GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -2,35 +2,35 @@ hlsl.type.half.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: @main( (temp 4-component vector of float)
0:3 Function Definition: @main( ( temp 4-component vector of float)
0:3 Function Parameters:
0:? Sequence
0:4 Sequence
0:4 move second child to first child (temp mediump float)
0:4 'h0' (temp mediump float)
0:4 move second child to first child ( temp mediump float)
0:4 'h0' ( temp mediump float)
0:4 Constant:
0:4 0.000000
0:5 Sequence
0:5 move second child to first child (temp mediump 1-component vector of float)
0:5 'h1' (temp mediump 1-component vector of float)
0:5 move second child to first child ( temp mediump 1-component vector of float)
0:5 'h1' ( temp mediump 1-component vector of float)
0:5 Constant:
0:5 1.000000
0:6 Sequence
0:6 move second child to first child (temp mediump 2-component vector of float)
0:6 'h2' (temp mediump 2-component vector of float)
0:6 move second child to first child ( temp mediump 2-component vector of float)
0:6 'h2' ( temp mediump 2-component vector of float)
0:6 Constant:
0:6 2.000000
0:6 2.000000
0:7 Sequence
0:7 move second child to first child (temp mediump 3-component vector of float)
0:7 'h3' (temp mediump 3-component vector of float)
0:7 move second child to first child ( temp mediump 3-component vector of float)
0:7 'h3' ( temp mediump 3-component vector of float)
0:7 Constant:
0:7 3.000000
0:7 3.000000
0:7 3.000000
0:8 Sequence
0:8 move second child to first child (temp mediump 4-component vector of float)
0:8 'h4' (temp mediump 4-component vector of float)
0:8 move second child to first child ( temp mediump 4-component vector of float)
0:8 'h4' ( temp mediump 4-component vector of float)
0:8 Constant:
0:8 4.000000
0:8 4.000000
@@ -42,14 +42,14 @@ gl_FragCoord origin is upper left
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:3 Function Definition: main( (temp void)
0:3 Function Definition: main( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:3 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:3 Function Call: @main( (temp 4-component vector of float)
0:3 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:3 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@@ -58,35 +58,35 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: @main( (temp 4-component vector of float)
0:3 Function Definition: @main( ( temp 4-component vector of float)
0:3 Function Parameters:
0:? Sequence
0:4 Sequence
0:4 move second child to first child (temp mediump float)
0:4 'h0' (temp mediump float)
0:4 move second child to first child ( temp mediump float)
0:4 'h0' ( temp mediump float)
0:4 Constant:
0:4 0.000000
0:5 Sequence
0:5 move second child to first child (temp mediump 1-component vector of float)
0:5 'h1' (temp mediump 1-component vector of float)
0:5 move second child to first child ( temp mediump 1-component vector of float)
0:5 'h1' ( temp mediump 1-component vector of float)
0:5 Constant:
0:5 1.000000
0:6 Sequence
0:6 move second child to first child (temp mediump 2-component vector of float)
0:6 'h2' (temp mediump 2-component vector of float)
0:6 move second child to first child ( temp mediump 2-component vector of float)
0:6 'h2' ( temp mediump 2-component vector of float)
0:6 Constant:
0:6 2.000000
0:6 2.000000
0:7 Sequence
0:7 move second child to first child (temp mediump 3-component vector of float)
0:7 'h3' (temp mediump 3-component vector of float)
0:7 move second child to first child ( temp mediump 3-component vector of float)
0:7 'h3' ( temp mediump 3-component vector of float)
0:7 Constant:
0:7 3.000000
0:7 3.000000
0:7 3.000000
0:8 Sequence
0:8 move second child to first child (temp mediump 4-component vector of float)
0:8 'h4' (temp mediump 4-component vector of float)
0:8 move second child to first child ( temp mediump 4-component vector of float)
0:8 'h4' ( temp mediump 4-component vector of float)
0:8 Constant:
0:8 4.000000
0:8 4.000000
@@ -98,14 +98,14 @@ gl_FragCoord origin is upper left
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:3 Function Definition: main( (temp void)
0:3 Function Definition: main( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:3 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:3 Function Call: @main( (temp 4-component vector of float)
0:3 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:3 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001