HLSL: Test for issue #699.
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322cb1922e
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@ -6,104 +6,110 @@ WARNING: 0:30: 'register' : ignoring shader_profile
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Shader version: 450
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Shader version: 450
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gl_FragCoord origin is upper left
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gl_FragCoord origin is upper left
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0:? Sequence
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0:? Sequence
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0:34 Function Definition: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float)
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0:40 Function Definition: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float)
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0:34 Function Parameters:
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0:40 Function Parameters:
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0:34 'input' (in 4-component vector of float)
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0:40 'input' (in 4-component vector of float)
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0:34 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:? Sequence
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0:45 Compare Equal (temp bool)
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0:45 's3' (temp structure{temp 3-component vector of bool b3})
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0:45 's3' (temp structure{temp 3-component vector of bool b3})
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0:46 move second child to first child (temp 4-component vector of float)
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0:46 i: direct index for structure (temp 4-component vector of float)
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0:46 's2' (global structure{temp 4-component vector of float i})
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0:46 Constant:
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0:46 0 (const int)
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0:46 ff4: direct index for structure (temp 4-component vector of float)
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0:46 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:46 Constant:
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0:46 7 (const int)
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0:50 move second child to first child (temp structure{})
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0:50 'e' (temp structure{})
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0:50 e: direct index for structure (temp structure{})
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0:50 'ce' (temp structure{temp structure{} e})
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0:50 Constant:
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0:50 0 (const int)
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0:52 Branch: Return with expression
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0:52 'input' (in 4-component vector of float)
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0:40 Function Definition: PixelShaderFunction( (temp void)
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0:40 Function Parameters:
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0:? Sequence
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0:? Sequence
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0:39 Compare Equal (temp bool)
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0:39 's3' (temp structure{temp 3-component vector of bool b3})
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0:39 's3' (temp structure{temp 3-component vector of bool b3})
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 i: direct index for structure (temp 4-component vector of float)
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0:40 's2' (global structure{temp 4-component vector of float i})
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0:40 Constant:
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0:40 0 (const int)
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0:40 ff4: direct index for structure (temp 4-component vector of float)
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0:40 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 7 (const int)
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0:42 Branch: Return with expression
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0:42 'input' (in 4-component vector of float)
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0:34 Function Definition: PixelShaderFunction( (temp void)
