GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -7,7 +7,7 @@ ERROR: 1 compilation errors. No code generated.
Shader version: 310
local_size = (1, 1, 1)
ERROR: node is still EOpNull!
0:7 Function Definition: main( (global void)
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:? Linker Objects
@@ -18,7 +18,7 @@ Linked compute stage:
Shader version: 310
local_size = (1, 1, 1)
ERROR: node is still EOpNull!
0:7 Function Definition: main( (global void)
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:? Linker Objects