GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -2,85 +2,85 @@ hlsl.samplelevel.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:29 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Parameters:
0:? Sequence
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of float)
0:32 'txval10' (temp 4-component vector of float)
0:32 textureLod (temp 4-component vector of float)
0:32 Construct combined texture-sampler (temp sampler1D)
0:32 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 move second child to first child ( temp 4-component vector of float)
0:32 'txval10' ( temp 4-component vector of float)
0:32 textureLod ( temp 4-component vector of float)
0:32 Construct combined texture-sampler ( temp sampler1D)
0:32 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.100000
0:32 Constant:
0:32 0.750000
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of int)
0:33 'txval11' (temp 4-component vector of int)
0:33 textureLod (temp 4-component vector of int)
0:33 Construct combined texture-sampler (temp isampler1D)
0:33 'g_tTex1di4' (uniform itexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 move second child to first child ( temp 4-component vector of int)
0:33 'txval11' ( temp 4-component vector of int)
0:33 textureLod ( temp 4-component vector of int)
0:33 Construct combined texture-sampler ( temp isampler1D)
0:33 'g_tTex1di4' ( uniform itexture1D)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.200000
0:33 Constant:
0:33 0.750000
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of uint)
0:34 'txval12' (temp 4-component vector of uint)
0:34 textureLod (temp 4-component vector of uint)
0:34 Construct combined texture-sampler (temp usampler1D)
0:34 'g_tTex1du4' (uniform utexture1D)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:34 move second child to first child ( temp 4-component vector of uint)
0:34 'txval12' ( temp 4-component vector of uint)
0:34 textureLod ( temp 4-component vector of uint)
0:34 Construct combined texture-sampler ( temp usampler1D)
0:34 'g_tTex1du4' ( uniform utexture1D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:34 Constant:
0:34 0.300000
0:34 Constant:
0:34 0.750000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of float)
0:36 'txval20' (temp 4-component vector of float)
0:36 textureLod (temp 4-component vector of float)
0:36 Construct combined texture-sampler (temp sampler2D)
0:36 'g_tTex2df4' (uniform texture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:36 move second child to first child ( temp 4-component vector of float)
0:36 'txval20' ( temp 4-component vector of float)
0:36 textureLod ( temp 4-component vector of float)
0:36 Construct combined texture-sampler ( temp sampler2D)
0:36 'g_tTex2df4' ( uniform texture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:36 Constant:
0:36 0.750000
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of int)
0:37 'txval21' (temp 4-component vector of int)
0:37 textureLod (temp 4-component vector of int)
0:37 Construct combined texture-sampler (temp isampler2D)
0:37 'g_tTex2di4' (uniform itexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:37 move second child to first child ( temp 4-component vector of int)
0:37 'txval21' ( temp 4-component vector of int)
0:37 textureLod ( temp 4-component vector of int)
0:37 Construct combined texture-sampler ( temp isampler2D)
0:37 'g_tTex2di4' ( uniform itexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:37 Constant:
0:37 0.750000
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of uint)
0:38 'txval22' (temp 4-component vector of uint)
0:38 textureLod (temp 4-component vector of uint)
0:38 Construct combined texture-sampler (temp usampler2D)
0:38 'g_tTex2du4' (uniform utexture2D)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:38 move second child to first child ( temp 4-component vector of uint)
0:38 'txval22' ( temp 4-component vector of uint)
0:38 textureLod ( temp 4-component vector of uint)
0:38 Construct combined texture-sampler ( temp usampler2D)
0:38 'g_tTex2du4' ( uniform utexture2D)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:38 Constant:
0:38 0.750000
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of float)
0:40 'txval30' (temp 4-component vector of float)
0:40 textureLod (temp 4-component vector of float)
0:40 Construct combined texture-sampler (temp sampler3D)
0:40 'g_tTex3df4' (uniform texture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:40 move second child to first child ( temp 4-component vector of float)
0:40 'txval30' ( temp 4-component vector of float)
0:40 textureLod ( temp 4-component vector of float)
0:40 Construct combined texture-sampler ( temp sampler3D)
0:40 'g_tTex3df4' ( uniform texture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -88,12 +88,12 @@ gl_FragCoord origin is upper left
0:40 Constant:
0:40 0.750000
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of int)
0:41 'txval31' (temp 4-component vector of int)
0:41 textureLod (temp 4-component vector of int)
0:41 Construct combined texture-sampler (temp isampler3D)
0:41 'g_tTex3di4' (uniform itexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:41 move second child to first child ( temp 4-component vector of int)