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0:34 Function Parameters:
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0:? Sequence
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0:34 move second child to first child (temp 4-component vector of float)
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0:? 'input' (temp 4-component vector of float)
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0:? 'input' (temp 4-component vector of float)
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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0:34 Sequence
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0:40 Sequence
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0:34 move second child to first child (temp 4-component vector of float)
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0:40 move second child to first child (temp 4-component vector of float)
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0:34 a: direct index for structure (temp 4-component vector of float)
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0:40 a: direct index for structure (temp 4-component vector of float)
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:40 Constant:
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0:34 0 (const int)
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0:40 0 (const int)
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0:34 a: direct index for structure (smooth temp 4-component vector of float)
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0:40 a: direct index for structure (smooth temp 4-component vector of float)
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0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:40 Constant:
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0:34 0 (const int)
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0:40 0 (const int)
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0:34 move second child to first child (temp bool)
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0:40 move second child to first child (temp bool)
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0:34 b: direct index for structure (temp bool)
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0:40 b: direct index for structure (temp bool)
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:40 Constant:
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0:34 1 (const int)
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0:40 1 (const int)
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0:34 b: direct index for structure (flat temp bool)
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0:40 b: direct index for structure (flat temp bool)
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0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:40 Constant:
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0:34 1 (const int)
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0:40 1 (const int)
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0:34 move second child to first child (temp 1-component vector of float)
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0:40 move second child to first child (temp 1-component vector of float)
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0:34 c: direct index for structure (temp 1-component vector of float)
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0:40 c: direct index for structure (temp 1-component vector of float)
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:40 Constant:
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0:34 2 (const int)
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0:40 2 (const int)
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0:34 c: direct index for structure (centroid noperspective temp 1-component vector of float)
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0:40 c: direct index for structure (centroid noperspective temp 1-component vector of float)
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0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:40 Constant:
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0:34 2 (const int)
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0:40 2 (const int)
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0:34 move second child to first child (temp 2-component vector of float)
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0:40 move second child to first child (temp 2-component vector of float)
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0:34 d: direct index for structure (temp 2-component vector of float)
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0:40 d: direct index for structure (temp 2-component vector of float)
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:40 Constant:
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0:34 3 (const int)
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0:40 3 (const int)
