GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -1,15 +1,15 @@
hlsl.typeGraphCopy.vert
Shader version: 450
0:? Sequence
0:22 Function Definition: @main( (temp float)
0:22 Function Definition: @main( ( temp float)
0:22 Function Parameters:
0:? Sequence
0:23 Branch: Return with expression
0:23 b: direct index for structure (temp float)
0:23 s2: direct index for structure (temp structure{temp int a, temp float b})
0:23 t3: direct index for structure (temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2})
0:23 foo: direct index for structure (layout(offset=0 ) uniform structure{temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t1, temp structure{temp int a, temp float b} t2, temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t3})
0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t1, temp structure{temp int a, temp float b} t2, temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t3} foo})
0:23 b: direct index for structure ( temp float)
0:23 s2: direct index for structure ( temp structure{ temp int a, temp float b})
0:23 t3: direct index for structure ( temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2})
0:23 foo: direct index for structure (layout( offset=0) uniform structure{ temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t1, temp structure{ temp int a, temp float b} t2, temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t3})
0:23 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform structure{ temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t1, temp structure{ temp int a, temp float b} t2, temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t3} foo})
0:23 Constant:
0:23 0 (const uint)
0:23 Constant:
@@ -18,15 +18,15 @@ Shader version: 450
0:23 1 (const int)
0:23 Constant:
0:23 1 (const int)
0:22 Function Definition: main( (temp void)
0:22 Function Definition: main( ( temp void)
0:22 Function Parameters:
0:? Sequence
0:22 move second child to first child (temp float)
0:? '@entryPointOutput' (layout(location=0 ) out float)
0:22 Function Call: @main( (temp float)
0:22 move second child to first child ( temp float)
0:? '@entryPointOutput' (layout( location=0) out float)
0:22 Function Call: @main( ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t1, temp structure{temp int a, temp float b} t2, temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t3} foo})
0:? '@entryPointOutput' (layout( location=0) out float)
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform structure{ temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t1, temp structure{ temp int a, temp float b} t2, temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t3} foo})
Linked vertex stage:
@@ -34,15 +34,15 @@ Linked vertex stage:
Shader version: 450
0:? Sequence
0:22 Function Definition: @main( (temp float)
0:22 Function Definition: @main( ( temp float)
0:22 Function Parameters:
0:? Sequence
0:23 Branch: Return with expression
0:23 b: direct index for structure (temp float)
0:23 s2: direct index for structure (temp structure{temp int a, temp float b})
0:23 t3: direct index for structure (temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2})
0:23 foo: direct index for structure (layout(offset=0 ) uniform structure{temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t1, temp structure{temp int a, temp float b} t2, temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t3})
0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t1, temp structure{temp int a, temp float b} t2, temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t3} foo})
0:23 b: direct index for structure ( temp float)
0:23 s2: direct index for structure ( temp structure{ temp int a, temp float b})
0:23 t3: direct index for structure ( temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2})
0:23 foo: direct index for structure (layout( offset=0) uniform structure{ temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t1, temp structure{ temp int a, temp float b} t2, temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t3})
0:23 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform structure{ temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t1, temp structure{ temp int a, temp float b} t2, temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t3} foo})
0:23 Constant:
0:23 0 (const uint)
0:23 Constant:
@@ -51,15 +51,15 @@ Shader version: 450
0:23 1 (const int)
0:23 Constant:
0:23 1 (const int)
0:22 Function Definition: main( (temp void)
0:22 Function Definition: main( ( temp void)
0:22 Function Parameters:
0:? Sequence
0:22 move second child to first child (temp float)
0:? '@entryPointOutput' (layout(location=0 ) out float)
0:22 Function Call: @main( (temp float)
0:22 move second child to first child ( temp float)
0:? '@entryPointOutput' (layout( location=0) out float)
0:22 Function Call: @main( ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t1, temp structure{temp int a, temp float b} t2, temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t3} foo})
0:? '@entryPointOutput' (layout( location=0) out float)
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform structure{ temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t1, temp structure{ temp int a, temp float b} t2, temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t3} foo})
// Module Version 10000
// Generated by (magic number): 80001