GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -2,16 +2,16 @@ hlsl.semicolons.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: MyFunc( (temp void)
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0:2 Function Definition: MyFunc( ( temp void)
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0:2 Function Parameters:
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0:8 Function Definition: MyFunc2( (temp void)
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0:8 Function Definition: MyFunc2( ( temp void)
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0:8 Function Parameters:
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0:13 Function Definition: @main( (temp structure{temp 4-component vector of float color})
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0:13 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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0:13 Function Parameters:
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0:? Sequence
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0:16 move second child to first child (temp 4-component vector of float)
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0:16 color: direct index for structure (temp 4-component vector of float)
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0:16 'ps_output' (temp structure{temp 4-component vector of float color})
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 color: direct index for structure ( temp 4-component vector of float)
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0:16 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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@@ -20,19 +20,19 @@ gl_FragCoord origin is upper left
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0:16 1.000000
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0:16 1.000000
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0:17 Branch: Return with expression
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0:17 'ps_output' (temp structure{temp 4-component vector of float color})
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0:13 Function Definition: main( (temp void)
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0:17 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:13 Function Definition: main( ( temp void)
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0:13 Function Parameters:
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:13 color: direct index for structure (temp 4-component vector of float)
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0:13 Function Call: @main( (temp structure{temp 4-component vector of float color})
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0:13 move second child to first child ( temp 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:13 color: direct index for structure ( temp 4-component vector of float)
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0:13 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:13 Constant:
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0:13 0 (const int)
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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@@ -41,16 +41,16 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: MyFunc( (temp void)
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0:2 Function Definition: MyFunc( ( temp void)
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0:2 Function Parameters:
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0:8 Function Definition: MyFunc2( (temp void)
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0:8 Function Definition: MyFunc2( ( temp void)
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0:8 Function Parameters:
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0:13 Function Definition: @main( (temp structure{temp 4-component vector of float color})
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0:13 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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0:13 Function Parameters:
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0:? Sequence
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0:16 move second child to first child (temp 4-component vector of float)
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0:16 color: direct index for structure (temp 4-component vector of float)
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0:16 'ps_output' (temp structure{temp 4-component vector of float color})
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 color: direct index for structure ( temp 4-component vector of float)
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0:16 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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@@ -59,19 +59,19 @@ gl_FragCoord origin is upper left
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0:16 1.000000
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0:16 1.000000
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0:17 Branch: Return with expression
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0:17 'ps_output' (temp structure{temp 4-component vector of float color})
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0:13 Function Definition: main( (temp void)
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0:17 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:13 Function Definition: main( ( temp void)
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0:13 Function Parameters:
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:13 color: direct index for structure (temp 4-component vector of float)
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0:13 Function Call: @main( (temp structure{temp 4-component vector of float color})
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0:13 move second child to first child ( temp 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:13 color: direct index for structure ( temp 4-component vector of float)
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0:13 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:13 Constant:
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0:13 0 (const int)
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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