support SPV_NV_viewport_array2 and SPV_NV_stereo_view_rendering
This commit is contained in:
18
Test/spv.stereoViewRendering.tesc
Normal file
18
Test/spv.stereoViewRendering.tesc
Normal file
@@ -0,0 +1,18 @@
|
||||
#version 450
|
||||
|
||||
#extension GL_NV_viewport_array2 :require
|
||||
#extension GL_NV_stereo_view_rendering : require
|
||||
|
||||
layout(vertices = 4) out;
|
||||
|
||||
out gl_PerVertex {
|
||||
int gl_SecondaryViewportMaskNV[2];
|
||||
vec4 gl_SecondaryPositionNV;
|
||||
layout (viewport_relative, secondary_view_offset = 1) out highp int gl_Layer;
|
||||
} gl_out[4];
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_out[gl_InvocationID].gl_SecondaryViewportMaskNV[0] = 1;
|
||||
gl_out[gl_InvocationID].gl_SecondaryPositionNV = gl_in[1].gl_Position;
|
||||
}
|
||||
Reference in New Issue
Block a user