GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -1,11 +1,11 @@
maxClipDistances.vert
Shader version: 130
0:? Sequence
0:5 Function Definition: main( (global void)
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:? Linker Objects
0:? 'gl_ClipDistance' (smooth out 8-element array of float ClipDistance)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_ClipDistance' ( smooth out 8-element array of float ClipDistance)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
Linked vertex stage:
@@ -13,9 +13,9 @@ Linked vertex stage:
Shader version: 130
0:? Sequence
0:5 Function Definition: main( (global void)
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:? Linker Objects
0:? 'gl_ClipDistance' (smooth out 8-element array of float ClipDistance)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_ClipDistance' ( smooth out 8-element array of float ClipDistance)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)