Add support for EXT_ray_flags_primitive_culling. (#2173)
Fixes issue #2169.
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@@ -1,5 +1,6 @@
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#version 460
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#extension GL_EXT_ray_tracing : enable
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#extension GL_EXT_ray_flags_primitive_culling : enable
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layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT0;
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layout(binding = 1, set = 0) uniform accelerationStructureEXT accEXT1; // Unused
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layout(binding = 2, r32ui) shadercallcoherent uniform uimage2D imageu;
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@@ -16,5 +17,5 @@ void main()
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uint ly = gl_LaunchIDEXT.y;
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uint sx = gl_LaunchSizeEXT.x;
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uint sy = gl_LaunchSizeEXT.y;
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traceRayEXT(accEXT0, lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1);
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traceRayEXT(accEXT0, lx, ly, sx, sy, gl_RayFlagsSkipTrianglesEXT | gl_RayFlagsSkipAABBEXT, origin, 0.5f, dir, 0.75f, 1);
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}
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