GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -1,11 +1,11 @@
noMain.vert
Shader version: 300
0:? Sequence
0:3 Function Definition: foo( (global void)
0:3 Function Definition: foo( ( global void)
0:3 Function Parameters:
0:? Linker Objects
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
mains.frag
ERROR: 0:7: 'main' : function already has a body
@@ -14,9 +14,9 @@ ERROR: 1 compilation errors. No code generated.
Shader version: 300
ERROR: node is still EOpNull!
0:3 Function Definition: main( (global void)
0:3 Function Definition: main( ( global void)
0:3 Function Parameters:
0:7 Function Definition: main( (global void)
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:? Linker Objects
@@ -31,13 +31,13 @@ Linked fragment stage:
Shader version: 300
0:? Sequence
0:? Linker Objects
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
Shader version: 300
ERROR: node is still EOpNull!
0:3 Function Definition: main( (global void)
0:3 Function Definition: main( ( global void)
0:3 Function Parameters:
0:7 Function Definition: main( (global void)
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:? Linker Objects