Support align/offset for all versions GLSL/ESSL targeting SPIR-V.
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@@ -25,7 +25,7 @@ layout(column_major) uniform T3 { // shared and column_major
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mat4 M3; // column_major
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layout(row_major) mat4 M4; // row major
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mat2x3 N2; // column_major
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uvec3 uv3a[4];
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layout(align=16, offset=2048) uvec3 uv3a[4];
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};
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in uint uiuin;
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