GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -10,10 +10,10 @@ ERROR: 4 compilation errors. No code generated.
Shader version: 450
ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'arraySize' (specialization-constant const int)
0:? 'arraySize' ( specialization-constant const int)
0:? 12 (const int)
0:? 'foo' (temp int)
0:? 'ubi' (layout(column_major std430 push_constant ) uniform block{layout(column_major std430 offset=0 ) uniform int a})
0:? 'foo' ( temp int)
0:? 'ubi' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform int a})
Linked fragment stage:
@@ -23,8 +23,8 @@ ERROR: Linking fragment stage: Missing entry point: Each stage requires one entr
Shader version: 450
ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'arraySize' (specialization-constant const int)
0:? 'arraySize' ( specialization-constant const int)
0:? 12 (const int)
0:? 'foo' (temp int)
0:? 'ubi' (layout(column_major std430 push_constant ) uniform block{layout(column_major std430 offset=0 ) uniform int a})
0:? 'foo' ( temp int)
0:? 'ubi' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform int a})