GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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@@ -8,19 +8,19 @@ ERROR: 4 compilation errors. No code generated.
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Shader version: 110
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ERROR: node is still EOpNull!
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0:42 Function Definition: main( (global void)
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0:42 Function Definition: main( ( global void)
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0:42 Function Parameters:
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0:44 Sequence
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0:44 move second child to first child (temp 4-component vector of float)
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0:44 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:44 Construct vec4 (temp 4-component vector of float)
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0:44 'color' (smooth in 3-component vector of float)
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0:44 move second child to first child ( temp 4-component vector of float)
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0:44 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:44 Construct vec4 ( temp 4-component vector of float)
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0:44 'color' ( smooth in 3-component vector of float)
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0:44 Constant:
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0:44 142.000000
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0:45 Branch: Kill
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0:? Linker Objects
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0:? 'color' (smooth in 3-component vector of float)
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0:? 'foo' (uniform sampler2DRect)
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0:? 'color' ( smooth in 3-component vector of float)
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0:? 'foo' ( uniform sampler2DRect)
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Linked fragment stage:
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@@ -28,17 +28,17 @@ Linked fragment stage:
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Shader version: 110
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ERROR: node is still EOpNull!
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0:42 Function Definition: main( (global void)
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0:42 Function Definition: main( ( global void)
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0:42 Function Parameters:
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0:44 Sequence
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0:44 move second child to first child (temp 4-component vector of float)
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0:44 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:44 Construct vec4 (temp 4-component vector of float)
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0:44 'color' (smooth in 3-component vector of float)
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0:44 move second child to first child ( temp 4-component vector of float)
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0:44 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:44 Construct vec4 ( temp 4-component vector of float)
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0:44 'color' ( smooth in 3-component vector of float)
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0:44 Constant:
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0:44 142.000000
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0:45 Branch: Kill
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0:? Linker Objects
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0:? 'color' (smooth in 3-component vector of float)
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0:? 'foo' (uniform sampler2DRect)
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0:? 'color' ( smooth in 3-component vector of float)
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0:? 'foo' ( uniform sampler2DRect)
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