GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -2,158 +2,158 @@ hlsl.templatetypes.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: @PixelShaderFunction( (temp float)
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0:3 Function Definition: @PixelShaderFunction( ( temp float)
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0:3 Function Parameters:
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0:? Sequence
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0:4 Sequence
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0:4 move second child to first child (temp 4-component vector of float)
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0:4 'r00' (temp 4-component vector of float)
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0:4 move second child to first child ( temp 4-component vector of float)
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0:4 'r00' ( temp 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:5 Sequence
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0:5 move second child to first child (temp 4-component vector of float)
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0:5 'r01' (temp 4-component vector of float)
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0:5 move second child to first child ( temp 4-component vector of float)
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0:5 'r01' ( temp 4-component vector of float)
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0:? Constant:
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:? 5.000000
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0:7 Sequence
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0:7 move second child to first child (temp 1-component vector of bool)
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0:7 'r12' (temp 1-component vector of bool)
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0:7 move second child to first child ( temp 1-component vector of bool)
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0:7 'r12' ( temp 1-component vector of bool)
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0:7 Constant:
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0:7 false (const bool)
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0:8 Sequence
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0:8 move second child to first child (temp 1-component vector of int)
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0:8 'r13' (temp 1-component vector of int)
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0:8 move second child to first child ( temp 1-component vector of int)
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0:8 'r13' ( temp 1-component vector of int)
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0:8 Constant:
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0:8 1 (const int)
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0:9 Sequence
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0:9 move second child to first child (temp 1-component vector of float)
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0:9 'r14' (temp 1-component vector of float)
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0:9 move second child to first child ( temp 1-component vector of float)
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0:9 'r14' ( temp 1-component vector of float)
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0:9 Constant:
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0:9 1.000000
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0:10 Sequence
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0:10 move second child to first child (temp 1-component vector of double)
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0:10 'r15' (temp 1-component vector of double)
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0:10 move second child to first child ( temp 1-component vector of double)
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0:10 'r15' ( temp 1-component vector of double)
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0:10 Constant:
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0:10 1.000000
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0:11 Sequence
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0:11 move second child to first child (temp 1-component vector of uint)
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0:11 'r16' (temp 1-component vector of uint)
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0:11 move second child to first child ( temp 1-component vector of uint)
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0:11 'r16' ( temp 1-component vector of uint)
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0:11 Constant:
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0:11 1 (const uint)
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0:13 Sequence
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0:13 move second child to first child (temp 2-component vector of bool)
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0:13 'r20' (temp 2-component vector of bool)
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0:13 move second child to first child ( temp 2-component vector of bool)
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0:13 'r20' ( temp 2-component vector of bool)
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0:? Constant:
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0:? false (const bool)
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0:? true (const bool)
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0:14 Sequence
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0:14 move second child to first child (temp 2-component vector of int)
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0:14 'r21' (temp 2-component vector of int)
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0:14 move second child to first child ( temp 2-component vector of int)
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0:14 'r21' ( temp 2-component vector of int)
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0:? Constant:
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0:? 1 (const int)
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0:? 2 (const int)
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0:15 Sequence
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0:15 move second child to first child (temp 2-component vector of float)
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0:15 'r22' (temp 2-component vector of float)
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0:15 move second child to first child ( temp 2-component vector of float)
