GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -7,7 +7,7 @@ ERROR: 1 compilation errors. No code generated.
|
||||
Shader version: 310
|
||||
local_size = (1, 1, 1)
|
||||
ERROR: node is still EOpNull!
|
||||
0:7 Function Definition: main( (global void)
|
||||
0:7 Function Definition: main( ( global void)
|
||||
0:7 Function Parameters:
|
||||
0:? Linker Objects
|
||||
|
||||
@@ -18,7 +18,7 @@ Linked compute stage:
|
||||
Shader version: 310
|
||||
local_size = (1, 1, 1)
|
||||
ERROR: node is still EOpNull!
|
||||
0:7 Function Definition: main( (global void)
|
||||
0:7 Function Definition: main( ( global void)
|
||||
0:7 Function Parameters:
|
||||
0:? Linker Objects
|
||||
|
||||
|
||||
Reference in New Issue
Block a user