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0:34 d: direct index for structure (centroid sample temp 2-component vector of float)
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0:40 d: direct index for structure (centroid sample temp 2-component vector of float)
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0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:40 Constant:
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0:34 3 (const int)
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0:40 3 (const int)
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0:34 move second child to first child (temp bool)
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0:40 move second child to first child (temp bool)
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0:34 ff1: direct index for structure (temp bool)
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0:40 ff1: direct index for structure (temp bool)
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:40 Constant:
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0:34 4 (const int)
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0:40 4 (const int)
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0:? 's_ff1' (in bool Face)
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0:? 's_ff1' (in bool Face)
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0:34 move second child to first child (temp bool)
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0:40 move second child to first child (temp bool)
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0:34 ff2: direct index for structure (temp bool)
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0:40 ff2: direct index for structure (temp bool)
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:40 Constant:
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0:34 5 (const int)
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0:40 5 (const int)
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0:34 ff2: direct index for structure (temp bool)
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0:40 ff2: direct index for structure (temp bool)
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0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:40 Constant:
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0:34 4 (const int)
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0:40 4 (const int)
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0:34 move second child to first child (temp bool)
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0:40 move second child to first child (temp bool)
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0:34 ff3: direct index for structure (temp bool)
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0:40 ff3: direct index for structure (temp bool)
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:40 Constant:
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0:34 6 (const int)
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0:40 6 (const int)
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0:34 ff3: direct index for structure (temp bool)
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0:40 ff3: direct index for structure (temp bool)
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0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:40 Constant:
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0:34 5 (const int)
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0:40 5 (const int)
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0:34 move second child to first child (temp 4-component vector of float)
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0:40 move second child to first child (temp 4-component vector of float)
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0:34 ff4: direct index for structure (temp 4-component vector of float)
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0:40 ff4: direct index for structure (temp 4-component vector of float)
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:40 Constant:
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0:34 7 (const int)
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0:40 7 (const int)
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0:34 ff4: direct index for structure (temp 4-component vector of float)
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0:40 ff4: direct index for structure (temp 4-component vector of float)
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0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:34 Constant:
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0:40 Constant:
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0:34 6 (const int)
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0:40 6 (const int)