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0:15 'r22' ( temp 2-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:16 Sequence
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0:16 move second child to first child (temp 2-component vector of double)
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0:16 'r23' (temp 2-component vector of double)
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0:16 move second child to first child ( temp 2-component vector of double)
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0:16 'r23' ( temp 2-component vector of double)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:17 Sequence
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0:17 move second child to first child (temp 2-component vector of uint)
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0:17 'r24' (temp 2-component vector of uint)
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0:17 move second child to first child ( temp 2-component vector of uint)
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0:17 'r24' ( temp 2-component vector of uint)
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0:? Constant:
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0:? 1 (const uint)
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0:? 2 (const uint)
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0:19 Sequence
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0:19 move second child to first child (temp 3-component vector of bool)
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0:19 'r30' (temp 3-component vector of bool)
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0:19 move second child to first child ( temp 3-component vector of bool)
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0:19 'r30' ( temp 3-component vector of bool)
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0:? Constant:
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0:? false (const bool)
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0:? true (const bool)
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0:? true (const bool)
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0:20 Sequence
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0:20 move second child to first child (temp 3-component vector of int)
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0:20 'r31' (temp 3-component vector of int)
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0:20 move second child to first child ( temp 3-component vector of int)
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0:20 'r31' ( temp 3-component vector of int)
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0:? Constant:
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0:? 1 (const int)
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0:? 2 (const int)
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0:? 3 (const int)
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0:21 Sequence
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0:21 move second child to first child (temp 3-component vector of float)
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0:21 'r32' (temp 3-component vector of float)
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0:21 move second child to first child ( temp 3-component vector of float)
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0:21 'r32' ( temp 3-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:22 Sequence
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0:22 move second child to first child (temp 3-component vector of double)
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0:22 'r33' (temp 3-component vector of double)
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0:22 move second child to first child ( temp 3-component vector of double)
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0:22 'r33' ( temp 3-component vector of double)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:23 Sequence
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0:23 move second child to first child (temp 3-component vector of uint)
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0:23 'r34' (temp 3-component vector of uint)
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0:23 move second child to first child ( temp 3-component vector of uint)
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0:23 'r34' ( temp 3-component vector of uint)
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0:? Constant:
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0:? 1 (const uint)
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0:? 2 (const uint)
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0:? 3 (const uint)
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0:25 Sequence
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0:25 move second child to first child (temp 4-component vector of bool)
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0:25 'r40' (temp 4-component vector of bool)
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0:25 move second child to first child ( temp 4-component vector of bool)
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0:25 'r40' ( temp 4-component vector of bool)
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0:? Constant:
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0:? false (const bool)
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0:? true (const bool)
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0:? true (const bool)
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0:? false (const bool)
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0:26 Sequence
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0:26 move second child to first child (temp 4-component vector of int)
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0:26 'r41' (temp 4-component vector of int)
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0:26 move second child to first child ( temp 4-component vector of int)
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0:26 'r41' ( temp 4-component vector of int)
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0:? Constant:
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0:? 1 (const int)
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0:? 2 (const int)
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0:? 3 (const int)
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0:? 4 (const int)
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0:27 Sequence
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0:27 move second child to first child (temp 4-component vector of float)
