GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -25,57 +25,57 @@ ERROR: 20 compilation errors. No code generated.
Shader version: 100
ERROR: node is still EOpNull!
0:20 Function Definition: main( (global void)
0:20 Function Definition: main( ( global void)
0:20 Function Parameters:
0:20 Sequence
0:20 move second child to first child (temp highp 4-component vector of float)
0:20 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:20 Construct vec4 (temp highp 4-component vector of float)
0:20 'foo' (global highp float)
0:22 Function Definition: foo2(vf4; (global highp 4-component vector of float)
0:20 move second child to first child ( temp highp 4-component vector of float)
0:20 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:20 Construct vec4 ( temp highp 4-component vector of float)
0:20 'foo' ( global highp float)
0:22 Function Definition: foo2(vf4; ( global highp 4-component vector of float)
0:22 Function Parameters:
0:22 'a' (in highp 4-component vector of float)
0:22 'a' ( in highp 4-component vector of float)
0:24 Sequence
0:24 Sequence
0:24 move second child to first child (temp highp 4-component vector of float)
0:24 'b' (temp highp 4-component vector of float)
0:24 'a' (in highp 4-component vector of float)
0:24 move second child to first child ( temp highp 4-component vector of float)
0:24 'b' ( temp highp 4-component vector of float)
0:24 'a' ( in highp 4-component vector of float)
0:25 Branch: Return with expression
0:25 'b' (temp highp 4-component vector of float)
0:25 'b' ( temp highp 4-component vector of float)
0:45 Sequence
0:45 move second child to first child (temp highp int)
0:45 'q1' (global highp int)
0:45 move second child to first child ( temp highp int)
0:45 'q1' ( global highp int)
0:45 Constant:
0:45 1 (const int)
0:46 Sequence
0:46 move second child to first child (temp highp int)
0:46 'q2' (global highp int)
0:46 move second child to first child ( temp highp int)
0:46 'q2' ( global highp int)
0:46 Constant:
0:46 1 (const int)
0:47 Sequence
0:47 move second child to first child (temp highp int)
0:47 'q3' (global highp int)
0:47 move second child to first child ( temp highp int)
0:47 'q3' ( global highp int)
0:47 Constant:
0:47 1 (const int)
0:48 Sequence
0:48 move second child to first child (temp highp int)
0:48 'q4' (global highp int)
0:48 move second child to first child ( temp highp int)
0:48 'q4' ( global highp int)
0:48 Constant:
0:48 1 (const int)
0:? Linker Objects
0:? 'foo' (global highp float)
0:? 'a1' (const highp int)
0:? 'foo' ( global highp float)
0:? 'a1' ( const highp int)
0:? 4 (const int)
0:? 'a2' (const highp int)
0:? 'a2' ( const highp int)
0:? 3 (const int)
0:? 'a3' (const highp int)
0:? 'a3' ( const highp int)
0:? 4 (const int)
0:? 'a4' (const highp int)
0:? 'a4' ( const highp int)
0:? 3 (const int)
0:? 'q1' (global highp int)
0:? 'q2' (global highp int)
0:? 'q3' (global highp int)
0:? 'q4' (global highp int)
0:? 'q1' ( global highp int)
0:? 'q2' ( global highp int)
0:? 'q3' ( global highp int)
0:? 'q4' ( global highp int)
Linked vertex stage:
@@ -83,45 +83,45 @@ Linked vertex stage:
Shader version: 100
ERROR: node is still EOpNull!
0:20 Function Definition: main( (global void)
0:20 Function Definition: main( ( global void)
0:20 Function Parameters:
0:20 Sequence
0:20 move second child to first child (temp highp 4-component vector of float)
0:20 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:20 Construct vec4 (temp highp 4-component vector of float)
0:20 'foo' (global highp float)
0:20 move second child to first child ( temp highp 4-component vector of float)
0:20 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:20 Construct vec4 ( temp highp 4-component vector of float)
0:20 'foo' ( global highp float)
0:45 Sequence
0:45 move second child to first child (temp highp int)
0:45 'q1' (global highp int)
0:45 move second child to first child ( temp highp int)
0:45 'q1' ( global highp int)
0:45 Constant:
0:45 1 (const int)
0:46 Sequence
0:46 move second child to first child (temp highp int)
0:46 'q2' (global highp int)
0:46 move second child to first child ( temp highp int)
0:46 'q2' ( global highp int)
0:46 Constant:
0:46 1 (const int)
0:47 Sequence
0:47 move second child to first child (temp highp int)
0:47 'q3' (global highp int)
0:47 move second child to first child ( temp highp int)
0:47 'q3' ( global highp int)
0:47 Constant:
0:47 1 (const int)
0:48 Sequence
0:48 move second child to first child (temp highp int)
0:48 'q4' (global highp int)
0:48 move second child to first child ( temp highp int)
0:48 'q4' ( global highp int)
0:48 Constant:
0:48 1 (const int)
0:? Linker Objects
0:? 'foo' (global highp float)
0:? 'a1' (const highp int)
0:? 'foo' ( global highp float)
0:? 'a1' ( const highp int)
0:? 4 (const int)
0:? 'a2' (const highp int)
0:? 'a2' ( const highp int)
0:? 3 (const int)
0:? 'a3' (const highp int)
0:? 'a3' ( const highp int)
0:? 4 (const int)
0:? 'a4' (const highp int)
0:? 'a4' ( const highp int)
0:? 3 (const int)
0:? 'q1' (global highp int)
0:? 'q2' (global highp int)
0:? 'q3' (global highp int)
0:? 'q4' (global highp int)
0:? 'q1' ( global highp int)
0:? 'q2' ( global highp int)
0:? 'q3' ( global highp int)
0:? 'q4' ( global highp int)