GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -1,24 +1,24 @@
|
||||
uniformArray.frag
|
||||
Shader version: 130
|
||||
0:? Sequence
|
||||
0:7 Function Definition: main( (global void)
|
||||
0:7 Function Definition: main( ( global void)
|
||||
0:7 Function Parameters:
|
||||
0:9 Sequence
|
||||
0:9 Sequence
|
||||
0:9 move second child to first child (temp 4-component vector of float)
|
||||
0:9 'texColor' (temp 4-component vector of float)
|
||||
0:9 add (temp 4-component vector of float)
|
||||
0:9 direct index (temp 4-component vector of float)
|
||||
0:9 'color' (uniform 6-element array of 4-component vector of float)
|
||||
0:9 move second child to first child ( temp 4-component vector of float)
|
||||
0:9 'texColor' ( temp 4-component vector of float)
|
||||
0:9 add ( temp 4-component vector of float)
|
||||
0:9 direct index ( temp 4-component vector of float)
|
||||
0:9 'color' ( uniform 6-element array of 4-component vector of float)
|
||||
0:9 Constant:
|
||||
0:9 1 (const int)
|
||||
0:9 direct index (temp 4-component vector of float)
|
||||
0:9 'color' (uniform 6-element array of 4-component vector of float)
|
||||
0:9 direct index ( temp 4-component vector of float)
|
||||
0:9 'color' ( uniform 6-element array of 4-component vector of float)
|
||||
0:9 Constant:
|
||||
0:9 1 (const int)
|
||||
0:11 add second child into first child (temp 3-component vector of float)
|
||||
0:11 vector swizzle (temp 3-component vector of float)
|
||||
0:11 'texColor' (temp 4-component vector of float)
|
||||
0:11 add second child into first child ( temp 3-component vector of float)
|
||||
0:11 vector swizzle ( temp 3-component vector of float)
|
||||
0:11 'texColor' ( temp 4-component vector of float)
|
||||
0:11 Sequence
|
||||
0:11 Constant:
|
||||
0:11 0 (const int)
|
||||
@@ -26,24 +26,24 @@ Shader version: 130
|
||||
0:11 1 (const int)
|
||||
0:11 Constant:
|
||||
0:11 2 (const int)
|
||||
0:11 'inColor' (uniform 3-component vector of float)
|
||||
0:13 add second child into first child (temp float)
|
||||
0:13 direct index (temp float)
|
||||
0:13 'texColor' (temp 4-component vector of float)
|
||||
0:11 'inColor' ( uniform 3-component vector of float)
|
||||
0:13 add second child into first child ( temp float)
|
||||
0:13 direct index ( temp float)
|
||||
0:13 'texColor' ( temp 4-component vector of float)
|
||||
0:13 Constant:
|
||||
0:13 3 (const int)
|
||||
0:13 direct index (temp float)
|
||||
0:13 'alpha' (uniform 16-element array of float)
|
||||
0:13 direct index ( temp float)
|
||||
0:13 'alpha' ( uniform 16-element array of float)
|
||||
0:13 Constant:
|
||||
0:13 12 (const int)
|
||||
0:15 move second child to first child (temp 4-component vector of float)
|
||||
0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
|
||||
0:15 'texColor' (temp 4-component vector of float)
|
||||
0:15 move second child to first child ( temp 4-component vector of float)
|
||||
0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
||||
0:15 'texColor' ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'texSampler2D' (uniform sampler2D)
|
||||
0:? 'inColor' (uniform 3-component vector of float)
|
||||
0:? 'color' (uniform 6-element array of 4-component vector of float)
|
||||
0:? 'alpha' (uniform 16-element array of float)
|
||||
0:? 'texSampler2D' ( uniform sampler2D)
|
||||
0:? 'inColor' ( uniform 3-component vector of float)
|
||||
0:? 'color' ( uniform 6-element array of 4-component vector of float)
|
||||
0:? 'alpha' ( uniform 16-element array of float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