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0:34 move second child to first child (temp 4-component vector of float)
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0:40 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:34 Function Call: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float)
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0:40 Function Call: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float)
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0:? 'input' (temp 4-component vector of float)
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0:? 'input' (temp 4-component vector of float)
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:? Linker Objects
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0:? Linker Objects
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@ -121,104 +127,110 @@ Linked fragment stage:
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Shader version: 450
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Shader version: 450
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gl_FragCoord origin is upper left
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gl_FragCoord origin is upper left
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0:? Sequence
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0:? Sequence
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0:34 Function Definition: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float)
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0:40 Function Definition: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float)
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0:34 Function Parameters:
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0:40 Function Parameters:
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0:34 'input' (in 4-component vector of float)
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0:40 'input' (in 4-component vector of float)
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0:34 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:? Sequence
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0:45 Compare Equal (temp bool)
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0:45 's3' (temp structure{temp 3-component vector of bool b3})
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0:45 's3' (temp structure{temp 3-component vector of bool b3})
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0:46 move second child to first child (temp 4-component vector of float)
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0:46 i: direct index for structure (temp 4-component vector of float)
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0:46 's2' (global structure{temp 4-component vector of float i})
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0:46 Constant:
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0:46 0 (const int)
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0:46 ff4: direct index for structure (temp 4-component vector of float)
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0:46 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:46 Constant:
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0:46 7 (const int)
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0:50 move second child to first child (temp structure{})
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0:50 'e' (temp structure{})
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0:50 e: direct index for structure (temp structure{})
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0:50 'ce' (temp structure{temp structure{} e})
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0:50 Constant:
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0:50 0 (const int)
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0:52 Branch: Return with expression
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0:52 'input' (in 4-component vector of float)
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0:40 Function Definition: PixelShaderFunction( (temp void)
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0:40 Function Parameters:
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0:? Sequence
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0:? Sequence
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0:39 Compare Equal (temp bool)
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0:39 's3' (temp structure{temp 3-component vector of bool b3})
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0:39 's3' (temp structure{temp 3-component vector of bool b3})
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 i: direct index for structure (temp 4-component vector of float)
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0:40 's2' (global structure{temp 4-component vector of float i})
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0:40 Constant:
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0:40 0 (const int)
