GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -1,117 +1,117 @@
hlsl.semantic.vert
Shader version: 450
0:? Sequence
0:12 Function Definition: @main(struct-S-f1-f1-f1-f1-f1-f1-i11; (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Function Definition: @main(struct-S-f1-f1-f1-f1-f1-f1-i11; ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Function Parameters:
0:12 'ins' (in structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 'ins' ( in structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:? Sequence
0:14 Branch: Return with expression
0:14 's' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Function Definition: main( (temp void)
0:14 's' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 Sequence
0:12 move second child to first child (temp float)
0:12 clip: direct index for structure (temp float)
0:? 'ins' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 move second child to first child ( temp float)
0:12 clip: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 0 (const int)
0:? 'clip' (layout(location=0 ) in float)
0:12 move second child to first child (temp float)
0:12 clip0: direct index for structure (temp float)
0:? 'ins' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:? 'clip' (layout( location=0) in float)
0:12 move second child to first child ( temp float)
0:12 clip0: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 1 (const int)
0:? 'clip0' (layout(location=1 ) in float)
0:12 move second child to first child (temp float)
0:12 clip7: direct index for structure (temp float)
0:? 'ins' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:? 'clip0' (layout( location=1) in float)
0:12 move second child to first child ( temp float)
0:12 clip7: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 2 (const int)
0:? 'clip7' (layout(location=2 ) in float)
0:12 move second child to first child (temp float)
0:12 cull: direct index for structure (temp float)
0:? 'ins' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:? 'clip7' (layout( location=2) in float)
0:12 move second child to first child ( temp float)
0:12 cull: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 3 (const int)
0:? 'cull' (layout(location=3 ) in float)
0:12 move second child to first child (temp float)
0:12 cull2: direct index for structure (temp float)
0:? 'ins' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:? 'cull' (layout( location=3) in float)
0:12 move second child to first child ( temp float)
0:12 cull2: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 4 (const int)
0:? 'cull2' (layout(location=4 ) in float)
0:12 move second child to first child (temp float)
0:12 cull5: direct index for structure (temp float)
0:? 'ins' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:? 'cull2' (layout( location=4) in float)
0:12 move second child to first child ( temp float)
0:12 cull5: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 5 (const int)
0:? 'cull5' (layout(location=5 ) in float)
0:12 move second child to first child (temp int)
0:12 ii: direct index for structure (temp int)
0:? 'ins' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:? 'cull5' (layout( location=5) in float)
0:12 move second child to first child ( temp int)
0:12 ii: direct index for structure ( temp int)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 6 (const int)
0:? 'ii' (in int InstanceIndex)
0:? 'ii' ( in int InstanceIndex)
0:12 Sequence
0:12 move second child to first child (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 'flattenTemp' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Function Call: @main(struct-S-f1-f1-f1-f1-f1-f1-i11; (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:? 'ins' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 move second child to first child (temp float)
0:? '@entryPointOutput_clip7' (out float ClipDistance)
0:12 clip: direct index for structure (temp float)
0:12 'flattenTemp' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 move second child to first child ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Function Call: @main(struct-S-f1-f1-f1-f1-f1-f1-i11; ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_clip7' ( out float ClipDistance)
0:12 clip: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 0 (const int)
0:12 move second child to first child (temp float)
0:? '@entryPointOutput_clip7' (out float ClipDistance)
0:12 clip0: direct index for structure (temp float)
0:12 'flattenTemp' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_clip7' ( out float ClipDistance)
0:12 clip0: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 1 (const int)
0:12 move second child to first child (temp float)
0:? '@entryPointOutput_clip7' (out float ClipDistance)
0:12 clip7: direct index for structure (temp float)
0:12 'flattenTemp' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_clip7' ( out float ClipDistance)
