GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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@@ -1,11 +1,11 @@
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maxClipDistances.vert
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Shader version: 130
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0:? Sequence
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0:5 Function Definition: main( (global void)
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0:5 Function Definition: main( ( global void)
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0:5 Function Parameters:
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0:? Linker Objects
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0:? 'gl_ClipDistance' (smooth out 8-element array of float ClipDistance)
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_ClipDistance' ( smooth out 8-element array of float ClipDistance)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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Linked vertex stage:
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@@ -13,9 +13,9 @@ Linked vertex stage:
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Shader version: 130
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0:? Sequence
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0:5 Function Definition: main( (global void)
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0:5 Function Definition: main( ( global void)
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0:5 Function Parameters:
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0:? Linker Objects
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0:? 'gl_ClipDistance' (smooth out 8-element array of float ClipDistance)
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_ClipDistance' ( smooth out 8-element array of float ClipDistance)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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