GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -8,19 +8,19 @@ ERROR: 4 compilation errors. No code generated.
Shader version: 110
ERROR: node is still EOpNull!
0:42 Function Definition: main( (global void)
0:42 Function Definition: main( ( global void)
0:42 Function Parameters:
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of float)
0:44 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:44 Construct vec4 (temp 4-component vector of float)
0:44 'color' (smooth in 3-component vector of float)
0:44 move second child to first child ( temp 4-component vector of float)
0:44 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:44 Construct vec4 ( temp 4-component vector of float)
0:44 'color' ( smooth in 3-component vector of float)
0:44 Constant:
0:44 142.000000
0:45 Branch: Kill
0:? Linker Objects
0:? 'color' (smooth in 3-component vector of float)
0:? 'foo' (uniform sampler2DRect)
0:? 'color' ( smooth in 3-component vector of float)
0:? 'foo' ( uniform sampler2DRect)
Linked fragment stage:
@@ -28,17 +28,17 @@ Linked fragment stage:
Shader version: 110
ERROR: node is still EOpNull!
0:42 Function Definition: main( (global void)
0:42 Function Definition: main( ( global void)
0:42 Function Parameters:
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of float)
0:44 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:44 Construct vec4 (temp 4-component vector of float)
0:44 'color' (smooth in 3-component vector of float)
0:44 move second child to first child ( temp 4-component vector of float)
0:44 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:44 Construct vec4 ( temp 4-component vector of float)
0:44 'color' ( smooth in 3-component vector of float)
0:44 Constant:
0:44 142.000000
0:45 Branch: Kill
0:? Linker Objects
0:? 'color' (smooth in 3-component vector of float)
0:? 'foo' (uniform sampler2DRect)
0:? 'color' ( smooth in 3-component vector of float)
0:? 'foo' ( uniform sampler2DRect)