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0:40 ff4: direct index for structure (temp 4-component vector of float)
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0:40 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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0:40 Constant:
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0:40 7 (const int)
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0:42 Branch: Return with expression
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0:42 'input' (in 4-component vector of float)
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0:34 Function Definition: PixelShaderFunction( (temp void)
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0:34 Function Parameters:
|
|
||||||
0:? Sequence
|
|
||||||
0:34 move second child to first child (temp 4-component vector of float)
|
|
||||||
0:? 'input' (temp 4-component vector of float)
|
0:? 'input' (temp 4-component vector of float)
|
||||||
0:? 'input' (layout(location=0 ) in 4-component vector of float)
|
0:? 'input' (layout(location=0 ) in 4-component vector of float)
|
||||||
0:34 Sequence
|
0:40 Sequence
|
||||||
0:34 move second child to first child (temp 4-component vector of float)
|
0:40 move second child to first child (temp 4-component vector of float)
|
||||||
0:34 a: direct index for structure (temp 4-component vector of float)
|
0:40 a: direct index for structure (temp 4-component vector of float)
|
||||||
0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||||
0:34 Constant:
|
0:40 Constant:
|
||||||
0:34 0 (const int)
|
0:40 0 (const int)
|
||||||
0:34 a: direct index for structure (smooth temp 4-component vector of float)
|
0:40 a: direct index for structure (smooth temp 4-component vector of float)
|
||||||
0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||||
0:34 Constant:
|
0:40 Constant:
|
||||||
0:34 0 (const int)
|
0:40 0 (const int)
|
||||||
0:34 move second child to first child (temp bool)
|
0:40 move second child to first child (temp bool)
|
||||||
0:34 b: direct index for structure (temp bool)
|
0:40 b: direct index for structure (temp bool)
|
||||||
0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||||
0:34 Constant:
|
0:40 Constant:
|
||||||
0:34 1 (const int)
|
0:40 1 (const int)
|
||||||
0:34 b: direct index for structure (flat temp bool)
|
0:40 b: direct index for structure (flat temp bool)
|
||||||
0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||||
0:34 Constant:
|
0:40 Constant:
|
||||||
0:34 1 (const int)
|
0:40 1 (const int)
|
||||||
0:34 move second child to first child (temp 1-component vector of float)
|
0:40 move second child to first child (temp 1-component vector of float)
|
||||||
0:34 c: direct index for structure (temp 1-component vector of float)
|
0:40 c: direct index for structure (temp 1-component vector of float)
|
||||||
0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||||
0:34 Constant:
|
0:40 Constant:
|
||||||
0:34 2 (const int)
|
0:40 2 (const int)
|
||||||
0:34 c: direct index for structure (centroid noperspective temp 1-component vector of float)
|
0:40 c: direct index for structure (centroid noperspective temp 1-component vector of float)
|
||||||
0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||||
0:34 Constant:
|
0:40 Constant:
|
||||||
0:34 2 (const int)
|
0:40 2 (const int)
|
||||||
0:34 move second child to first child (temp 2-component vector of float)
|
0:40 move second child to first child (temp 2-component vector of float)
|
||||||
0:34 d: direct index for structure (temp 2-component vector of float)
|
0:40 d: direct index for structure (temp 2-component vector of float)
|
||||||
0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||||
0:34 Constant:
|
0:40 Constant:
|
||||||
0:34 3 (const int)
|
0:40 3 (const int)
|
||||||
0:34 d: direct index for structure (centroid sample temp 2-component vector of float)
|
0:40 d: direct index for structure (centroid sample temp 2-component vector of float)
|
||||||
0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||||
0:34 Constant:
|
0:40 Constant:
|
||||||
0:34 3 (const int)
|
0:40 3 (const int)
|
||||||
0:34 move second child to first child (temp bool)
|
0:40 move second child to first child (temp bool)
|
||||||
0:34 ff1: direct index for structure (temp bool)
|
0:40 ff1: direct index for structure (temp bool)
|
||||||
0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||||
0:34 Constant:
|
0:40 Constant:
|
||||||
0:34 4 (const int)
|
0:40 4 (const int)
|
||||||
0:? 's_ff1' (in bool Face)
|
0:? 's_ff1' (in bool Face)
|
||||||
0:34 move second child to first child (temp bool)
|
0:40 move second child to first child (temp bool)
|
||||||
0:34 ff2: direct index for structure (temp bool)
|
0:40 ff2: direct index for structure (temp bool)
|
||||||
0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||||
