GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -1,31 +1,31 @@
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length.frag
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Shader version: 120
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0:? Sequence
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0:11 Function Definition: main( (global void)
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0:11 Function Definition: main( ( global void)
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0:11 Function Parameters:
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0:? Sequence
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0:15 Sequence
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0:15 move second child to first child (temp 2-component vector of float)
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0:15 't' (temp 2-component vector of float)
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0:15 add (temp 2-component vector of float)
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0:15 direct index (smooth temp 2-component vector of float)
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0:15 'v' (smooth in 2-element array of 2-component vector of float)
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0:15 move second child to first child ( temp 2-component vector of float)
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0:15 't' ( temp 2-component vector of float)
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0:15 add ( temp 2-component vector of float)
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0:15 direct index ( smooth temp 2-component vector of float)
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0:15 'v' ( smooth in 2-element array of 2-component vector of float)
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0:15 Constant:
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0:15 0 (const int)
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0:15 direct index (smooth temp 2-component vector of float)
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0:15 'v' (smooth in 2-element array of 2-component vector of float)
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0:15 direct index ( smooth temp 2-component vector of float)
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0:15 'v' ( smooth in 2-element array of 2-component vector of float)
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0:15 Constant:
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0:15 1 (const int)
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0:17 move second child to first child (temp 4-component vector of float)
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0:17 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:17 move second child to first child ( temp 4-component vector of float)
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0:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:17 Constant:
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0:17 30.000000
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0:17 30.000000
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0:17 30.000000
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0:17 30.000000
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0:? Linker Objects
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0:? 'u' (uniform 3-element array of 4-component vector of float)
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0:? 'v' (smooth in 2-element array of 2-component vector of float)
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0:? 'u' ( uniform 3-element array of 4-component vector of float)
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0:? 'v' ( smooth in 2-element array of 2-component vector of float)
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Linked fragment stage:
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@@ -33,29 +33,29 @@ Linked fragment stage:
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Shader version: 120
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0:? Sequence
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0:11 Function Definition: main( (global void)
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0:11 Function Definition: main( ( global void)
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0:11 Function Parameters:
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0:? Sequence
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0:15 Sequence
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0:15 move second child to first child (temp 2-component vector of float)
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0:15 't' (temp 2-component vector of float)
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0:15 add (temp 2-component vector of float)
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0:15 direct index (smooth temp 2-component vector of float)
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0:15 'v' (smooth in 2-element array of 2-component vector of float)
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0:15 move second child to first child ( temp 2-component vector of float)
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0:15 't' ( temp 2-component vector of float)
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0:15 add ( temp 2-component vector of float)
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0:15 direct index ( smooth temp 2-component vector of float)
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0:15 'v' ( smooth in 2-element array of 2-component vector of float)
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0:15 Constant:
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0:15 0 (const int)
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0:15 direct index (smooth temp 2-component vector of float)
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0:15 'v' (smooth in 2-element array of 2-component vector of float)
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0:15 direct index ( smooth temp 2-component vector of float)
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0:15 'v' ( smooth in 2-element array of 2-component vector of float)
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0:15 Constant:
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0:15 1 (const int)
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0:17 move second child to first child (temp 4-component vector of float)
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0:17 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:17 move second child to first child ( temp 4-component vector of float)
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0:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:17 Constant:
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0:17 30.000000
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0:17 30.000000
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0:17 30.000000
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0:17 30.000000
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0:? Linker Objects
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0:? 'u' (uniform 3-element array of 4-component vector of float)
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0:? 'v' (smooth in 2-element array of 2-component vector of float)
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0:? 'u' ( uniform 3-element array of 4-component vector of float)
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0:? 'v' ( smooth in 2-element array of 2-component vector of float)
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