GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -5,88 +5,88 @@ max_vertices = 3
input primitive = triangles
output primitive = triangle_strip
0:? Sequence
0:14 Function Definition: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; (temp void)
0:14 Function Definition: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void)
0:14 Function Parameters:
0:14 'i' (in 3-element array of structure{temp 4-component vector of float pos})
0:14 'ts' (out structure{temp 4-component vector of float pos})
0:14 'i' ( in 3-element array of structure{ temp 4-component vector of float pos})
0:14 'ts' ( out structure{ temp 4-component vector of float pos})
0:? Sequence
0:17 Sequence
0:17 move second child to first child (temp int)
0:17 'x' (temp int)
0:17 move second child to first child ( temp int)
0:17 'x' ( temp int)
0:17 Constant:
0:17 0 (const int)
0:17 Loop with condition tested first
0:17 Loop Condition
0:17 Compare Less Than (temp bool)
0:17 'x' (temp int)
0:17 Compare Less Than ( temp bool)
0:17 'x' ( temp int)
0:17 Constant:
0:17 3 (const int)
0:17 Loop Body
0:? Sequence
0:18 move second child to first child (temp 4-component vector of float)
0:18 pos: direct index for structure (temp 4-component vector of float)
0:18 'o' (temp structure{temp 4-component vector of float pos})
0:18 move second child to first child ( temp 4-component vector of float)
0:18 pos: direct index for structure ( temp 4-component vector of float)
0:18 'o' ( temp structure{ temp 4-component vector of float pos})
0:18 Constant:
0:18 0 (const int)
0:18 pos: direct index for structure (temp 4-component vector of float)
0:18 indirect index (temp structure{temp 4-component vector of float pos})
0:18 'i' (in 3-element array of structure{temp 4-component vector of float pos})
0:18 'x' (temp int)
0:18 pos: direct index for structure ( temp 4-component vector of float)
0:18 indirect index ( temp structure{ temp 4-component vector of float pos})
0:18 'i' ( in 3-element array of structure{ temp 4-component vector of float pos})
0:18 'x' ( temp int)
0:18 Constant:
0:18 0 (const int)
0:19 Sequence
0:19 move second child to first child (temp structure{temp 4-component vector of float pos})
0:19 'ts' (out structure{temp 4-component vector of float pos})
0:19 'o' (temp structure{temp 4-component vector of float pos})
0:19 EmitVertex (temp void)
0:19 move second child to first child ( temp structure{ temp 4-component vector of float pos})
0:19 'ts' ( out structure{ temp 4-component vector of float pos})
0:19 'o' ( temp structure{ temp 4-component vector of float pos})
0:19 EmitVertex ( temp void)
0:17 Loop Terminal Expression
0:17 Pre-Increment (temp int)
0:17 'x' (temp int)
0:14 Function Definition: main( (temp void)
0:17 Pre-Increment ( temp int)
0:17 'x' ( temp int)
0:14 Function Definition: main( ( temp void)
0:14 Function Parameters:
0:? Sequence
0:14 Sequence
0:14 move second child to first child (temp 4-component vector of float)
0:14 pos: direct index for structure (temp 4-component vector of float)
0:14 direct index (temp structure{temp 4-component vector of float pos})
0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos})
0:14 move second child to first child ( temp 4-component vector of float)
0:14 pos: direct index for structure ( temp 4-component vector of float)
0:14 direct index ( temp structure{ temp 4-component vector of float pos})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
0:14 Constant:
0:14 0 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 direct index (in 4-component vector of float Position)
0:? 'i_pos' (in 3-element array of 4-component vector of float Position)
0:14 direct index ( in 4-component vector of float Position)
0:? 'i_pos' ( in 3-element array of 4-component vector of float Position)
0:14 Constant:
0:14 0 (const int)
0:14 move second child to first child (temp 4-component vector of float)
0:14 pos: direct index for structure (temp 4-component vector of float)
0:14 direct index (temp structure{temp 4-component vector of float pos})
0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos})
0:14 move second child to first child ( temp 4-component vector of float)
0:14 pos: direct index for structure ( temp 4-component vector of float)
0:14 direct index ( temp structure{ temp 4-component vector of float pos})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 direct index (in 4-component vector of float Position)
0:? 'i_pos' (in 3-element array of 4-component vector of float Position)
0:14 direct index ( in 4-component vector of float Position)
0:? 'i_pos' ( in 3-element array of 4-component vector of float Position)
0:14 Constant:
0:14 1 (const int)
0:14 move second child to first child (temp 4-component vector of float)
0:14 pos: direct index for structure (temp 4-component vector of float)
0:14 direct index (temp structure{temp 4-component vector of float pos})
0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos})
0:14 move second child to first child ( temp 4-component vector of float)
0:14 pos: direct index for structure ( temp 4-component vector of float)
0:14 direct index ( temp structure{ temp 4-component vector of float pos})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
0:14 Constant:
0:14 2 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 direct index (in 4-component vector of float Position)
0:? 'i_pos' (in 3-element array of 4-component vector of float Position)
0:14 direct index ( in 4-component vector of float Position)
0:? 'i_pos' ( in 3-element array of 4-component vector of float Position)
0:14 Constant:
0:14 2 (const int)
0:14 Function Call: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; (temp void)
0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos})
0:? 'ts' (temp structure{temp 4-component vector of float pos})
0:14 Function Call: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void)
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
0:? 'ts' ( temp structure{ temp 4-component vector of float pos})
0:? Linker Objects
0:? 'i' (layout(location=0 ) in 3-element array of structure{})
0:? 'i' (layout( location=0) in 3-element array of structure{})
Linked geometry stage:
@@ -98,88 +98,88 @@ max_vertices = 3
input primitive = triangles
output primitive = triangle_strip
0:? Sequence
0:14 Function Definition: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; (temp void)
0:14 Function Definition: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void)
0:14 Function Parameters:
0:14 'i' (in 3-element array of structure{temp 4-component vector of float pos})
0:14 'ts' (out structure{temp 4-component vector of float pos})
0:14 'i' ( in 3-element array of structure{ temp 4-component vector of float pos})
0:14 'ts' ( out structure{ temp 4-component vector of float pos})
0:? Sequence
0:17 Sequence
0:17 move second child to first child (temp int)
0:17 'x' (temp int)
0:17 move second child to first child ( temp int)
0:17 'x' ( temp int)
0:17 Constant:
0:17 0 (const int)
0:17 Loop with condition tested first
0:17 Loop Condition
0:17 Compare Less Than (temp bool)
0:17 'x' (temp int)
0:17 Compare Less Than ( temp bool)
0:17 'x' ( temp int)
0:17 Constant:
0:17 3 (const int)
0:17 Loop Body
0:? Sequence
0:18 move second child to first child (temp 4-component vector of float)
0:18 pos: direct index for structure (temp 4-component vector of float)
0:18 'o' (temp structure{temp 4-component vector of float pos})
0:18 move second child to first child ( temp 4-component vector of float)
0:18 pos: direct index for structure ( temp 4-component vector of float)
0:18 'o' ( temp structure{ temp 4-component vector of float pos})
0:18 Constant:
0:18 0 (const int)
0:18 pos: direct index for structure (temp 4-component vector of float)
0:18 indirect index (temp structure{temp 4-component vector of float pos})
0:18 'i' (in 3-element array of structure{temp 4-component vector of float pos})
0:18 'x' (temp int)
0:18 pos: direct index for structure ( temp 4-component vector of float)
0:18 indirect index ( temp structure{ temp 4-component vector of float pos})
0:18 'i' ( in 3-element array of structure{ temp 4-component vector of float pos})
0:18 'x' ( temp int)
0:18 Constant:
0:18 0 (const int)
0:19 Sequence
0:19 move second child to first child (temp structure{temp 4-component vector of float pos})
0:19 'ts' (out structure{temp 4-component vector of float pos})
0:19 'o' (temp structure{temp 4-component vector of float pos})
0:19 EmitVertex (temp void)
0:19 move second child to first child ( temp structure{ temp 4-component vector of float pos})
0:19 'ts' ( out structure{ temp 4-component vector of float pos})
0:19 'o' ( temp structure{ temp 4-component vector of float pos})
0:19 EmitVertex ( temp void)
0:17 Loop Terminal Expression
0:17 Pre-Increment (temp int)
0:17 'x' (temp int)
0:14 Function Definition: main( (temp void)
0:17 Pre-Increment ( temp int)
0:17 'x' ( temp int)
0:14 Function Definition: main( ( temp void)
0:14 Function Parameters:
0:? Sequence
0:14 Sequence
0:14 move second child to first child (temp 4-component vector of float)
0:14 pos: direct index for structure (temp 4-component vector of float)
0:14 direct index (temp structure{temp 4-component vector of float pos})
0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos})
0:14 move second child to first child ( temp 4-component vector of float)
0:14 pos: direct index for structure ( temp 4-component vector of float)
0:14 direct index ( temp structure{ temp 4-component vector of float pos})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
0:14 Constant:
0:14 0 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 direct index (in 4-component vector of float Position)
0:? 'i_pos' (in 3-element array of 4-component vector of float Position)
0:14 direct index ( in 4-component vector of float Position)
0:? 'i_pos' ( in 3-element array of 4-component vector of float Position)
0:14 Constant:
0:14 0 (const int)
0:14 move second child to first child (temp 4-component vector of float)
0:14 pos: direct index for structure (temp 4-component vector of float)
0:14 direct index (temp structure{temp 4-component vector of float pos})
0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos})
0:14 move second child to first child ( temp 4-component vector of float)
0:14 pos: direct index for structure ( temp 4-component vector of float)
0:14 direct index ( temp structure{ temp 4-component vector of float pos})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 direct index (in 4-component vector of float Position)
0:? 'i_pos' (in 3-element array of 4-component vector of float Position)
0:14 direct index ( in 4-component vector of float Position)
0:? 'i_pos' ( in 3-element array of 4-component vector of float Position)
0:14 Constant:
0:14 1 (const int)
0:14 move second child to first child (temp 4-component vector of float)
0:14 pos: direct index for structure (temp 4-component vector of float)
0:14 direct index (temp structure{temp 4-component vector of float pos})
0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos})
0:14 move second child to first child ( temp 4-component vector of float)
0:14 pos: direct index for structure ( temp 4-component vector of float)
0:14 direct index ( temp structure{ temp 4-component vector of float pos})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
0:14 Constant:
0:14 2 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 direct index (in 4-component vector of float Position)
0:? 'i_pos' (in 3-element array of 4-component vector of float Position)
0:14 direct index ( in 4-component vector of float Position)
0:? 'i_pos' ( in 3-element array of 4-component vector of float Position)
0:14 Constant:
0:14 2 (const int)
0:14 Function Call: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; (temp void)
0:? 'i' (temp 3-element array of structure{temp 4-component vector of float pos})
0:? 'ts' (temp structure{temp 4-component vector of float pos})
0:14 Function Call: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void)
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
0:? 'ts' ( temp structure{ temp 4-component vector of float pos})
0:? Linker Objects
0:? 'i' (layout(location=0 ) in 3-element array of structure{})
0:? 'i' (layout( location=0) in 3-element array of structure{})
// Module Version 10000
// Generated by (magic number): 80001