Add support for EXT_ray_flags_primitive_culling. (#2173)
Fixes issue #2169.
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@@ -9,4 +9,5 @@ void main()
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reportIntersectionEXT(1.0, 1U); // ERROR, unsupported builtin in stage
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terminateRayEXT();
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ignoreIntersectionEXT();
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bool e1 = gl_IncomingRayFlagsEXT == gl_RayFlagsSkipAABBEXT;
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}
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