0:12 clip7: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 2 (const int)
0:12 move second child to first child (temp float)
0:? '@entryPointOutput_cull5' (out float CullDistance)
0:12 cull: direct index for structure (temp float)
0:12 'flattenTemp' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_cull5' ( out float CullDistance)
0:12 cull: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 3 (const int)
0:12 move second child to first child (temp float)
0:? '@entryPointOutput_cull5' (out float CullDistance)
0:12 cull2: direct index for structure (temp float)
0:12 'flattenTemp' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_cull5' ( out float CullDistance)
0:12 cull2: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 4 (const int)
0:12 move second child to first child (temp float)
0:? '@entryPointOutput_cull5' (out float CullDistance)
0:12 cull5: direct index for structure (temp float)
0:12 'flattenTemp' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_cull5' ( out float CullDistance)
0:12 cull5: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 5 (const int)
0:12 move second child to first child (temp int)
0:12 ii: direct index for structure (temp int)
0:12 '@entryPointOutput' (layout(location=0 ) out structure{temp int ii})
0:12 move second child to first child ( temp int)
0:12 ii: direct index for structure ( temp int)
0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:12 Constant:
0:12 0 (const int)
0:12 ii: direct index for structure (temp int)
0:12 'flattenTemp' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 ii: direct index for structure ( temp int)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 6 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp int ii})
0:? 'clip' (layout(location=0 ) in float)
0:? 'clip0' (layout(location=1 ) in float)
0:? 'clip7' (layout(location=2 ) in float)
0:? 'cull' (layout(location=3 ) in float)
0:? 'cull2' (layout(location=4 ) in float)
0:? 'cull5' (layout(location=5 ) in float)
0:? 'ii' (in int InstanceIndex)
0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:? 'clip' (layout( location=0) in float)
0:? 'clip0' (layout( location=1) in float)
0:? 'clip7' (layout( location=2) in float)
0:? 'cull' (layout( location=3) in float)
0:? 'cull2' (layout( location=4) in float)
0:? 'cull5' (layout( location=5) in float)
0:? 'ii' ( in int InstanceIndex)
Linked vertex stage:
@@ -119,117 +119,117 @@ Linked vertex stage:
Shader version: 450
0:? Sequence
0:12 Function Definition: @main(struct-S-f1-f1-f1-f1-f1-f1-i11; (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Function Definition: @main(struct-S-f1-f1-f1-f1-f1-f1-i11; ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Function Parameters:
0:12 'ins' (in structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 'ins' ( in structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:? Sequence
0:14 Branch: Return with expression
0:14 's' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Function Definition: main( (temp void)
0:14 's' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 Sequence
0:12 move second child to first child (temp float)
0:12 clip: direct index for structure (temp float)
0:? 'ins' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 move second child to first child ( temp float)
0:12 clip: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 0 (const int)
0:? 'clip' (layout(location=0 ) in float)
0:12 move second child to first child (temp float)
0:12 clip0: direct index for structure (temp float)
0:? 'ins' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:? 'clip' (layout( location=0) in float)
0:12 move second child to first child ( temp float)
0:12 clip0: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 1 (const int)
0:? 'clip0' (layout(location=1 ) in float)
0:12 move second child to first child (temp float)
0:12 clip7: direct index for structure (temp float)
0:? 'ins' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:? 'clip0' (layout( location=1) in float)
0:12 move second child to first child ( temp float)
0:12 clip7: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 2 (const int)
0:? 'clip7' (layout(location=2 ) in float)
0:12 move second child to first child (temp float)
0:12 cull: direct index for structure (temp float)
0:? 'ins' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:? 'clip7' (layout( location=2) in float)
0:12 move second child to first child ( temp float)
0:12 cull: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 3 (const int)
0:? 'cull' (layout(location=3 ) in float)
0:12 move second child to first child (temp float)
0:12 cull2: direct index for structure (temp float)
0:? 'ins' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:? 'cull' (layout( location=3) in float)
0:12 move second child to first child ( temp float)
0:12 cull2: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 4 (const int)