0:41 'txval31' ( temp 4-component vector of int)
0:41 textureLod ( temp 4-component vector of int)
0:41 Construct combined texture-sampler ( temp isampler3D)
0:41 'g_tTex3di4' ( uniform itexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -101,12 +101,12 @@ gl_FragCoord origin is upper left
0:41 Constant:
0:41 0.750000
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of uint)
0:42 'txval32' (temp 4-component vector of uint)
0:42 textureLod (temp 4-component vector of uint)
0:42 Construct combined texture-sampler (temp usampler3D)
0:42 'g_tTex3du4' (uniform utexture3D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 move second child to first child ( temp 4-component vector of uint)
0:42 'txval32' ( temp 4-component vector of uint)
0:42 textureLod ( temp 4-component vector of uint)
0:42 Construct combined texture-sampler ( temp usampler3D)
0:42 'g_tTex3du4' ( uniform utexture3D)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@@ -114,12 +114,12 @@ gl_FragCoord origin is upper left
0:42 Constant:
0:42 0.750000
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of float)
0:44 'txval40' (temp 4-component vector of float)
0:44 textureLod (temp 4-component vector of float)
0:44 Construct combined texture-sampler (temp samplerCube)
0:44 'g_tTexcdf4' (uniform textureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 move second child to first child ( temp 4-component vector of float)
0:44 'txval40' ( temp 4-component vector of float)
0:44 textureLod ( temp 4-component vector of float)
0:44 Construct combined texture-sampler ( temp samplerCube)
0:44 'g_tTexcdf4' ( uniform textureCube)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -127,12 +127,12 @@ gl_FragCoord origin is upper left
0:44 Constant:
0:44 0.750000
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of int)
0:45 'txval41' (temp 4-component vector of int)
0:45 textureLod (temp 4-component vector of int)
0:45 Construct combined texture-sampler (temp isamplerCube)
0:45 'g_tTexcdi4' (uniform itextureCube)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:45 move second child to first child ( temp 4-component vector of int)
0:45 'txval41' ( temp 4-component vector of int)
0:45 textureLod ( temp 4-component vector of int)
0:45 Construct combined texture-sampler ( temp isamplerCube)
0:45 'g_tTexcdi4' ( uniform itextureCube)
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -140,21 +140,21 @@ gl_FragCoord origin is upper left
0:45 Constant:
0:45 0.750000
0:46 Sequence
0:46 move second child to first child (temp 4-component vector of uint)
0:46 'txval42' (temp 4-component vector of uint)
0:46 textureLod (temp 4-component vector of uint)
0:46 Construct combined texture-sampler (temp usamplerCube)
0:46 'g_tTexcdu4' (uniform utextureCube)
0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:46 move second child to first child ( temp 4-component vector of uint)
0:46 'txval42' ( temp 4-component vector of uint)
0:46 textureLod ( temp 4-component vector of uint)
0:46 Construct combined texture-sampler ( temp usamplerCube)
0:46 'g_tTexcdu4' ( uniform utextureCube)
0:46 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:46 Constant:
0:46 0.750000
0:48 move second child to first child (temp 4-component vector of float)
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 move second child to first child ( temp 4-component vector of float)
0:48 Color: direct index for structure ( temp 4-component vector of float)
0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:48 Constant:
0:48 0 (const int)
0:48 Constant:
@@ -162,52 +162,52 @@ gl_FragCoord origin is upper left
0:48 1.000000
0:48 1.000000
0:48 1.000000
0:49 move second child to first child (temp float)
0:49 Depth: direct index for structure (temp float)
0:49 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:49 move second child to first child ( temp float)
0:49 Depth: direct index for structure ( temp float)
0:49 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:49 Constant:
0:49 1 (const int)
0:49 Constant:
0:49 1.000000
0:51 Branch: Return with expression
0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:29 Function Definition: main( (temp void)
0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Definition: main( ( temp void)
0:29 Function Parameters:
0:? Sequence
0:29 Sequence
0:29 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:29 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:29 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:29 Color: direct index for structure (temp 4-component vector of float)
0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:29 Color: direct index for structure ( temp 4-component vector of float)
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Constant:
0:29 0 (const int)
0:29 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:29 Depth: direct index for structure (temp float)
0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:29 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:29 Depth: direct index for structure ( temp float)
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Constant:
