GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -2,16 +2,16 @@ hlsl.semicolons.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: MyFunc( (temp void)
0:2 Function Definition: MyFunc( ( temp void)
0:2 Function Parameters:
0:8 Function Definition: MyFunc2( (temp void)
0:8 Function Definition: MyFunc2( ( temp void)
0:8 Function Parameters:
0:13 Function Definition: @main( (temp structure{temp 4-component vector of float color})
0:13 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:13 Function Parameters:
0:? Sequence
0:16 move second child to first child (temp 4-component vector of float)
0:16 color: direct index for structure (temp 4-component vector of float)
0:16 'ps_output' (temp structure{temp 4-component vector of float color})
0:16 move second child to first child ( temp 4-component vector of float)
0:16 color: direct index for structure ( temp 4-component vector of float)
0:16 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
@@ -20,19 +20,19 @@ gl_FragCoord origin is upper left
0:16 1.000000
0:16 1.000000
0:17 Branch: Return with expression
0:17 'ps_output' (temp structure{temp 4-component vector of float color})
0:13 Function Definition: main( (temp void)
0:17 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:13 Function Definition: main( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 Sequence
0:13 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:13 color: direct index for structure (temp 4-component vector of float)
0:13 Function Call: @main( (temp structure{temp 4-component vector of float color})
0:13 move second child to first child ( temp 4-component vector of float)
0:? 'color' (layout( location=0) out 4-component vector of float)
0:13 color: direct index for structure ( temp 4-component vector of float)
0:13 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:13 Constant:
0:13 0 (const int)
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:? 'color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@@ -41,16 +41,16 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: MyFunc( (temp void)
0:2 Function Definition: MyFunc( ( temp void)
0:2 Function Parameters:
0:8 Function Definition: MyFunc2( (temp void)
0:8 Function Definition: MyFunc2( ( temp void)
0:8 Function Parameters:
0:13 Function Definition: @main( (temp structure{temp 4-component vector of float color})
0:13 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:13 Function Parameters:
0:? Sequence
0:16 move second child to first child (temp 4-component vector of float)
0:16 color: direct index for structure (temp 4-component vector of float)
0:16 'ps_output' (temp structure{temp 4-component vector of float color})
0:16 move second child to first child ( temp 4-component vector of float)
0:16 color: direct index for structure ( temp 4-component vector of float)
0:16 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
@@ -59,19 +59,19 @@ gl_FragCoord origin is upper left
0:16 1.000000
0:16 1.000000
0:17 Branch: Return with expression
0:17 'ps_output' (temp structure{temp 4-component vector of float color})
0:13 Function Definition: main( (temp void)
0:17 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:13 Function Definition: main( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 Sequence
0:13 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:13 color: direct index for structure (temp 4-component vector of float)
0:13 Function Call: @main( (temp structure{temp 4-component vector of float color})
0:13 move second child to first child ( temp 4-component vector of float)
0:? 'color' (layout( location=0) out 4-component vector of float)
0:13 color: direct index for structure ( temp 4-component vector of float)
0:13 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:13 Constant:
0:13 0 (const int)
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:? 'color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001