0:34 Constant:
|
0:40 Constant:
|
||||||
0:34 5 (const int)
|
0:40 5 (const int)
|
||||||
0:34 ff2: direct index for structure (temp bool)
|
0:40 ff2: direct index for structure (temp bool)
|
||||||
0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||||
0:34 Constant:
|
0:40 Constant:
|
||||||
0:34 4 (const int)
|
0:40 4 (const int)
|
||||||
0:34 move second child to first child (temp bool)
|
0:40 move second child to first child (temp bool)
|
||||||
0:34 ff3: direct index for structure (temp bool)
|
0:40 ff3: direct index for structure (temp bool)
|
||||||
0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||||
0:34 Constant:
|
0:40 Constant:
|
||||||
0:34 6 (const int)
|
0:40 6 (const int)
|
||||||
0:34 ff3: direct index for structure (temp bool)
|
0:40 ff3: direct index for structure (temp bool)
|
||||||
0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||||
0:34 Constant:
|
0:40 Constant:
|
||||||
0:34 5 (const int)
|
0:40 5 (const int)
|
||||||
0:34 move second child to first child (temp 4-component vector of float)
|
0:40 move second child to first child (temp 4-component vector of float)
|
||||||
0:34 ff4: direct index for structure (temp 4-component vector of float)
|
0:40 ff4: direct index for structure (temp 4-component vector of float)
|
||||||
0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||||
0:34 Constant:
|
0:40 Constant:
|
||||||
0:34 7 (const int)
|
0:40 7 (const int)
|
||||||
0:34 ff4: direct index for structure (temp 4-component vector of float)
|
0:40 ff4: direct index for structure (temp 4-component vector of float)
|
||||||
0:34 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
0:40 's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||||
0:34 Constant:
|
0:40 Constant:
|
||||||
0:34 6 (const int)
|
0:40 6 (const int)
|
||||||
0:34 move second child to first child (temp 4-component vector of float)
|
0:40 move second child to first child (temp 4-component vector of float)
|
||||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
||||||
0:34 Function Call: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float)
|
0:40 Function Call: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float)
|
||||||
0:? 'input' (temp 4-component vector of float)
|
0:? 'input' (temp 4-component vector of float)
|
||||||
0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
0:? 's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
|
||||||
0:? Linker Objects
|
0:? Linker Objects
|
||||||
@ -231,12 +243,12 @@ gl_FragCoord origin is upper left
|
|||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80001
|
// Generated by (magic number): 80001
|
||||||
// Id's are bound by 97
|
// Id's are bound by 105
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
1: ExtInstImport "GLSL.std.450"
|
1: ExtInstImport "GLSL.std.450"
|
||||||
MemoryModel Logical GLSL450
|
MemoryModel Logical GLSL450
|
||||||
EntryPoint Fragment 4 "PixelShaderFunction" 43 48 71 86
|
EntryPoint Fragment 4 "PixelShaderFunction" 51 56 79 94
|
||||||
ExecutionMode 4 OriginUpperLeft
|
ExecutionMode 4 OriginUpperLeft
|
||||||
Name 4 "PixelShaderFunction"
|
Name 4 "PixelShaderFunction"
|
||||||
Name 11 "IN_S"
|
Name 11 "IN_S"
|
||||||
@ -257,49 +269,54 @@ gl_FragCoord origin is upper left
|
|||||||
Name 28 ""
|
Name 28 ""
|
||||||
MemberName 28 0 "i"
|
MemberName 28 0 "i"
|
||||||
Name 30 "s2"
|
Name 30 "s2"
|
||||||
Name 41 "input"
|
Name 38 "empty"
|
||||||
Name 43 "input"
|
Name 40 "e"
|
||||||
Name 45 "s"
|
Name 41 "containEmpty"
|
||||||
Name 46 "IN_S"
|
MemberName 41(containEmpty) 0 "e"
|
||||||
MemberName 46(IN_S) 0 "a"
|
Name 43 "ce"
|
||||||
MemberName 46(IN_S) 1 "b"
|
Name 49 "input"
|
||||||
MemberName 46(IN_S) 2 "c"
|
Name 51 "input"
|
||||||
MemberName 46(IN_S) 3 "d"
|
Name 53 "s"
|
||||||
MemberName 46(IN_S) 4 "ff2"
|
Name 54 "IN_S"
|
||||||
MemberName 46(IN_S) 5 "ff3"
|
MemberName 54(IN_S) 0 "a"
|
||||||
MemberName 46(IN_S) 6 "ff4"
|
MemberName 54(IN_S) 1 "b"
|
||||||
Name 48 "s"
|
MemberName 54(IN_S) 2 "c"
|
||||||
Name 71 "s_ff1"
|
MemberName 54(IN_S) 3 "d"
|
||||||
Name 86 "@entryPointOutput"
|
MemberName 54(IN_S) 4 "ff2"
|
||||||
Name 87 "param"
|
MemberName 54(IN_S) 5 "ff3"
|
||||||
Name 89 "param"
|
MemberName 54(IN_S) 6 "ff4"
|
||||||
Name 93 "myS"
|
Name 56 "s"
|
||||||
MemberName 93(myS) 0 "b"
|
Name 79 "s_ff1"
|
||||||
MemberName 93(myS) 1 "c"
|
Name 94 "@entryPointOutput"
|
||||||
MemberName 93(myS) 2 "a"
|
Name 95 "param"
|
||||||
MemberName 93(myS) 3 "d"
|
Name 97 "param"
|
||||||
Name 94 "$Global"
|
Name 101 "myS"
|
||||||
MemberName 94($Global) 0 "s1"
|
MemberName 101(myS) 0 "b"
|
||||||
MemberName 94($Global) 1 "ff5"
|
MemberName 101(myS) 1 "c"
|
||||||
MemberName 94($Global) 2 "ff6"
|
MemberName 101(myS) 2 "a"
|
||||||
Name 96 ""
|
MemberName 101(myS) 3 "d"
|
||||||
Decorate 43(input) Location 0
|
Name 102 "$Global"
|
||||||
MemberDecorate 46(IN_S) 1 Flat
|