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0:27 'r42' (temp 4-component vector of float)
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'r42' ( temp 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:28 Sequence
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0:28 move second child to first child (temp 4-component vector of double)
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0:28 'r43' (temp 4-component vector of double)
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0:28 move second child to first child ( temp 4-component vector of double)
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0:28 'r43' ( temp 4-component vector of double)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:29 Sequence
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0:29 move second child to first child (temp 4-component vector of uint)
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0:29 'r44' (temp 4-component vector of uint)
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0:29 move second child to first child ( temp 4-component vector of uint)
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0:29 'r44' ( temp 4-component vector of uint)
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0:? Constant:
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0:? 1 (const uint)
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0:? 2 (const uint)
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0:? 3 (const uint)
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0:? 4 (const uint)
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0:31 Sequence
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0:31 move second child to first child (temp 4X4 matrix of float)
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0:31 'r50' (temp 4X4 matrix of float)
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0:31 move second child to first child ( temp 4X4 matrix of float)
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0:31 'r50' ( temp 4X4 matrix of float)
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0:? Constant:
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0:? 0.000000
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0:? 1.000000
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@@ -172,8 +172,8 @@ gl_FragCoord origin is upper left
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0:? 14.000000
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0:? 15.000000
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0:32 Sequence
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0:32 move second child to first child (temp 4X4 matrix of float)
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0:32 'r51' (temp 4X4 matrix of float)
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0:32 move second child to first child ( temp 4X4 matrix of float)
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0:32 'r51' ( temp 4X4 matrix of float)
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0:? Constant:
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0:? 0.000000
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0:? 1.000000
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@@ -192,8 +192,8 @@ gl_FragCoord origin is upper left
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0:? 14.000000
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0:? 15.000000
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0:35 Sequence
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0:35 move second child to first child (temp 2X3 matrix of float)
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0:35 'r61' (temp 2X3 matrix of float)
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0:35 move second child to first child ( temp 2X3 matrix of float)
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0:35 'r61' ( temp 2X3 matrix of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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@@ -202,8 +202,8 @@ gl_FragCoord origin is upper left
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0:? 5.000000
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0:? 6.000000
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0:36 Sequence
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0:36 move second child to first child (temp 3X2 matrix of float)
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0:36 'r62' (temp 3X2 matrix of float)
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0:36 move second child to first child ( temp 3X2 matrix of float)
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0:36 'r62' ( temp 3X2 matrix of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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@@ -212,8 +212,8 @@ gl_FragCoord origin is upper left
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0:? 5.000000
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0:? 6.000000
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0:39 Sequence
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0:39 move second child to first child (temp 4X2 matrix of float)
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0:39 'r65' (temp 4X2 matrix of float)
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0:39 move second child to first child ( temp 4X2 matrix of float)
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0:39 'r65' ( temp 4X2 matrix of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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@@ -224,8 +224,8 @@ gl_FragCoord origin is upper left
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0:? 7.000000
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0:? 8.000000
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0:40 Sequence
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0:40 move second child to first child (temp 4X3 matrix of float)
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0:40 'r66' (temp 4X3 matrix of float)
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0:40 move second child to first child ( temp 4X3 matrix of float)
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0:40 'r66' ( temp 4X3 matrix of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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@@ -242,14 +242,14 @@ gl_FragCoord origin is upper left
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0:45 Branch: Return with expression
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0:45 Constant:
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0:45 0.000000
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0:3 Function Definition: PixelShaderFunction( (temp void)