0:29 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_sSamp2d' ( uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -216,85 +216,85 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:29 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Parameters:
0:? Sequence
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of float)
0:32 'txval10' (temp 4-component vector of float)
0:32 textureLod (temp 4-component vector of float)
0:32 Construct combined texture-sampler (temp sampler1D)
0:32 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 move second child to first child ( temp 4-component vector of float)
0:32 'txval10' ( temp 4-component vector of float)
0:32 textureLod ( temp 4-component vector of float)
0:32 Construct combined texture-sampler ( temp sampler1D)
0:32 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.100000
0:32 Constant:
0:32 0.750000
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of int)
0:33 'txval11' (temp 4-component vector of int)
0:33 textureLod (temp 4-component vector of int)
0:33 Construct combined texture-sampler (temp isampler1D)
0:33 'g_tTex1di4' (uniform itexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 move second child to first child ( temp 4-component vector of int)
0:33 'txval11' ( temp 4-component vector of int)
0:33 textureLod ( temp 4-component vector of int)
0:33 Construct combined texture-sampler ( temp isampler1D)
0:33 'g_tTex1di4' ( uniform itexture1D)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.200000
0:33 Constant:
0:33 0.750000
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of uint)
0:34 'txval12' (temp 4-component vector of uint)
0:34 textureLod (temp 4-component vector of uint)
0:34 Construct combined texture-sampler (temp usampler1D)
0:34 'g_tTex1du4' (uniform utexture1D)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:34 move second child to first child ( temp 4-component vector of uint)
0:34 'txval12' ( temp 4-component vector of uint)
0:34 textureLod ( temp 4-component vector of uint)
0:34 Construct combined texture-sampler ( temp usampler1D)
0:34 'g_tTex1du4' ( uniform utexture1D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:34 Constant:
0:34 0.300000
0:34 Constant:
0:34 0.750000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of float)
0:36 'txval20' (temp 4-component vector of float)
0:36 textureLod (temp 4-component vector of float)
0:36 Construct combined texture-sampler (temp sampler2D)
0:36 'g_tTex2df4' (uniform texture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:36 move second child to first child ( temp 4-component vector of float)
0:36 'txval20' ( temp 4-component vector of float)
0:36 textureLod ( temp 4-component vector of float)
0:36 Construct combined texture-sampler ( temp sampler2D)
0:36 'g_tTex2df4' ( uniform texture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:36 Constant:
0:36 0.750000
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of int)
0:37 'txval21' (temp 4-component vector of int)
0:37 textureLod (temp 4-component vector of int)
0:37 Construct combined texture-sampler (temp isampler2D)
0:37 'g_tTex2di4' (uniform itexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:37 move second child to first child ( temp 4-component vector of int)
0:37 'txval21' ( temp 4-component vector of int)
0:37 textureLod ( temp 4-component vector of int)
0:37 Construct combined texture-sampler ( temp isampler2D)
0:37 'g_tTex2di4' ( uniform itexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:37 Constant:
0:37 0.750000
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of uint)
0:38 'txval22' (temp 4-component vector of uint)
0:38 textureLod (temp 4-component vector of uint)
0:38 Construct combined texture-sampler (temp usampler2D)
0:38 'g_tTex2du4' (uniform utexture2D)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:38 move second child to first child ( temp 4-component vector of uint)
0:38 'txval22' ( temp 4-component vector of uint)
0:38 textureLod ( temp 4-component vector of uint)
0:38 Construct combined texture-sampler ( temp usampler2D)
0:38 'g_tTex2du4' ( uniform utexture2D)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:38 Constant:
0:38 0.750000
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of float)
0:40 'txval30' (temp 4-component vector of float)
0:40 textureLod (temp 4-component vector of float)
0:40 Construct combined texture-sampler (temp sampler3D)
0:40 'g_tTex3df4' (uniform texture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:40 move second child to first child ( temp 4-component vector of float)
0:40 'txval30' ( temp 4-component vector of float)
0:40 textureLod ( temp 4-component vector of float)
0:40 Construct combined texture-sampler ( temp sampler3D)
0:40 'g_tTex3df4' ( uniform texture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -302,12 +302,12 @@ gl_FragCoord origin is upper left
0:40 Constant:
0:40 0.750000
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of int)
0:41 'txval31' (temp 4-component vector of int)
0:41 textureLod (temp 4-component vector of int)
0:41 Construct combined texture-sampler (temp isampler3D)
0:41 'g_tTex3di4' (uniform itexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:41 move second child to first child ( temp 4-component vector of int)