@@ -51,24 +51,24 @@ Linked fragment stage:
|
||||
|
||||
Shader version: 130
|
||||
0:? Sequence
|
||||
0:7 Function Definition: main( (global void)
|
||||
0:7 Function Definition: main( ( global void)
|
||||
0:7 Function Parameters:
|
||||
0:9 Sequence
|
||||
0:9 Sequence
|
||||
0:9 move second child to first child (temp 4-component vector of float)
|
||||
0:9 'texColor' (temp 4-component vector of float)
|
||||
0:9 add (temp 4-component vector of float)
|
||||
0:9 direct index (temp 4-component vector of float)
|
||||
0:9 'color' (uniform 6-element array of 4-component vector of float)
|
||||
0:9 move second child to first child ( temp 4-component vector of float)
|
||||
0:9 'texColor' ( temp 4-component vector of float)
|
||||
0:9 add ( temp 4-component vector of float)
|
||||
0:9 direct index ( temp 4-component vector of float)
|
||||
0:9 'color' ( uniform 6-element array of 4-component vector of float)
|
||||
0:9 Constant:
|
||||
0:9 1 (const int)
|
||||
0:9 direct index (temp 4-component vector of float)
|
||||
0:9 'color' (uniform 6-element array of 4-component vector of float)
|
||||
0:9 direct index ( temp 4-component vector of float)
|
||||
0:9 'color' ( uniform 6-element array of 4-component vector of float)
|
||||
0:9 Constant:
|
||||
0:9 1 (const int)
|
||||
0:11 add second child into first child (temp 3-component vector of float)
|
||||
0:11 vector swizzle (temp 3-component vector of float)
|
||||
0:11 'texColor' (temp 4-component vector of float)
|
||||
0:11 add second child into first child ( temp 3-component vector of float)
|
||||
0:11 vector swizzle ( temp 3-component vector of float)
|
||||
0:11 'texColor' ( temp 4-component vector of float)
|
||||
0:11 Sequence
|
||||
0:11 Constant:
|
||||
0:11 0 (const int)
|
||||
@@ -76,22 +76,22 @@ Shader version: 130
|
||||
0:11 1 (const int)
|
||||
0:11 Constant:
|
||||
0:11 2 (const int)
|
||||
0:11 'inColor' (uniform 3-component vector of float)
|
||||
0:13 add second child into first child (temp float)
|
||||
0:13 direct index (temp float)
|
||||
0:13 'texColor' (temp 4-component vector of float)
|
||||
0:11 'inColor' ( uniform 3-component vector of float)
|
||||
0:13 add second child into first child ( temp float)
|
||||
0:13 direct index ( temp float)
|
||||
0:13 'texColor' ( temp 4-component vector of float)
|
||||
0:13 Constant:
|
||||
0:13 3 (const int)
|
||||
0:13 direct index (temp float)
|
||||
0:13 'alpha' (uniform 16-element array of float)
|
||||
0:13 direct index ( temp float)
|
||||
0:13 'alpha' ( uniform 16-element array of float)
|
||||
0:13 Constant:
|
||||
0:13 12 (const int)
|
||||
0:15 move second child to first child (temp 4-component vector of float)
|
||||
0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
|
||||
0:15 'texColor' (temp 4-component vector of float)
|
||||
0:15 move second child to first child ( temp 4-component vector of float)
|
||||
0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
||||
0:15 'texColor' ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'texSampler2D' (uniform sampler2D)
|
||||
0:? 'inColor' (uniform 3-component vector of float)
|
||||
0:? 'color' (uniform 6-element array of 4-component vector of float)
|
||||
0:? 'alpha' (uniform 16-element array of float)
|
||||
0:? 'texSampler2D' ( uniform sampler2D)
|
||||
0:? 'inColor' ( uniform 3-component vector of float)
|
||||
0:? 'color' ( uniform 6-element array of 4-component vector of float)
|
||||
0:? 'alpha' ( uniform 16-element array of float)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user