GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -10,10 +10,10 @@ ERROR: 4 compilation errors. No code generated.
|
||||
Shader version: 450
|
||||
ERROR: node is still EOpNull!
|
||||
0:? Linker Objects
|
||||
0:? 'arraySize' (specialization-constant const int)
|
||||
0:? 'arraySize' ( specialization-constant const int)
|
||||
0:? 12 (const int)
|
||||
0:? 'foo' (temp int)
|
||||
0:? 'ubi' (layout(column_major std430 push_constant ) uniform block{layout(column_major std430 offset=0 ) uniform int a})
|
||||
0:? 'foo' ( temp int)
|
||||
0:? 'ubi' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform int a})
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
@@ -23,8 +23,8 @@ ERROR: Linking fragment stage: Missing entry point: Each stage requires one entr
|
||||
Shader version: 450
|
||||
ERROR: node is still EOpNull!
|
||||
0:? Linker Objects
|
||||
0:? 'arraySize' (specialization-constant const int)
|
||||
0:? 'arraySize' ( specialization-constant const int)
|
||||
0:? 12 (const int)
|
||||
0:? 'foo' (temp int)
|
||||
0:? 'ubi' (layout(column_major std430 push_constant ) uniform block{layout(column_major std430 offset=0 ) uniform int a})
|
||||
0:? 'foo' ( temp int)
|
||||
0:? 'ubi' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform int a})
|
||||
|
||||
|
||||
Reference in New Issue
Block a user