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0:3 Function Definition: PixelShaderFunction( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:3 move second child to first child (temp float)
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0:? '@entryPointOutput' (layout(location=0 ) out float)
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0:3 Function Call: @PixelShaderFunction( (temp float)
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0:3 move second child to first child ( temp float)
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0:? '@entryPointOutput' (layout( location=0) out float)
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0:3 Function Call: @PixelShaderFunction( ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out float)
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0:? '@entryPointOutput' (layout( location=0) out float)
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Linked fragment stage:
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@@ -258,158 +258,158 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: @PixelShaderFunction( (temp float)
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0:3 Function Definition: @PixelShaderFunction( ( temp float)
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0:3 Function Parameters:
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0:? Sequence
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0:4 Sequence
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0:4 move second child to first child (temp 4-component vector of float)
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0:4 'r00' (temp 4-component vector of float)
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0:4 move second child to first child ( temp 4-component vector of float)
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0:4 'r00' ( temp 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:5 Sequence
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0:5 move second child to first child (temp 4-component vector of float)
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0:5 'r01' (temp 4-component vector of float)
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0:5 move second child to first child ( temp 4-component vector of float)
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0:5 'r01' ( temp 4-component vector of float)
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0:? Constant:
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:? 5.000000
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0:7 Sequence
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0:7 move second child to first child (temp 1-component vector of bool)
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0:7 'r12' (temp 1-component vector of bool)
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0:7 move second child to first child ( temp 1-component vector of bool)
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0:7 'r12' ( temp 1-component vector of bool)
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0:7 Constant:
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0:7 false (const bool)
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0:8 Sequence
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0:8 move second child to first child (temp 1-component vector of int)
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0:8 'r13' (temp 1-component vector of int)
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0:8 move second child to first child ( temp 1-component vector of int)
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0:8 'r13' ( temp 1-component vector of int)
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0:8 Constant:
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0:8 1 (const int)
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0:9 Sequence
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0:9 move second child to first child (temp 1-component vector of float)
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0:9 'r14' (temp 1-component vector of float)
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0:9 move second child to first child ( temp 1-component vector of float)
|
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0:9 'r14' ( temp 1-component vector of float)
|
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0:9 Constant:
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0:9 1.000000
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0:10 Sequence
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||||
0:10 move second child to first child (temp 1-component vector of double)
|
||||
0:10 'r15' (temp 1-component vector of double)
|
||||
0:10 move second child to first child ( temp 1-component vector of double)
|
||||
0:10 'r15' ( temp 1-component vector of double)
|
||||
0:10 Constant:
|
||||
0:10 1.000000
|
||||
0:11 Sequence
|
||||
0:11 move second child to first child (temp 1-component vector of uint)
|
||||
0:11 'r16' (temp 1-component vector of uint)
|
||||
0:11 move second child to first child ( temp 1-component vector of uint)
|
||||
0:11 'r16' ( temp 1-component vector of uint)
|
||||
0:11 Constant:
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0:11 1 (const uint)
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||||
0:13 Sequence
|
||||
0:13 move second child to first child (temp 2-component vector of bool)
|
||||
0:13 'r20' (temp 2-component vector of bool)
|
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0:13 move second child to first child ( temp 2-component vector of bool)
|
||||
0:13 'r20' ( temp 2-component vector of bool)
|
||||
0:? Constant:
|
||||
0:? false (const bool)
|
||||
0:? true (const bool)
|
||||
0:14 Sequence
|
||||
0:14 move second child to first child (temp 2-component vector of int)
|
||||
0:14 'r21' (temp 2-component vector of int)
|
||||
0:14 move second child to first child ( temp 2-component vector of int)
|
||||
0:14 'r21' ( temp 2-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 2 (const int)
|
||||
0:15 Sequence
|
||||
0:15 move second child to first child (temp 2-component vector of float)
|
||||
0:15 'r22' (temp 2-component vector of float)
|
||||
0:15 move second child to first child ( temp 2-component vector of float)
|
||||
0:15 'r22' ( temp 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child (temp 2-component vector of double)
|
||||
0:16 'r23' (temp 2-component vector of double)
|
||||
0:16 move second child to first child ( temp 2-component vector of double)
|
||||
0:16 'r23' ( temp 2-component vector of double)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:17 Sequence
|
||||
0:17 move second child to first child (temp 2-component vector of uint)
