GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -5,14 +5,14 @@ max_vertices = 4
input primitive = points
output primitive = triangle_strip
0:? Sequence
0:13 Function Definition: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; (temp void)
0:13 Function Definition: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; ( temp void)
0:13 Function Parameters:
0:13 'v' (in 1-element array of uint)
0:13 'OutputStream' (out structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:13 'v' ( in 1-element array of uint)
0:13 'OutputStream' ( out structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:? Sequence
0:16 Sequence
0:16 move second child to first child (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:16 'Out' (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:16 move second child to first child ( temp structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:16 'Out' ( temp structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:16 Constant:
0:16 0.000000
0:16 0.000000
@@ -25,53 +25,53 @@ output primitive = triangle_strip
0:16 0.000000
0:16 0 (const uint)
0:18 Sequence
0:18 move second child to first child (temp int)
0:18 'x' (temp int)
0:18 move second child to first child ( temp int)
0:18 'x' ( temp int)
0:18 Constant:
0:18 0 (const int)
0:18 Loop with condition tested first
0:18 Loop Condition
0:18 Compare Less Than (temp bool)
0:18 'x' (temp int)
0:18 Compare Less Than ( temp bool)
0:18 'x' ( temp int)
0:18 Constant:
0:18 2 (const int)
0:18 Loop Body
0:19 Sequence
0:19 move second child to first child (temp int)
0:19 'y' (temp int)
0:19 move second child to first child ( temp int)
0:19 'y' ( temp int)
0:19 Constant:
0:19 0 (const int)
0:19 Loop with condition tested first
0:19 Loop Condition
0:19 Compare Less Than (temp bool)
0:19 'y' (temp int)
0:19 Compare Less Than ( temp bool)
0:19 'y' ( temp int)
0:19 Constant:
0:19 2 (const int)
0:19 Loop Body
0:20 move second child to first child (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 indirect index (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 indirect index (temp 3-element array of structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 'Verts' (temp 2-element array of 3-element array of structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 'x' (temp int)
0:20 'y' (temp int)
0:20 'Out' (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 move second child to first child ( temp structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 indirect index ( temp structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 indirect index ( temp 3-element array of structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 'Verts' ( temp 2-element array of 3-element array of structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 'x' ( temp int)
0:20 'y' ( temp int)
0:20 'Out' ( temp structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:19 Loop Terminal Expression
0:19 Pre-Increment (temp int)
0:19 'y' (temp int)
0:19 Pre-Increment ( temp int)
0:19 'y' ( temp int)
0:18 Loop Terminal Expression
0:18 Pre-Increment (temp int)
0:18 'x' (temp int)
0:13 Function Definition: main( (temp void)
0:18 Pre-Increment ( temp int)
0:18 'x' ( temp int)
0:13 Function Definition: main( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 move second child to first child (temp 1-element array of uint)
0:? 'v' (temp 1-element array of uint)
0:? 'v' (layout(location=0 ) in 1-element array of uint)
0:13 Function Call: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; (temp void)
0:? 'v' (temp 1-element array of uint)
0:? 'OutputStream' (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:13 move second child to first child ( temp 1-element array of uint)
0:? 'v' ( temp 1-element array of uint)
0:? 'v' (layout( location=0) in 1-element array of uint)
0:13 Function Call: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; ( temp void)
0:? 'v' ( temp 1-element array of uint)
0:? 'OutputStream' ( temp structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:? Linker Objects
0:? 'v' (layout(location=0 ) in 1-element array of uint)
0:? 'v' (layout( location=0) in 1-element array of uint)
Linked geometry stage:
@@ -83,14 +83,14 @@ max_vertices = 4
input primitive = points
output primitive = triangle_strip
0:? Sequence
0:13 Function Definition: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; (temp void)
0:13 Function Definition: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; ( temp void)
0:13 Function Parameters:
0:13 'v' (in 1-element array of uint)
0:13 'OutputStream' (out structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:13 'v' ( in 1-element array of uint)
0:13 'OutputStream' ( out structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:? Sequence
0:16 Sequence
0:16 move second child to first child (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:16 'Out' (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:16 move second child to first child ( temp structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:16 'Out' ( temp structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:16 Constant:
0:16 0.000000
0:16 0.000000
@@ -103,53 +103,53 @@ output primitive = triangle_strip
0:16 0.000000
0:16 0 (const uint)
0:18 Sequence
0:18 move second child to first child (temp int)
0:18 'x' (temp int)
0:18 move second child to first child ( temp int)
0:18 'x' ( temp int)
0:18 Constant:
0:18 0 (const int)
0:18 Loop with condition tested first
0:18 Loop Condition
0:18 Compare Less Than (temp bool)
0:18 'x' (temp int)
0:18 Compare Less Than ( temp bool)
0:18 'x' ( temp int)
0:18 Constant:
0:18 2 (const int)
0:18 Loop Body
0:19 Sequence
0:19 move second child to first child (temp int)
0:19 'y' (temp int)
0:19 move second child to first child ( temp int)
0:19 'y' ( temp int)
0:19 Constant:
0:19 0 (const int)
0:19 Loop with condition tested first
0:19 Loop Condition
0:19 Compare Less Than (temp bool)
0:19 'y' (temp int)
0:19 Compare Less Than ( temp bool)
0:19 'y' ( temp int)
0:19 Constant:
0:19 2 (const int)
0:19 Loop Body
0:20 move second child to first child (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 indirect index (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 indirect index (temp 3-element array of structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 'Verts' (temp 2-element array of 3-element array of structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 'x' (temp int)
0:20 'y' (temp int)
0:20 'Out' (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 move second child to first child ( temp structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 indirect index ( temp structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 indirect index ( temp 3-element array of structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 'Verts' ( temp 2-element array of 3-element array of structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 'x' ( temp int)
0:20 'y' ( temp int)
0:20 'Out' ( temp structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:19 Loop Terminal Expression
0:19 Pre-Increment (temp int)
0:19 'y' (temp int)
0:19 Pre-Increment ( temp int)
0:19 'y' ( temp int)
0:18 Loop Terminal Expression
0:18 Pre-Increment (temp int)
0:18 'x' (temp int)
0:13 Function Definition: main( (temp void)
0:18 Pre-Increment ( temp int)
0:18 'x' ( temp int)
0:13 Function Definition: main( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 move second child to first child (temp 1-element array of uint)
0:? 'v' (temp 1-element array of uint)
0:? 'v' (layout(location=0 ) in 1-element array of uint)
0:13 Function Call: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; (temp void)
0:? 'v' (temp 1-element array of uint)
0:? 'OutputStream' (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:13 move second child to first child ( temp 1-element array of uint)
0:? 'v' ( temp 1-element array of uint)
0:? 'v' (layout( location=0) in 1-element array of uint)
0:13 Function Call: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; ( temp void)
0:? 'v' ( temp 1-element array of uint)
0:? 'OutputStream' ( temp structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:? Linker Objects
0:? 'v' (layout(location=0 ) in 1-element array of uint)
0:? 'v' (layout( location=0) in 1-element array of uint)
// Module Version 10000
// Generated by (magic number): 80001