GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -1,31 +1,31 @@
length.frag
Shader version: 120
0:? Sequence
0:11 Function Definition: main( (global void)
0:11 Function Definition: main( ( global void)
0:11 Function Parameters:
0:? Sequence
0:15 Sequence
0:15 move second child to first child (temp 2-component vector of float)
0:15 't' (temp 2-component vector of float)
0:15 add (temp 2-component vector of float)
0:15 direct index (smooth temp 2-component vector of float)
0:15 'v' (smooth in 2-element array of 2-component vector of float)
0:15 move second child to first child ( temp 2-component vector of float)
0:15 't' ( temp 2-component vector of float)
0:15 add ( temp 2-component vector of float)
0:15 direct index ( smooth temp 2-component vector of float)
0:15 'v' ( smooth in 2-element array of 2-component vector of float)
0:15 Constant:
0:15 0 (const int)
0:15 direct index (smooth temp 2-component vector of float)
0:15 'v' (smooth in 2-element array of 2-component vector of float)
0:15 direct index ( smooth temp 2-component vector of float)
0:15 'v' ( smooth in 2-element array of 2-component vector of float)
0:15 Constant:
0:15 1 (const int)
0:17 move second child to first child (temp 4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:17 move second child to first child ( temp 4-component vector of float)
0:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:17 Constant:
0:17 30.000000
0:17 30.000000
0:17 30.000000
0:17 30.000000
0:? Linker Objects
0:? 'u' (uniform 3-element array of 4-component vector of float)
0:? 'v' (smooth in 2-element array of 2-component vector of float)
0:? 'u' ( uniform 3-element array of 4-component vector of float)
0:? 'v' ( smooth in 2-element array of 2-component vector of float)
Linked fragment stage:
@@ -33,29 +33,29 @@ Linked fragment stage:
Shader version: 120
0:? Sequence
0:11 Function Definition: main( (global void)
0:11 Function Definition: main( ( global void)
0:11 Function Parameters:
0:? Sequence
0:15 Sequence
0:15 move second child to first child (temp 2-component vector of float)
0:15 't' (temp 2-component vector of float)
0:15 add (temp 2-component vector of float)
0:15 direct index (smooth temp 2-component vector of float)
0:15 'v' (smooth in 2-element array of 2-component vector of float)
0:15 move second child to first child ( temp 2-component vector of float)
0:15 't' ( temp 2-component vector of float)
0:15 add ( temp 2-component vector of float)
0:15 direct index ( smooth temp 2-component vector of float)
0:15 'v' ( smooth in 2-element array of 2-component vector of float)
0:15 Constant:
0:15 0 (const int)
0:15 direct index (smooth temp 2-component vector of float)
0:15 'v' (smooth in 2-element array of 2-component vector of float)
0:15 direct index ( smooth temp 2-component vector of float)
0:15 'v' ( smooth in 2-element array of 2-component vector of float)
0:15 Constant:
0:15 1 (const int)
0:17 move second child to first child (temp 4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:17 move second child to first child ( temp 4-component vector of float)
0:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:17 Constant:
0:17 30.000000
0:17 30.000000
0:17 30.000000
0:17 30.000000
0:? Linker Objects
0:? 'u' (uniform 3-element array of 4-component vector of float)
0:? 'v' (smooth in 2-element array of 2-component vector of float)
0:? 'u' ( uniform 3-element array of 4-component vector of float)
0:? 'v' ( smooth in 2-element array of 2-component vector of float)