GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -2,35 +2,35 @@ hlsl.type.half.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: @main( (temp 4-component vector of float)
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0:3 Function Definition: @main( ( temp 4-component vector of float)
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0:3 Function Parameters:
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0:? Sequence
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0:4 Sequence
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0:4 move second child to first child (temp mediump float)
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0:4 'h0' (temp mediump float)
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0:4 move second child to first child ( temp mediump float)
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0:4 'h0' ( temp mediump float)
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0:4 Constant:
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0:4 0.000000
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0:5 Sequence
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0:5 move second child to first child (temp mediump 1-component vector of float)
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0:5 'h1' (temp mediump 1-component vector of float)
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0:5 move second child to first child ( temp mediump 1-component vector of float)
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0:5 'h1' ( temp mediump 1-component vector of float)
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0:5 Constant:
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0:5 1.000000
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0:6 Sequence
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0:6 move second child to first child (temp mediump 2-component vector of float)
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0:6 'h2' (temp mediump 2-component vector of float)
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0:6 move second child to first child ( temp mediump 2-component vector of float)
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0:6 'h2' ( temp mediump 2-component vector of float)
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0:6 Constant:
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0:6 2.000000
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0:6 2.000000
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0:7 Sequence
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0:7 move second child to first child (temp mediump 3-component vector of float)
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0:7 'h3' (temp mediump 3-component vector of float)
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0:7 move second child to first child ( temp mediump 3-component vector of float)
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0:7 'h3' ( temp mediump 3-component vector of float)
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0:7 Constant:
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0:7 3.000000
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0:7 3.000000
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0:7 3.000000
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0:8 Sequence
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0:8 move second child to first child (temp mediump 4-component vector of float)
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0:8 'h4' (temp mediump 4-component vector of float)
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0:8 move second child to first child ( temp mediump 4-component vector of float)
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0:8 'h4' ( temp mediump 4-component vector of float)
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0:8 Constant:
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0:8 4.000000
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0:8 4.000000
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@@ -42,14 +42,14 @@ gl_FragCoord origin is upper left
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:3 Function Definition: main( (temp void)
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0:3 Function Definition: main( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:3 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:3 Function Call: @main( (temp 4-component vector of float)
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0:3 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:3 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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@@ -58,35 +58,35 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: @main( (temp 4-component vector of float)
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0:3 Function Definition: @main( ( temp 4-component vector of float)
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0:3 Function Parameters:
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0:? Sequence
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0:4 Sequence
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0:4 move second child to first child (temp mediump float)
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0:4 'h0' (temp mediump float)
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0:4 move second child to first child ( temp mediump float)
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0:4 'h0' ( temp mediump float)
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0:4 Constant:
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0:4 0.000000
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0:5 Sequence
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0:5 move second child to first child (temp mediump 1-component vector of float)
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0:5 'h1' (temp mediump 1-component vector of float)
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0:5 move second child to first child ( temp mediump 1-component vector of float)
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0:5 'h1' ( temp mediump 1-component vector of float)
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0:5 Constant:
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0:5 1.000000
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0:6 Sequence
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0:6 move second child to first child (temp mediump 2-component vector of float)
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0:6 'h2' (temp mediump 2-component vector of float)
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0:6 move second child to first child ( temp mediump 2-component vector of float)
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0:6 'h2' ( temp mediump 2-component vector of float)
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0:6 Constant:
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0:6 2.000000
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0:6 2.000000
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0:7 Sequence
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0:7 move second child to first child (temp mediump 3-component vector of float)
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0:7 'h3' (temp mediump 3-component vector of float)
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0:7 move second child to first child ( temp mediump 3-component vector of float)
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0:7 'h3' ( temp mediump 3-component vector of float)
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0:7 Constant:
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0:7 3.000000
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0:7 3.000000
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0:7 3.000000
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0:8 Sequence
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0:8 move second child to first child (temp mediump 4-component vector of float)
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0:8 'h4' (temp mediump 4-component vector of float)
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0:8 move second child to first child ( temp mediump 4-component vector of float)
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0:8 'h4' ( temp mediump 4-component vector of float)
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0:8 Constant:
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0:8 4.000000
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0:8 4.000000
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@@ -98,14 +98,14 @@ gl_FragCoord origin is upper left
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:3 Function Definition: main( (temp void)
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0:3 Function Definition: main( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:3 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:3 Function Call: @main( (temp 4-component vector of float)
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0:3 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:3 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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