MemberName 102($Global) 0 "s1"
|
||||||
MemberDecorate 46(IN_S) 2 NoPerspective
|
MemberName 102($Global) 1 "ff5"
|
||||||
MemberDecorate 46(IN_S) 2 Centroid
|
MemberName 102($Global) 2 "ff6"
|
||||||
MemberDecorate 46(IN_S) 3 Centroid
|
Name 104 ""
|
||||||
Decorate 48(s) Location 1
|
Decorate 51(input) Location 0
|
||||||
Decorate 71(s_ff1) BuiltIn FrontFacing
|
MemberDecorate 54(IN_S) 1 Flat
|
||||||
Decorate 86(@entryPointOutput) Location 0
|
MemberDecorate 54(IN_S) 2 NoPerspective
|
||||||
MemberDecorate 93(myS) 0 Offset 0
|
MemberDecorate 54(IN_S) 2 Centroid
|
||||||
MemberDecorate 93(myS) 1 Offset 4
|
MemberDecorate 54(IN_S) 3 Centroid
|
||||||
MemberDecorate 93(myS) 2 Offset 16
|
Decorate 56(s) Location 1
|
||||||
MemberDecorate 93(myS) 3 Offset 32
|
Decorate 79(s_ff1) BuiltIn FrontFacing
|
||||||
MemberDecorate 94($Global) 0 Offset 0
|
Decorate 94(@entryPointOutput) Location 0
|
||||||
MemberDecorate 94($Global) 1 Offset 1620
|
MemberDecorate 101(myS) 0 Offset 0
|
||||||
MemberDecorate 94($Global) 2 Offset 1636
|
MemberDecorate 101(myS) 1 Offset 4
|
||||||
Decorate 94($Global) Block
|
MemberDecorate 101(myS) 2 Offset 16
|
||||||
Decorate 96 DescriptorSet 0
|
MemberDecorate 101(myS) 3 Offset 32
|
||||||
|
MemberDecorate 102($Global) 0 Offset 0
|
||||||
|
MemberDecorate 102($Global) 1 Offset 1620
|
||||||
|
MemberDecorate 102($Global) 2 Offset 1636
|
||||||
|
Decorate 102($Global) Block
|
||||||
|
Decorate 104 DescriptorSet 0
|
||||||
2: TypeVoid
|
2: TypeVoid
|
||||||
3: TypeFunction 2
|
3: TypeFunction 2
|
||||||
6: TypeFloat 32
|
6: TypeFloat 32
|
||||||
@ -320,76 +337,80 @@ gl_FragCoord origin is upper left
|
|||||||
32: 31(int) Constant 0
|
32: 31(int) Constant 0
|
||||||
33: 31(int) Constant 7
|
33: 31(int) Constant 7
|
||||||
36: TypePointer Private 7(fvec4)
|
36: TypePointer Private 7(fvec4)
|
||||||
42: TypePointer Input 7(fvec4)
|
38(empty): TypeStruct
|
||||||
43(input): 42(ptr) Variable Input
|
39: TypePointer Function 38(empty)
|
||||||
46(IN_S): TypeStruct 7(fvec4) 9(bool) 6(float) 10(fvec2) 9(bool) 9(bool) 7(fvec4)
|
41(containEmpty): TypeStruct 38(empty)
|
||||||
47: TypePointer Input 46(IN_S)
|
42: TypePointer Function 41(containEmpty)
|
||||||
48(s): 47(ptr) Variable Input
|
50: TypePointer Input 7(fvec4)
|
||||||
52: 31(int) Constant 1
|
51(input): 50(ptr) Variable Input
|
||||||
53: TypePointer Input 9(bool)
|
54(IN_S): TypeStruct 7(fvec4) 9(bool) 6(float) 10(fvec2) 9(bool) 9(bool) 7(fvec4)
|
||||||
56: TypePointer Function 9(bool)
|
55: TypePointer Input 54(IN_S)
|
||||||
58: 31(int) Constant 2
|
56(s): 55(ptr) Variable Input
|
||||||
59: TypePointer Input 6(float)
|
60: 31(int) Constant 1
|
||||||
62: TypePointer Function 6(float)
|
61: TypePointer Input 9(bool)
|
||||||
64: 31(int) Constant 3
|
64: TypePointer Function 9(bool)
|
||||||
65: TypePointer Input 10(fvec2)
|
66: 31(int) Constant 2
|
||||||
68: TypePointer Function 10(fvec2)
|
67: TypePointer Input 6(float)
|
||||||
70: 31(int) Constant 4
|
70: TypePointer Function 6(float)
|
||||||
71(s_ff1): 53(ptr) Variable Input
|
72: 31(int) Constant 3
|
||||||
74: 31(int) Constant 5
|
73: TypePointer Input 10(fvec2)
|
||||||
78: 31(int) Constant 6
|
76: TypePointer Function 10(fvec2)
|
||||||
85: TypePointer Output 7(fvec4)
|
78: 31(int) Constant 4
|
||||||
86(@entryPointOutput): 85(ptr) Variable Output
|
79(s_ff1): 61(ptr) Variable Input
|
||||||
92: TypeInt 32 0
|
82: 31(int) Constant 5
|
||||||
93(myS): TypeStruct 92(int) 92(int) 7(fvec4) 7(fvec4)
|
86: 31(int) Constant 6
|
||||||
94($Global): TypeStruct 93(myS) 6(float) 6(float)
|
93: TypePointer Output 7(fvec4)
|
||||||
95: TypePointer Uniform 94($Global)
|
94(@entryPointOutput): 93(ptr) Variable Output
|
||||||
96: 95(ptr) Variable Uniform
|
100: TypeInt 32 0
|
||||||
|
101(myS): TypeStruct 100(int) 100(int) 7(fvec4) 7(fvec4)
|
||||||
|
102($Global): TypeStruct 101(myS) 6(float) 6(float)
|
||||||
|
103: TypePointer Uniform 102($Global)
|
||||||
|
104: 103(ptr) Variable Uniform
|
||||||
4(PixelShaderFunction): 2 Function None 3
|
4(PixelShaderFunction): 2 Function None 3
|
||||||
5: Label
|
5: Label
|
||||||
41(input): 8(ptr) Variable Function
|
49(input): 8(ptr) Variable Function
|
||||||
45(s): 12(ptr) Variable Function
|
53(s): 12(ptr) Variable Function
|
||||||
87(param): 8(ptr) Variable Function
|
95(param): 8(ptr) Variable Function
|
||||||
89(param): 12(ptr) Variable Function
|
97(param): 12(ptr) Variable Function
|
||||||
44: 7(fvec4) Load 43(input)
|
52: 7(fvec4) Load 51(input)
|
||||||
Store 41(input) 44
|
Store 49(input) 52
|
||||||
49: 42(ptr) AccessChain 48(s) 32
|
57: 50(ptr) AccessChain 56(s) 32
|
||||||
50: 7(fvec4) Load 49
|
58: 7(fvec4) Load 57
|
||||||
51: 8(ptr) AccessChain 45(s) 32
|
59: 8(ptr) AccessChain 53(s) 32
|
||||||
Store 51 50
|
Store 59 58
|
||||||
54: 53(ptr) AccessChain 48(s) 52
|
62: 61(ptr) AccessChain 56(s) 60
|
||||||
55: 9(bool) Load 54
|
