GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -1,24 +1,24 @@
uniformArray.frag
Shader version: 130
0:? Sequence
0:7 Function Definition: main( (global void)
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:9 'texColor' (temp 4-component vector of float)
0:9 add (temp 4-component vector of float)
0:9 direct index (temp 4-component vector of float)
0:9 'color' (uniform 6-element array of 4-component vector of float)
0:9 move second child to first child ( temp 4-component vector of float)
0:9 'texColor' ( temp 4-component vector of float)
0:9 add ( temp 4-component vector of float)
0:9 direct index ( temp 4-component vector of float)
0:9 'color' ( uniform 6-element array of 4-component vector of float)
0:9 Constant:
0:9 1 (const int)
0:9 direct index (temp 4-component vector of float)
0:9 'color' (uniform 6-element array of 4-component vector of float)
0:9 direct index ( temp 4-component vector of float)
0:9 'color' ( uniform 6-element array of 4-component vector of float)
0:9 Constant:
0:9 1 (const int)
0:11 add second child into first child (temp 3-component vector of float)
0:11 vector swizzle (temp 3-component vector of float)
0:11 'texColor' (temp 4-component vector of float)
0:11 add second child into first child ( temp 3-component vector of float)
0:11 vector swizzle ( temp 3-component vector of float)
0:11 'texColor' ( temp 4-component vector of float)
0:11 Sequence
0:11 Constant:
0:11 0 (const int)
@@ -26,24 +26,24 @@ Shader version: 130
0:11 1 (const int)
0:11 Constant:
0:11 2 (const int)
0:11 'inColor' (uniform 3-component vector of float)
0:13 add second child into first child (temp float)
0:13 direct index (temp float)
0:13 'texColor' (temp 4-component vector of float)
0:11 'inColor' ( uniform 3-component vector of float)
0:13 add second child into first child ( temp float)
0:13 direct index ( temp float)
0:13 'texColor' ( temp 4-component vector of float)
0:13 Constant:
0:13 3 (const int)
0:13 direct index (temp float)
0:13 'alpha' (uniform 16-element array of float)
0:13 direct index ( temp float)
0:13 'alpha' ( uniform 16-element array of float)
0:13 Constant:
0:13 12 (const int)
0:15 move second child to first child (temp 4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:15 'texColor' (temp 4-component vector of float)
0:15 move second child to first child ( temp 4-component vector of float)
0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:15 'texColor' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'texSampler2D' (uniform sampler2D)
0:? 'inColor' (uniform 3-component vector of float)
0:? 'color' (uniform 6-element array of 4-component vector of float)
0:? 'alpha' (uniform 16-element array of float)
0:? 'texSampler2D' ( uniform sampler2D)
0:? 'inColor' ( uniform 3-component vector of float)
0:? 'color' ( uniform 6-element array of 4-component vector of float)
0:? 'alpha' ( uniform 16-element array of float)
Linked fragment stage:
@@ -51,24 +51,24 @@ Linked fragment stage:
Shader version: 130
0:? Sequence
0:7 Function Definition: main( (global void)
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:9 'texColor' (temp 4-component vector of float)
0:9 add (temp 4-component vector of float)
0:9 direct index (temp 4-component vector of float)
0:9 'color' (uniform 6-element array of 4-component vector of float)
0:9 move second child to first child ( temp 4-component vector of float)
0:9 'texColor' ( temp 4-component vector of float)
0:9 add ( temp 4-component vector of float)
0:9 direct index ( temp 4-component vector of float)
0:9 'color' ( uniform 6-element array of 4-component vector of float)
0:9 Constant:
0:9 1 (const int)
0:9 direct index (temp 4-component vector of float)
0:9 'color' (uniform 6-element array of 4-component vector of float)
0:9 direct index ( temp 4-component vector of float)
0:9 'color' ( uniform 6-element array of 4-component vector of float)
0:9 Constant:
0:9 1 (const int)
0:11 add second child into first child (temp 3-component vector of float)
0:11 vector swizzle (temp 3-component vector of float)
0:11 'texColor' (temp 4-component vector of float)
0:11 add second child into first child ( temp 3-component vector of float)
0:11 vector swizzle ( temp 3-component vector of float)
0:11 'texColor' ( temp 4-component vector of float)
0:11 Sequence
0:11 Constant:
0:11 0 (const int)
@@ -76,22 +76,22 @@ Shader version: 130
0:11 1 (const int)
0:11 Constant:
0:11 2 (const int)
0:11 'inColor' (uniform 3-component vector of float)
0:13 add second child into first child (temp float)
0:13 direct index (temp float)
0:13 'texColor' (temp 4-component vector of float)
0:11 'inColor' ( uniform 3-component vector of float)
0:13 add second child into first child ( temp float)
0:13 direct index ( temp float)
0:13 'texColor' ( temp 4-component vector of float)
0:13 Constant:
0:13 3 (const int)
0:13 direct index (temp float)
0:13 'alpha' (uniform 16-element array of float)
0:13 direct index ( temp float)
0:13 'alpha' ( uniform 16-element array of float)
0:13 Constant:
0:13 12 (const int)
0:15 move second child to first child (temp 4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:15 'texColor' (temp 4-component vector of float)
0:15 move second child to first child ( temp 4-component vector of float)
0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:15 'texColor' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'texSampler2D' (uniform sampler2D)
0:? 'inColor' (uniform 3-component vector of float)
0:? 'color' (uniform 6-element array of 4-component vector of float)
0:? 'alpha' (uniform 16-element array of float)
0:? 'texSampler2D' ( uniform sampler2D)
0:? 'inColor' ( uniform 3-component vector of float)
0:? 'color' ( uniform 6-element array of 4-component vector of float)
0:? 'alpha' ( uniform 16-element array of float)