Add support for EXT_ray_flags_primitive_culling. (#2173)

Fixes issue #2169.
This commit is contained in:
alelenv
2020-04-08 21:09:20 -07:00
committed by GitHub
parent 9c3204a1fd
commit 75de196cec
11 changed files with 126 additions and 106 deletions

View File

@@ -1,5 +1,6 @@
#version 460
#extension GL_EXT_ray_tracing : enable
#extension GL_EXT_ray_flags_primitive_culling : enable
layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT0;
layout(binding = 1, set = 0) uniform accelerationStructureEXT accEXT1; // Unused
layout(binding = 2, r32ui) shadercallcoherent uniform uimage2D imageu;
@@ -16,5 +17,5 @@ void main()
uint ly = gl_LaunchIDEXT.y;
uint sx = gl_LaunchSizeEXT.x;
uint sy = gl_LaunchSizeEXT.y;
traceRayEXT(accEXT0, lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1);
traceRayEXT(accEXT0, lx, ly, sx, sy, gl_RayFlagsSkipTrianglesEXT | gl_RayFlagsSkipAABBEXT, origin, 0.5f, dir, 0.75f, 1);
}