63: 9(bool) Load 62
|
||||||
57: 56(ptr) AccessChain 45(s) 52
|
65: 64(ptr) AccessChain 53(s) 60
|
||||||
Store 57 55
|
Store 65 63
|
||||||
60: 59(ptr) AccessChain 48(s) 58
|
68: 67(ptr) AccessChain 56(s) 66
|
||||||
61: 6(float) Load 60
|
69: 6(float) Load 68
|
||||||
63: 62(ptr) AccessChain 45(s) 58
|
71: 70(ptr) AccessChain 53(s) 66
|
||||||
Store 63 61
|
Store 71 69
|
||||||
66: 65(ptr) AccessChain 48(s) 64
|
74: 73(ptr) AccessChain 56(s) 72
|
||||||
67: 10(fvec2) Load 66
|
75: 10(fvec2) Load 74
|
||||||
69: 68(ptr) AccessChain 45(s) 64
|
77: 76(ptr) AccessChain 53(s) 72
|
||||||
Store 69 67
|
Store 77 75
|
||||||
72: 9(bool) Load 71(s_ff1)
|
80: 9(bool) Load 79(s_ff1)
|
||||||
73: 56(ptr) AccessChain 45(s) 70
|
81: 64(ptr) AccessChain 53(s) 78
|
||||||
Store 73 72
|
|
||||||
75: 53(ptr) AccessChain 48(s) 70
|
|
||||||
76: 9(bool) Load 75
|
|
||||||
77: 56(ptr) AccessChain 45(s) 74
|
|
||||||
Store 77 76
|
|
||||||
79: 53(ptr) AccessChain 48(s) 74
|
|
||||||
80: 9(bool) Load 79
|
|
||||||
81: 56(ptr) AccessChain 45(s) 78
|
|
||||||
Store 81 80
|
Store 81 80
|
||||||
82: 42(ptr) AccessChain 48(s) 78
|
83: 61(ptr) AccessChain 56(s) 78
|
||||||
83: 7(fvec4) Load 82
|
84: 9(bool) Load 83
|
||||||
84: 8(ptr) AccessChain 45(s) 33
|
85: 64(ptr) AccessChain 53(s) 82
|
||||||
Store 84 83
|
Store 85 84
|
||||||
88: 7(fvec4) Load 41(input)
|
87: 61(ptr) AccessChain 56(s) 82
|
||||||
Store 87(param) 88
|
88: 9(bool) Load 87
|
||||||
90: 11(IN_S) Load 45(s)
|
89: 64(ptr) AccessChain 53(s) 86
|
||||||
Store 89(param) 90
|
Store 89 88
|
||||||
91: 7(fvec4) FunctionCall 16(@PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41;) 87(param) 89(param)
|
90: 50(ptr) AccessChain 56(s) 86
|
||||||
Store 86(@entryPointOutput) 91
|
91: 7(fvec4) Load 90
|
||||||
|
92: 8(ptr) AccessChain 53(s) 33
|
||||||
|
Store 92 91
|
||||||
|
96: 7(fvec4) Load 49(input)
|
||||||
|
Store 95(param) 96
|
||||||
|
98: 11(IN_S) Load 53(s)
|
||||||
|
Store 97(param) 98
|
||||||
|
99: 7(fvec4) FunctionCall 16(@PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41;) 95(param) 97(param)
|
||||||
|
Store 94(@entryPointOutput) 99
|
||||||
Return
|
Return
|
||||||
FunctionEnd
|
FunctionEnd
|
||||||
16(@PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41;): 7(fvec4) Function None 13
|
16(@PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41;): 7(fvec4) Function None 13
|
||||||
@ -397,6 +418,8 @@ gl_FragCoord origin is upper left
|
|||||||
15(s): 12(ptr) FunctionParameter
|
15(s): 12(ptr) FunctionParameter
|
||||||
17: Label
|
17: Label
|
||||||
21(s3): 20(ptr) Variable Function
|
21(s3): 20(ptr) Variable Function
|
||||||
|
40(e): 39(ptr) Variable Function
|
||||||
|
43(ce): 42(ptr) Variable Function
|
||||||
22: 19(FS) Load 21(s3)
|
22: 19(FS) Load 21(s3)
|
||||||
23: 19(FS) Load 21(s3)
|
23: 19(FS) Load 21(s3)
|
||||||
24: 18(bvec3) CompositeExtract 22 0
|
24: 18(bvec3) CompositeExtract 22 0
|
||||||
@ -407,6 +430,9 @@ gl_FragCoord origin is upper left
|
|||||||
35: 7(fvec4) Load 34
|
35: 7(fvec4) Load 34
|
||||||
37: 36(ptr) AccessChain 30(s2) 32
|
37: 36(ptr) AccessChain 30(s2) 32
|
||||||
Store 37 35
|
Store 37 35
|
||||||
38: 7(fvec4) Load 14(input)
|
44: 39(ptr) AccessChain 43(ce) 32
|
||||||
ReturnValue 38
|
45: 38(empty) Load 44
|
||||||
|
Store 40(e) 45
|
||||||
|
46: 7(fvec4) Load 14(input)
|
||||||
|
ReturnValue 46
|
||||||
FunctionEnd
|
FunctionEnd
|
||||||
|
@ -30,6 +30,12 @@ struct IN_S {
|
|||||||
float ff5 : packoffset(c101.y) : register(ps_5_0, s[5]);
|
float ff5 : packoffset(c101.y) : register(ps_5_0, s[5]);
|
||||||
float ff6 : packoffset(c102.y) : register(s3[5]);
|
float ff6 : packoffset(c102.y) : register(s3[5]);
|
||||||
|
|
||||||
|
struct empty {};
|
||||||
|
|
||||||
|
struct containEmpty {
|
||||||
|
empty e;
|
||||||
|
};
|
||||||
|
|
||||||
float4 PixelShaderFunction(float4 input, IN_S s) : COLOR0
|
float4 PixelShaderFunction(float4 input, IN_S s) : COLOR0
|
||||||
{
|
{
|
||||||
class FS {
|
class FS {
|
||||||
@ -39,5 +45,9 @@ float4 PixelShaderFunction(float4 input, IN_S s) : COLOR0
|
|||||||
s3 == s3;
|
s3 == s3;
|
||||||
s2.i = s.ff4;
|
s2.i = s.ff4;
|
||||||
|
|
||||||
|
containEmpty ce;
|
||||||
|
empty e;
|
||||||
|
e = ce.e;
|
||||||
|
|
||||||
return input;
|
return input;
|
||||||
}
|
}
|
||||||
|
@ -2,5 +2,5 @@
|
|||||||
// For the version, it uses the latest git tag followed by the number of commits.
|
// For the version, it uses the latest git tag followed by the number of commits.
|
||||||
// For the date, it uses the current date (when then script is run).
|
// For the date, it uses the current date (when then script is run).
|
||||||
|
|
||||||
#define GLSLANG_REVISION "Overload400-PrecQual.1874"
|
#define GLSLANG_REVISION "Overload400-PrecQual.1875"
|
||||||
#define GLSLANG_DATE "03-Mar-2017"
|
#define GLSLANG_DATE "03-Mar-2017"
|
||||||
|
Loading…
x
Reference in New Issue
Block a user