temp 4-component vector of int)
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0:32 textureGradOffset (temp 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler1D)
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0:32 'g_tTex1di4' (uniform itexture1D)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval11' ( temp 4-component vector of int)
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0:32 textureGradOffset ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler1D)
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0:32 'g_tTex1di4' ( uniform itexture1D)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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@@ -36,12 +36,12 @@ gl_FragCoord origin is upper left
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0:32 Constant:
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0:32 1 (const int)
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of uint)
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0:33 'txval12' (temp 4-component vector of uint)
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0:33 textureGradOffset (temp 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler1D)
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0:33 'g_tTex1du4' (uniform utexture1D)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval12' ( temp 4-component vector of uint)
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0:33 textureGradOffset ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler1D)
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0:33 'g_tTex1du4' ( uniform utexture1D)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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@@ -51,12 +51,12 @@ gl_FragCoord origin is upper left
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0:33 Constant:
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0:33 1 (const int)
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 'txval20' (temp 4-component vector of float)
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0:35 textureGradOffset (temp 4-component vector of float)
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0:35 Construct combined texture-sampler (temp sampler2D)
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0:35 'g_tTex2df4' (uniform texture2D)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval20' ( temp 4-component vector of float)
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0:35 textureGradOffset ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp sampler2D)
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0:35 'g_tTex2df4' ( uniform texture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -70,12 +70,12 @@ gl_FragCoord origin is upper left
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0:? 1 (const int)
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0:? 0 (const int)
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of int)
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0:36 'txval21' (temp 4-component vector of int)
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0:36 textureGradOffset (temp 4-component vector of int)
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0:36 Construct combined texture-sampler (temp isampler2D)
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0:36 'g_tTex2di4' (uniform itexture2D)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval21' ( temp 4-component vector of int)
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0:36 textureGradOffset ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isampler2D)
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0:36 'g_tTex2di4' ( uniform itexture2D)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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@@ -89,12 +89,12 @@ gl_FragCoord origin is upper left
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0:? 1 (const int)
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0:? 1 (const int)
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of uint)
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0:37 'txval22' (temp 4-component vector of uint)
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0:37 textureGradOffset (temp 4-component vector of uint)
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0:37 Construct combined texture-sampler (temp usampler2D)
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0:37 'g_tTex2du4' (uniform utexture2D)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval22' ( temp 4-component vector of uint)
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0:37 textureGradOffset ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usampler2D)
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0:37 'g_tTex2du4' ( uniform utexture2D)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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@@ -108,12 +108,12 @@ gl_FragCoord origin is upper left
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0:? 1 (const int)
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0:? -1 (const int)
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0:39 Sequence
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 'txval30' (temp 4-component vector of float)
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0:39 textureGradOffset (temp 4-component vector of float)
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0:39 Construct combined texture-sampler (temp sampler3D)
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0:39 'g_tTex3df4' (uniform texture3D)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 'txval30' ( temp 4-component vector of float)
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0:39 textureGradOffset ( temp 4-component vector of float)
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0:39 Construct combined texture-sampler ( temp sampler3D)
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0:39 'g_tTex3df4' ( uniform texture3D)
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0:39 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -131,12 +131,12 @@ gl_FragCoord origin is upper left
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0:? 0 (const int)
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0:? 1 (const int)
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of int)
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0:40 'txval31' (temp 4-component vector of int)
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0:40 textureGradOffset (temp 4-component vector of int)
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0:40 Construct combined texture-sampler (temp isampler3D)
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0:40 'g_tTex3di4' (uniform itexture3D)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:40 move second child to first child ( temp 4-component vector of int)
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0:40 'txval31' ( temp 4-component vector of int)
