GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -2,117 +2,117 @@ hlsl.struct.split.assign.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
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0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'i' (in int)
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0:7 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 'i' ( in int)
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0:7 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:? Sequence
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0:9 move second child to first child (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:9 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:9 move second child to first child ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:9 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:9 'a' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:7 Function Definition: main( (temp void)
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child (temp int)
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0:? 'i' (temp int)
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0:? 'i' (layout(location=0 ) in int)
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0:7 move second child to first child ( temp int)
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0:? 'i' ( temp int)
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0:? 'i' (layout( location=0) in int)
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0:7 Sequence
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 move second child to first child ( temp float)
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0:7 f: direct index for structure ( temp float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (layout(location=1 ) in structure{temp float f})
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0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:7 f: direct index for structure ( temp float)
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0:7 direct index (layout( location=1) in structure{ temp float f})
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0:7 'input' (layout( location=1) in 3-element array of structure{ temp float f})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp 4-component vector of float)
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0:7 pos: direct index for structure (temp 4-component vector of float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 pos: direct index for structure ( temp 4-component vector of float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index (in 4-component vector of float FragCoord)
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0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
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0:7 direct index ( in 4-component vector of float FragCoord)
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0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 move second child to first child ( temp float)
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0:7 f: direct index for structure ( temp float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (layout(location=1 ) in structure{temp float f})
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0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:7 f: direct index for structure ( temp float)
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0:7 direct index (layout( location=1) in structure{ temp float f})
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0:7 'input' (layout( location=1) in 3-element array of structure{ temp float f})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp 4-component vector of float)
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0:7 pos: direct index for structure (temp 4-component vector of float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 pos: direct index for structure ( temp 4-component vector of float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index (in 4-component vector of float FragCoord)
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0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
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0:7 direct index ( in 4-component vector of float FragCoord)
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0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 1 (const int)
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 move second child to first child ( temp float)
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0:7 f: direct index for structure ( temp float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (layout(location=1 ) in structure{temp float f})
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0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:7 f: direct index for structure ( temp float)
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0:7 direct index (layout( location=1) in structure{ temp float f})
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0:7 'input' (layout( location=1) in 3-element array of structure{ temp float f})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp 4-component vector of float)
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0:7 pos: direct index for structure (temp 4-component vector of float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 pos: direct index for structure ( temp 4-component vector of float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index (in 4-component vector of float FragCoord)
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0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
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0:7 direct index ( in 4-component vector of float FragCoord)
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0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 2 (const int)
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0:7 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
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0:? 'i' (temp int)
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
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0:? 'i' ( temp int)
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'i' (layout(location=0 ) in int)
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0:? 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'i' (layout( location=0) in int)
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0:? 'input' (layout( location=1) in 3-element array of structure{ temp float f})
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0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
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Linked fragment stage:
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@@ -121,117 +121,117 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
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0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'i' (in int)
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0:7 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 'i' ( in int)
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0:7 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:? Sequence
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0:9 move second child to first child (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:9 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:9 move second child to first child ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:9 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:9 'a' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:7 Function Definition: main( (temp void)
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child (temp int)
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0:? 'i' (temp int)
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0:? 'i' (layout(location=0 ) in int)
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0:7 move second child to first child ( temp int)
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0:? 'i' ( temp int)
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0:? 'i' (layout( location=0) in int)
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0:7 Sequence
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 move second child to first child ( temp float)
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0:7 f: direct index for structure ( temp float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (layout(location=1 ) in structure{temp float f})
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0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:7 f: direct index for structure ( temp float)
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0:7 direct index (layout( location=1) in structure{ temp float f})
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0:7 'input' (layout( location=1) in 3-element array of structure{ temp float f})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp 4-component vector of float)
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0:7 pos: direct index for structure (temp 4-component vector of float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 pos: direct index for structure ( temp 4-component vector of float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index (in 4-component vector of float FragCoord)
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0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
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0:7 direct index ( in 4-component vector of float FragCoord)
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0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 move second child to first child ( temp float)
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0:7 f: direct index for structure ( temp float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (layout(location=1 ) in structure{temp float f})
|
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0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
|
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0:7 f: direct index for structure ( temp float)
|
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0:7 direct index (layout( location=1) in structure{ temp float f})
|
||||
0:7 'input' (layout( location=1) in 3-element array of structure{ temp float f})
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 move second child to first child (temp 4-component vector of float)
|
||||
0:7 pos: direct index for structure (temp 4-component vector of float)
|
||||
0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
|
||||
0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
|
||||
0:7 move second child to first child ( temp 4-component vector of float)
|
||||
0:7 pos: direct index for structure ( temp 4-component vector of float)
|
||||
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
|
||||
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 direct index (in 4-component vector of float FragCoord)
|
||||
0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
|
||||
0:7 direct index ( in 4-component vector of float FragCoord)
|
||||
0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 move second child to first child (temp float)
|
||||
0:7 f: direct index for structure (temp float)
|
||||
0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
|
||||
0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
|
||||
0:7 move second child to first child ( temp float)
|
||||
0:7 f: direct index for structure ( temp float)
|
||||
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
|
||||
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
|
||||
0:7 Constant:
|
||||
0:7 2 (const int)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 f: direct index for structure (temp float)
|
||||
0:7 direct index (layout(location=1 ) in structure{temp float f})
|
||||
0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
|
||||
0:7 f: direct index for structure ( temp float)
|
||||
0:7 direct index (layout( location=1) in structure{ temp float f})
|
||||
0:7 'input' (layout( location=1) in 3-element array of structure{ temp float f})
|
||||
0:7 Constant:
|
||||
0:7 2 (const int)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 move second child to first child (temp 4-component vector of float)
|
||||
0:7 pos: direct index for structure (temp 4-component vector of float)
|
||||
0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
|
||||
0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
|
||||
0:7 move second child to first child ( temp 4-component vector of float)
|
||||
0:7 pos: direct index for structure ( temp 4-component vector of float)
|
||||
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
|
||||
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
|
||||
0:7 Constant:
|
||||
0:7 2 (const int)
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:7 direct index (in 4-component vector of float FragCoord)
|
||||
0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
|
||||
0:7 direct index ( in 4-component vector of float FragCoord)
|
||||
0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
|
||||
0:7 Constant:
|
||||
0:7 2 (const int)
|
||||
0:7 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
|
||||
0:? 'i' (temp int)
|
||||
0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
|
||||
0:7 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
|
||||
0:? 'i' ( temp int)
|
||||
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'i' (layout(location=0 ) in int)
|
||||
0:? 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
|
||||
0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'i' (layout( location=0) in int)
|
||||
0:? 'input' (layout( location=1) in 3-element array of structure{ temp float f})
|
||||
0:? 'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
||||
Reference in New Issue
Block a user