|
||||
0:17 'r24' (temp 2-component vector of uint)
|
||||
0:17 move second child to first child ( temp 2-component vector of uint)
|
||||
0:17 'r24' ( temp 2-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 1 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:19 Sequence
|
||||
0:19 move second child to first child (temp 3-component vector of bool)
|
||||
0:19 'r30' (temp 3-component vector of bool)
|
||||
0:19 move second child to first child ( temp 3-component vector of bool)
|
||||
0:19 'r30' ( temp 3-component vector of bool)
|
||||
0:? Constant:
|
||||
0:? false (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:20 Sequence
|
||||
0:20 move second child to first child (temp 3-component vector of int)
|
||||
0:20 'r31' (temp 3-component vector of int)
|
||||
0:20 move second child to first child ( temp 3-component vector of int)
|
||||
0:20 'r31' ( temp 3-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:21 Sequence
|
||||
0:21 move second child to first child (temp 3-component vector of float)
|
||||
0:21 'r32' (temp 3-component vector of float)
|
||||
0:21 move second child to first child ( temp 3-component vector of float)
|
||||
0:21 'r32' ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:22 Sequence
|
||||
0:22 move second child to first child (temp 3-component vector of double)
|
||||
0:22 'r33' (temp 3-component vector of double)
|
||||
0:22 move second child to first child ( temp 3-component vector of double)
|
||||
0:22 'r33' ( temp 3-component vector of double)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:23 Sequence
|
||||
0:23 move second child to first child (temp 3-component vector of uint)
|
||||
0:23 'r34' (temp 3-component vector of uint)
|
||||
0:23 move second child to first child ( temp 3-component vector of uint)
|
||||
0:23 'r34' ( temp 3-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 1 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:25 Sequence
|
||||
0:25 move second child to first child (temp 4-component vector of bool)
|
||||
0:25 'r40' (temp 4-component vector of bool)
|
||||
0:25 move second child to first child ( temp 4-component vector of bool)
|
||||
0:25 'r40' ( temp 4-component vector of bool)
|
||||
0:? Constant:
|
||||
0:? false (const bool)
|
||||
0:? true (const bool)
|
||||
0:? true (const bool)
|
||||
0:? false (const bool)
|
||||
0:26 Sequence
|
||||
0:26 move second child to first child (temp 4-component vector of int)
|
||||
0:26 'r41' (temp 4-component vector of int)
|
||||
0:26 move second child to first child ( temp 4-component vector of int)
|
||||
0:26 'r41' ( temp 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 2 (const int)
|
||||
0:? 3 (const int)
|
||||
0:? 4 (const int)
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child (temp 4-component vector of float)
|
||||
0:27 'r42' (temp 4-component vector of float)
|
||||
0:27 move second child to first child ( temp 4-component vector of float)
|
||||
0:27 'r42' ( temp 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child (temp 4-component vector of double)
|
||||
0:28 'r43' (temp 4-component vector of double)
|
||||
0:28 move second child to first child ( temp 4-component vector of double)
|
||||
0:28 'r43' ( temp 4-component vector of double)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child (temp 4-component vector of uint)
|
||||
0:29 'r44' (temp 4-component vector of uint)
|
||||
0:29 move second child to first child ( temp 4-component vector of uint)
|
||||
0:29 'r44' ( temp 4-component vector of uint)
|
||||
0:? Constant:
|
||||
0:? 1 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3 (const uint)
|
||||
0:? 4 (const uint)
|
||||
0:31 Sequence
|
||||
0:31 move second child to first child (temp 4X4 matrix of float)
|
||||
0:31 'r50' (temp 4X4 matrix of float)
|
||||
0:31 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:31 'r50' ( temp 4X4 matrix of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
@@ -428,8 +428,8 @@ gl_FragCoord origin is upper left
|
||||
0:? 14.000000
|
||||
0:? 15.000000
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child (temp 4X4 matrix of float)
|
||||
0:32 'r51' (temp 4X4 matrix of float)
|
||||
0:32 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:32 'r51' ( temp 4X4 matrix of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 1.000000
|
||||
@@ -448,8 +448,8 @@ gl_FragCoord origin is upper left
|
||||
0:? 14.000000
|
||||
0:? 15.000000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child (temp 2X3 matrix of float)
|
||||
0:35 'r61' (temp 2X3 matrix of float)
|
||||
0:35 move second child to first child ( temp 2X3 matrix of float)
|
||||
0:35 'r61' ( temp 2X3 matrix of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
@@ -458,8 +458,8 @@ gl_FragCoord origin is upper left
|
||||
0:? 5.000000
|
||||
0:? 6.000000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child (temp 3X2 matrix of float)
|
||||
0:36 'r62' (temp 3X2 matrix of float)
|
||||
0:36 move second child to first child ( temp 3X2 matrix of float)
|
||||
0:36 'r62' ( temp 3X2 matrix of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
@@ -468,8 +468,8 @@ gl_FragCoord origin is upper left
|
||||
0:? 5.000000
|
||||
0:? 6.000000
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child (temp 4X2 matrix of float)
|
||||
0:39 'r65' (temp 4X2 matrix of float)
|
||||
0:39 move second child to first child ( temp 4X2 matrix of float)
|
||||
0:39 'r65' ( temp 4X2 matrix of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
@@ -480,8 +480,8 @@ gl_FragCoord origin is upper left
|
||||
0:? 7.000000
|
||||
0:? 8.000000
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child (temp 4X3 matrix of float)
|
||||
0:40 'r66' (temp 4X3 matrix of float)
|
||||
0:40 move second child to first child ( temp 4X3 matrix of float)
|
||||
0:40 'r66' ( temp 4X3 matrix of float)
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
@@ -498,14 +498,14 @@ gl_FragCoord origin is upper left
|
||||
0:45 Branch: Return with expression
|
||||
0:45 Constant:
|
||||
0:45 0.000000
|
||||
0:3 Function Definition: PixelShaderFunction( (temp void)
|
||||
0:3 Function Definition: PixelShaderFunction( ( temp void)
|
||||
0:3 Function Parameters:
|
||||
0:? Sequence
|
||||
0:3 move second child to first child (temp float)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out float)
|
||||
0:3 Function Call: @PixelShaderFunction( (temp float)
|
||||
0:3 move second child to first child ( temp float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out float)
|
||||
0:3 Function Call: @PixelShaderFunction( ( temp float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
||||
Reference in New Issue
Block a user