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0:40 textureGradOffset ( temp 4-component vector of int)
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0:40 Construct combined texture-sampler ( temp isampler3D)
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0:40 'g_tTex3di4' ( uniform itexture3D)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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@@ -154,12 +154,12 @@ gl_FragCoord origin is upper left
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0:? 1 (const int)
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0:? 1 (const int)
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of uint)
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0:41 'txval32' (temp 4-component vector of uint)
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0:41 textureGradOffset (temp 4-component vector of uint)
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0:41 Construct combined texture-sampler (temp usampler3D)
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0:41 'g_tTex3du4' (uniform utexture3D)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:41 move second child to first child ( temp 4-component vector of uint)
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0:41 'txval32' ( temp 4-component vector of uint)
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0:41 textureGradOffset ( temp 4-component vector of uint)
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0:41 Construct combined texture-sampler ( temp usampler3D)
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0:41 'g_tTex3du4' ( uniform utexture3D)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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@@ -176,9 +176,9 @@ gl_FragCoord origin is upper left
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0:? 1 (const int)
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0:? 0 (const int)
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0:? -1 (const int)
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0:45 move second child to first child (temp 4-component vector of float)
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0:45 Color: direct index for structure (temp 4-component vector of float)
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0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:45 move second child to first child ( temp 4-component vector of float)
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0:45 Color: direct index for structure ( temp 4-component vector of float)
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0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Constant:
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@@ -186,51 +186,51 @@ gl_FragCoord origin is upper left
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:46 move second child to first child (temp float)
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0:46 Depth: direct index for structure (temp float)
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0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:46 move second child to first child ( temp float)
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0:46 Depth: direct index for structure ( temp float)
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0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:46 Constant:
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0:46 1 (const int)
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0:46 Constant:
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0:46 1.000000
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0:48 Branch: Return with expression
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: main( (temp void)
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0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: main( ( temp void)
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0:28 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:28 Color: direct index for structure (temp 4-component vector of float)
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0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:28 Color: direct index for structure ( temp 4-component vector of float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 0 (const int)
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0:28 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:28 Depth: direct index for structure (temp float)
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0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:28 Depth: direct index for structure ( temp float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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Linked fragment stage:
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@@ -239,16 +239,16 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:28 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval10' (temp 4-component vector of float)
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0:31 textureGradOffset (temp 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler1D)
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0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval10' ( temp 4-component vector of float)
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0:31 textureGradOffset ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler1D)
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0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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@@ -258,12 +258,12 @@ gl_FragCoord origin is upper left
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0:31 Constant:
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0:31 1 (const int)
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of int)
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0:32 'txval11' (temp 4-component vector of int)
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0:32 textureGradOffset (temp 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler1D)
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0:32 'g_tTex1di4' (uniform itexture1D)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval11' ( temp 4-component vector of int)
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0:32 textureGradOffset ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler1D)
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0:32 'g_tTex1di4' ( uniform itexture1D)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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@@ -273,12 +273,12 @@ gl_FragCoord origin is upper left
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0:32 Constant:
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0:32 1 (const int)
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of uint)
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0:33 'txval12' (temp 4-component vector of uint)
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0:33 textureGradOffset (temp 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler1D)
