SPV: Give error on not assigning locations to I/O.
Also, provides an option to auto-assign locations. Existing tests use this option, to avoid the error message, however, it is not fully implemented yet.
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@@ -202,6 +202,7 @@ public:
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const EShLanguage kind = GetShaderStage(GetSuffix(shaderName));
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glslang::TShader shader(kind);
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shader.setAutoMapLocations(true);
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shader.setFlattenUniformArrays(flattenUniformArrays);
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bool success = compile(&shader, code, entryPointName, controls);
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@@ -254,6 +255,7 @@ public:
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shader.setShiftUboBinding(baseUboBinding);
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shader.setShiftSsboBinding(baseSsboBinding);
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shader.setAutoMapBindings(autoMapBindings);
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shader.setAutoMapLocations(true);
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shader.setFlattenUniformArrays(flattenUniformArrays);
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bool success = compile(&shader, code, entryPointName, controls);
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@@ -295,6 +297,8 @@ public:
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const EShLanguage kind = GetShaderStage(GetSuffix(shaderName));
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glslang::TShader shader(kind);
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shader.setAutoMapLocations(true);
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bool success = compile(&shader, code, entryPointName, controls);
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glslang::TProgram program;
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