0:? 'cull2' (layout(location=4 ) in float)
0:12 move second child to first child (temp float)
0:12 cull5: direct index for structure (temp float)
0:? 'ins' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:? 'cull2' (layout( location=4) in float)
0:12 move second child to first child ( temp float)
0:12 cull5: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 5 (const int)
0:? 'cull5' (layout(location=5 ) in float)
0:12 move second child to first child (temp int)
0:12 ii: direct index for structure (temp int)
0:? 'ins' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:? 'cull5' (layout( location=5) in float)
0:12 move second child to first child ( temp int)
0:12 ii: direct index for structure ( temp int)
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 6 (const int)
0:? 'ii' (in int InstanceIndex)
0:? 'ii' ( in int InstanceIndex)
0:12 Sequence
0:12 move second child to first child (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 'flattenTemp' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Function Call: @main(struct-S-f1-f1-f1-f1-f1-f1-i11; (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:? 'ins' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 move second child to first child (temp float)
0:? '@entryPointOutput_clip7' (out float ClipDistance)
0:12 clip: direct index for structure (temp float)
0:12 'flattenTemp' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 move second child to first child ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Function Call: @main(struct-S-f1-f1-f1-f1-f1-f1-i11; ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_clip7' ( out float ClipDistance)
0:12 clip: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 0 (const int)
0:12 move second child to first child (temp float)
0:? '@entryPointOutput_clip7' (out float ClipDistance)
0:12 clip0: direct index for structure (temp float)
0:12 'flattenTemp' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_clip7' ( out float ClipDistance)
0:12 clip0: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 1 (const int)
0:12 move second child to first child (temp float)
0:? '@entryPointOutput_clip7' (out float ClipDistance)
0:12 clip7: direct index for structure (temp float)
0:12 'flattenTemp' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_clip7' ( out float ClipDistance)
0:12 clip7: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 2 (const int)
0:12 move second child to first child (temp float)
0:? '@entryPointOutput_cull5' (out float CullDistance)
0:12 cull: direct index for structure (temp float)
0:12 'flattenTemp' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_cull5' ( out float CullDistance)
0:12 cull: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 3 (const int)
0:12 move second child to first child (temp float)
0:? '@entryPointOutput_cull5' (out float CullDistance)
0:12 cull2: direct index for structure (temp float)
0:12 'flattenTemp' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_cull5' ( out float CullDistance)
0:12 cull2: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 4 (const int)
0:12 move second child to first child (temp float)
0:? '@entryPointOutput_cull5' (out float CullDistance)
0:12 cull5: direct index for structure (temp float)
0:12 'flattenTemp' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 move second child to first child ( temp float)
0:? '@entryPointOutput_cull5' ( out float CullDistance)
0:12 cull5: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 5 (const int)
0:12 move second child to first child (temp int)
0:12 ii: direct index for structure (temp int)
0:12 '@entryPointOutput' (layout(location=0 ) out structure{temp int ii})
0:12 move second child to first child ( temp int)
0:12 ii: direct index for structure ( temp int)
0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:12 Constant:
0:12 0 (const int)
0:12 ii: direct index for structure (temp int)
0:12 'flattenTemp' (temp structure{temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 ii: direct index for structure ( temp int)
0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii})
0:12 Constant:
0:12 6 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp int ii})
0:? 'clip' (layout(location=0 ) in float)
0:? 'clip0' (layout(location=1 ) in float)
0:? 'clip7' (layout(location=2 ) in float)
0:? 'cull' (layout(location=3 ) in float)
0:? 'cull2' (layout(location=4 ) in float)
0:? 'cull5' (layout(location=5 ) in float)
0:? 'ii' (in int InstanceIndex)
0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:? 'clip' (layout( location=0) in float)
0:? 'clip0' (layout( location=1) in float)
0:? 'clip7' (layout( location=2) in float)
0:? 'cull' (layout( location=3) in float)
0:? 'cull2' (layout( location=4) in float)
0:? 'cull5' (layout( location=5) in float)
0:? 'ii' ( in int InstanceIndex)
// Module Version 10000
// Generated by (magic number): 80001