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0:33 'g_tTex1du4' (uniform utexture1D)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval12' ( temp 4-component vector of uint)
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0:33 textureGradOffset ( temp 4-component vector of uint)
|
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0:33 Construct combined texture-sampler ( temp usampler1D)
|
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0:33 'g_tTex1du4' ( uniform utexture1D)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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@@ -288,12 +288,12 @@ gl_FragCoord origin is upper left
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0:33 Constant:
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0:33 1 (const int)
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 'txval20' (temp 4-component vector of float)
|
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0:35 textureGradOffset (temp 4-component vector of float)
|
||||
0:35 Construct combined texture-sampler (temp sampler2D)
|
||||
0:35 'g_tTex2df4' (uniform texture2D)
|
||||
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:35 move second child to first child ( temp 4-component vector of float)
|
||||
0:35 'txval20' ( temp 4-component vector of float)
|
||||
0:35 textureGradOffset ( temp 4-component vector of float)
|
||||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
@@ -307,12 +307,12 @@ gl_FragCoord origin is upper left
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child (temp 4-component vector of int)
|
||||
0:36 'txval21' (temp 4-component vector of int)
|
||||
0:36 textureGradOffset (temp 4-component vector of int)
|
||||
0:36 Construct combined texture-sampler (temp isampler2D)
|
||||
0:36 'g_tTex2di4' (uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval21' ( temp 4-component vector of int)
|
||||
0:36 textureGradOffset ( temp 4-component vector of int)
|
||||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
@@ -326,12 +326,12 @@ gl_FragCoord origin is upper left
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child (temp 4-component vector of uint)
|
||||
0:37 'txval22' (temp 4-component vector of uint)
|
||||
0:37 textureGradOffset (temp 4-component vector of uint)
|
||||
0:37 Construct combined texture-sampler (temp usampler2D)
|
||||
0:37 'g_tTex2du4' (uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval22' ( temp 4-component vector of uint)
|
||||
0:37 textureGradOffset ( temp 4-component vector of uint)
|
||||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
@@ -345,12 +345,12 @@ gl_FragCoord origin is upper left
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child (temp 4-component vector of float)
|
||||
0:39 'txval30' (temp 4-component vector of float)
|
||||
0:39 textureGradOffset (temp 4-component vector of float)
|
||||
0:39 Construct combined texture-sampler (temp sampler3D)
|
||||
0:39 'g_tTex3df4' (uniform texture3D)
|
||||
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval30' ( temp 4-component vector of float)
|
||||
0:39 textureGradOffset ( temp 4-component vector of float)
|
||||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
@@ -368,12 +368,12 @@ gl_FragCoord origin is upper left
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child (temp 4-component vector of int)
|
||||
0:40 'txval31' (temp 4-component vector of int)
|
||||
0:40 textureGradOffset (temp 4-component vector of int)
|
||||
0:40 Construct combined texture-sampler (temp isampler3D)
|
||||
0:40 'g_tTex3di4' (uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval31' ( temp 4-component vector of int)
|
||||
0:40 textureGradOffset ( temp 4-component vector of int)
|
||||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
@@ -391,12 +391,12 @@ gl_FragCoord origin is upper left
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child (temp 4-component vector of uint)
|
||||
0:41 'txval32' (temp 4-component vector of uint)
|
||||
0:41 textureGradOffset (temp 4-component vector of uint)
|
||||
0:41 Construct combined texture-sampler (temp usampler3D)
|
||||
0:41 'g_tTex3du4' (uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval32' ( temp 4-component vector of uint)
|
||||
0:41 textureGradOffset ( temp 4-component vector of uint)
|
||||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
@@ -413,9 +413,9 @@ gl_FragCoord origin is upper left
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? -1 (const int)
|
||||
0:45 move second child to first child (temp 4-component vector of float)
|
||||
0:45 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:45 move second child to first child ( temp 4-component vector of float)
|
||||
0:45 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:45 Constant:
|
||||
0:45 0 (const int)
|
||||
0:45 Constant:
|
||||
@@ -423,51 +423,51 @@ gl_FragCoord origin is upper left
|
||||
0:45 1.000000
|
||||
0:45 1.000000
|
||||
0:45 1.000000
|
||||
0:46 move second child to first child (temp float)
|
||||
0:46 Depth: direct index for structure (temp float)
|
||||
0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:46 move second child to first child ( temp float)
|
||||
0:46 Depth: direct index for structure ( temp float)
|
||||
0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:46 Constant:
|
||||
0:46 1 (const int)
|
||||
0:46 Constant:
|
||||
0:46 1.000000
|
||||
0:48 Branch: Return with expression
|
||||
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Function Definition: main( (temp void)
|
||||
0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Function Definition: main( ( temp void)
|
||||
0:28 Function Parameters:
|
||||
0:? Sequence
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:28 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
0:28 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 move second child to first child (temp float)
|
||||
0:? 'Depth' (out float FragDepth)
|
||||
0:28 Depth: direct index for structure (temp float)
|
||||
0:28 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 move second child to first child ( temp float)
|
||||
0:? 'Depth' ( out float FragDepth)
|
||||
0:28 Depth: direct index for structure ( temp float)
|
||||
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Constant:
|
||||
0:28 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
|
||||
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'Depth' (out float FragDepth)
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
|
||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
||||
0:? 'g_tTex1di4' ( uniform itexture1D)
|
||||
0:? 'g_tTex1du4' ( uniform utexture1D)
|
||||
0:? 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:? 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:? 'g_tTex3df4' ( uniform texture3D)
|
||||
0:? 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:? 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'Depth' ( out float FragDepth)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
||||
Reference in New Issue
Block a user