support SPV_NV_viewport_array2 and SPV_NV_stereo_view_rendering

This commit is contained in:
chaoc
2017-01-13 01:10:53 -08:00
parent 22f25d80c6
commit 771d89fc36
21 changed files with 654 additions and 36 deletions

View File

@@ -30,20 +30,45 @@
enum BuiltIn;
enum Decoration;
enum Op;
enum Capability;
static const int GLSLextNVVersion = 100;
static const int GLSLextNVRevision = 2;
static const int GLSLextNVRevision = 4;
//SPV_NV_sample_mask_override_coverage
const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage";
static const Decoration OverrideCoverageNV = static_cast<Decoration>(5248);
static const Decoration DecorationOverrideCoverageNV = static_cast<Decoration>(5248);
//SPV_NV_geometry_shader_passthrough
const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough";
static const Decoration PassthroughNV = static_cast<Decoration>(5250);
static const Decoration DecorationPassthroughNV = static_cast<Decoration>(5250);
static const Capability CapabilityGeometryShaderPassthroughNV = static_cast<Capability>(5251);
//SPV_NV_viewport_array2
const char* const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2";
const char* const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array";
static const Decoration DecorationViewportRelativeNV = static_cast<Decoration>(5252);
static const BuiltIn BuiltInViewportMaskNV = static_cast<BuiltIn>(5253);
static const Capability CapabilityShaderViewportIndexLayerNV = static_cast<Capability>(5254);
static const Capability CapabilityShaderViewportMaskNV = static_cast<Capability>(5255);
//SPV_NV_stereo_view_rendering
const char* const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering";
static const Decoration DecorationSecondaryViewportRelativeNV = static_cast<Decoration>(5256);
static const BuiltIn BuiltInSecondaryPositionNV = static_cast<BuiltIn>(5257);
static const BuiltIn BuiltInSecondaryViewportMaskNV = static_cast<BuiltIn>(5258);
static const Capability CapabilityShaderStereoViewNV = static_cast<Capability>(5259);
static const Capability GeometryShaderPassthroughNV = static_cast<Capability>(5251);
#endif // #ifndef GLSLextNV_H