0:41 'txval31' ( temp 4-component vector of int)
0:41 textureLod ( temp 4-component vector of int)
0:41 Construct combined texture-sampler ( temp isampler3D)
0:41 'g_tTex3di4' ( uniform itexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -315,12 +315,12 @@ gl_FragCoord origin is upper left
0:41 Constant:
0:41 0.750000
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of uint)
0:42 'txval32' (temp 4-component vector of uint)
0:42 textureLod (temp 4-component vector of uint)
0:42 Construct combined texture-sampler (temp usampler3D)
0:42 'g_tTex3du4' (uniform utexture3D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 move second child to first child ( temp 4-component vector of uint)
0:42 'txval32' ( temp 4-component vector of uint)
0:42 textureLod ( temp 4-component vector of uint)
0:42 Construct combined texture-sampler ( temp usampler3D)
0:42 'g_tTex3du4' ( uniform utexture3D)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@@ -328,12 +328,12 @@ gl_FragCoord origin is upper left
0:42 Constant:
0:42 0.750000
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of float)
0:44 'txval40' (temp 4-component vector of float)
0:44 textureLod (temp 4-component vector of float)
0:44 Construct combined texture-sampler (temp samplerCube)
0:44 'g_tTexcdf4' (uniform textureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 move second child to first child ( temp 4-component vector of float)
0:44 'txval40' ( temp 4-component vector of float)
0:44 textureLod ( temp 4-component vector of float)
0:44 Construct combined texture-sampler ( temp samplerCube)
0:44 'g_tTexcdf4' ( uniform textureCube)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -341,12 +341,12 @@ gl_FragCoord origin is upper left
0:44 Constant:
0:44 0.750000
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of int)
0:45 'txval41' (temp 4-component vector of int)
0:45 textureLod (temp 4-component vector of int)
0:45 Construct combined texture-sampler (temp isamplerCube)
0:45 'g_tTexcdi4' (uniform itextureCube)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:45 move second child to first child ( temp 4-component vector of int)
0:45 'txval41' ( temp 4-component vector of int)
0:45 textureLod ( temp 4-component vector of int)
0:45 Construct combined texture-sampler ( temp isamplerCube)
0:45 'g_tTexcdi4' ( uniform itextureCube)
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -354,21 +354,21 @@ gl_FragCoord origin is upper left
0:45 Constant:
0:45 0.750000
0:46 Sequence
0:46 move second child to first child (temp 4-component vector of uint)
0:46 'txval42' (temp 4-component vector of uint)
0:46 textureLod (temp 4-component vector of uint)
0:46 Construct combined texture-sampler (temp usamplerCube)
0:46 'g_tTexcdu4' (uniform utextureCube)
0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:46 move second child to first child ( temp 4-component vector of uint)
0:46 'txval42' ( temp 4-component vector of uint)
0:46 textureLod ( temp 4-component vector of uint)
0:46 Construct combined texture-sampler ( temp usamplerCube)
0:46 'g_tTexcdu4' ( uniform utextureCube)
0:46 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:46 Constant:
0:46 0.750000
0:48 move second child to first child (temp 4-component vector of float)
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 move second child to first child ( temp 4-component vector of float)
0:48 Color: direct index for structure ( temp 4-component vector of float)
0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:48 Constant:
0:48 0 (const int)
0:48 Constant:
@@ -376,52 +376,52 @@ gl_FragCoord origin is upper left
0:48 1.000000
0:48 1.000000
0:48 1.000000
0:49 move second child to first child (temp float)
0:49 Depth: direct index for structure (temp float)
0:49 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:49 move second child to first child ( temp float)
0:49 Depth: direct index for structure ( temp float)
0:49 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:49 Constant:
0:49 1 (const int)
0:49 Constant:
0:49 1.000000
0:51 Branch: Return with expression
0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:29 Function Definition: main( (temp void)
0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Definition: main( ( temp void)
0:29 Function Parameters:
0:? Sequence
0:29 Sequence
0:29 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:29 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:29 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:29 Color: direct index for structure (temp 4-component vector of float)
0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:29 Color: direct index for structure ( temp 4-component vector of float)
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Constant:
0:29 0 (const int)
0:29 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:29 Depth: direct index for structure (temp float)
0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:29 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:29 Depth: direct index for structure ( temp float)
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Constant:
0:29 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_sSamp2d' ( uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001