GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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@@ -1,11 +1,11 @@
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noMain.vert
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Shader version: 300
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0:? Sequence
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0:3 Function Definition: foo( (global void)
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0:3 Function Definition: foo( ( global void)
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0:3 Function Parameters:
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0:? Linker Objects
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0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
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0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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mains.frag
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ERROR: 0:7: 'main' : function already has a body
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@@ -14,9 +14,9 @@ ERROR: 1 compilation errors. No code generated.
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Shader version: 300
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ERROR: node is still EOpNull!
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0:3 Function Definition: main( (global void)
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0:3 Function Definition: main( ( global void)
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0:3 Function Parameters:
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0:7 Function Definition: main( (global void)
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:? Linker Objects
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@@ -31,13 +31,13 @@ Linked fragment stage:
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Shader version: 300
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0:? Sequence
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0:? Linker Objects
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0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
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0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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Shader version: 300
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ERROR: node is still EOpNull!
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0:3 Function Definition: main( (global void)
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0:3 Function Definition: main( ( global void)
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0:3 Function Parameters:
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0:7 Function Definition: main( (global void)
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:? Linker Objects
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