GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -1,9 +1,9 @@
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matrixError.vert
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ERROR: 0:10: 'constructor' : too many arguments
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ERROR: 0:7: 'const' : non-matching or non-convertible constant type for const initializer
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ERROR: 0:17: 'assign' : cannot convert from 'temp 2-component vector of float' to 'temp 3-component vector of float'
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ERROR: 0:18: 'assign' : cannot convert from 'temp 2-component vector of float' to 'temp 3-component vector of float'
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ERROR: 0:19: 'xy' : does not apply to this type: temp 2X3 matrix of float
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ERROR: 0:17: 'assign' : cannot convert from ' temp 2-component vector of float' to ' temp 3-component vector of float'
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ERROR: 0:18: 'assign' : cannot convert from ' temp 2-component vector of float' to ' temp 3-component vector of float'
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ERROR: 0:19: 'xy' : does not apply to this type: temp 2X3 matrix of float
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ERROR: 0:21: '[' : matrix index out of range '2'
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ERROR: 0:21: '[' : vector index out of range '4'
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ERROR: 7 compilation errors. No code generated.
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@@ -11,31 +11,31 @@ ERROR: 7 compilation errors. No code generated.
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Shader version: 120
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ERROR: node is still EOpNull!
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0:12 Function Definition: main( (global void)
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0:12 Function Definition: main( ( global void)
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0:12 Function Parameters:
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0:? Sequence
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0:17 'a' (temp 3-component vector of float)
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0:18 'b' (temp 3-component vector of float)
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0:19 'm23' (temp 2X3 matrix of float)
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0:21 move second child to first child (temp 4-component vector of float)
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0:21 'gl_Position' (gl_Position 4-component vector of float Position)
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0:21 Construct vec4 (temp 4-component vector of float)
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0:21 matrix-times-vector (temp 3-component vector of float)
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0:21 matrix-multiply (temp 3X3 matrix of float)
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0:21 'm23' (temp 2X3 matrix of float)
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0:21 'm32' (uniform 3X2 matrix of float)
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0:21 'v3' (in 3-component vector of float)
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0:21 direct index (temp float)
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0:21 direct index (temp 4-component vector of float)
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0:21 'm24' (temp 2X4 matrix of float)
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0:17 'a' ( temp 3-component vector of float)
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0:18 'b' ( temp 3-component vector of float)
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0:19 'm23' ( temp 2X3 matrix of float)
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0:21 move second child to first child ( temp 4-component vector of float)
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0:21 'gl_Position' ( gl_Position 4-component vector of float Position)
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0:21 Construct vec4 ( temp 4-component vector of float)
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0:21 matrix-times-vector ( temp 3-component vector of float)
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0:21 matrix-multiply ( temp 3X3 matrix of float)
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0:21 'm23' ( temp 2X3 matrix of float)
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0:21 'm32' ( uniform 3X2 matrix of float)
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0:21 'v3' ( in 3-component vector of float)
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0:21 direct index ( temp float)
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0:21 direct index ( temp 4-component vector of float)
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0:21 'm24' ( temp 2X4 matrix of float)
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0:21 Constant:
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0:21 2 (const int)
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0:21 Constant:
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0:21 4 (const int)
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0:? Linker Objects
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0:? 'v3' (in 3-component vector of float)
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0:? 'm32' (uniform 3X2 matrix of float)
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0:? 'm24' (temp 2X4 matrix of float)
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0:? 'v3' ( in 3-component vector of float)
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0:? 'm32' ( uniform 3X2 matrix of float)
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0:? 'm24' ( temp 2X4 matrix of float)
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Linked vertex stage:
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@@ -43,29 +43,29 @@ Linked vertex stage:
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Shader version: 120
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ERROR: node is still EOpNull!
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0:12 Function Definition: main( (global void)
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0:12 Function Definition: main( ( global void)
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0:12 Function Parameters:
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0:? Sequence
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0:17 'a' (temp 3-component vector of float)
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0:18 'b' (temp 3-component vector of float)
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0:19 'm23' (temp 2X3 matrix of float)
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0:21 move second child to first child (temp 4-component vector of float)
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0:21 'gl_Position' (gl_Position 4-component vector of float Position)
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0:21 Construct vec4 (temp 4-component vector of float)
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0:21 matrix-times-vector (temp 3-component vector of float)
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0:21 matrix-multiply (temp 3X3 matrix of float)
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0:21 'm23' (temp 2X3 matrix of float)
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0:21 'm32' (uniform 3X2 matrix of float)
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0:21 'v3' (in 3-component vector of float)
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0:21 direct index (temp float)
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0:21 direct index (temp 4-component vector of float)
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0:21 'm24' (temp 2X4 matrix of float)
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0:17 'a' ( temp 3-component vector of float)
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0:18 'b' ( temp 3-component vector of float)
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0:19 'm23' ( temp 2X3 matrix of float)
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0:21 move second child to first child ( temp 4-component vector of float)
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0:21 'gl_Position' ( gl_Position 4-component vector of float Position)
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0:21 Construct vec4 ( temp 4-component vector of float)
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0:21 matrix-times-vector ( temp 3-component vector of float)
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0:21 matrix-multiply ( temp 3X3 matrix of float)
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0:21 'm23' ( temp 2X3 matrix of float)
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0:21 'm32' ( uniform 3X2 matrix of float)
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0:21 'v3' ( in 3-component vector of float)
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0:21 direct index ( temp float)
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0:21 direct index ( temp 4-component vector of float)
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0:21 'm24' ( temp 2X4 matrix of float)
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0:21 Constant:
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0:21 2 (const int)
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0:21 Constant:
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0:21 4 (const int)
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0:? Linker Objects
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0:? 'v3' (in 3-component vector of float)
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0:? 'm32' (uniform 3X2 matrix of float)
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0:? 'm24' (temp 2X4 matrix of float)
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0:? 'v3' ( in 3-component vector of float)
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0:? 'm32' ( uniform 3X2 matrix of float)
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0:? 'm24' ( temp 2X4 matrix of float)
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