SPV: Fix issue #376; declare Geometry capability for fragment use of gl_Layer.
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54
Test/baseResults/spv.430.frag.out
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54
Test/baseResults/spv.430.frag.out
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spv.430.frag
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Warning, version 430 is not yet complete; most version-specific features are present, but some are missing.
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Linked fragment stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 24
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Capability Shader
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Capability Geometry
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Capability MultiViewport
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 9 14 19
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 430
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Name 4 "main"
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Name 9 "color"
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Name 14 "gl_Layer"
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Name 19 "gl_ViewportIndex"
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Decorate 14(gl_Layer) Flat
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Decorate 14(gl_Layer) BuiltIn Layer
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Decorate 19(gl_ViewportIndex) Flat
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Decorate 19(gl_ViewportIndex) BuiltIn ViewportIndex
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(color): 8(ptr) Variable Output
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10: 6(float) Constant 1065353216
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11: 7(fvec4) ConstantComposite 10 10 10 10
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12: TypeInt 32 1
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13: TypePointer Input 12(int)
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14(gl_Layer): 13(ptr) Variable Input
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19(gl_ViewportIndex): 13(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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Store 9(color) 11
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15: 12(int) Load 14(gl_Layer)
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16: 6(float) ConvertSToF 15
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17: 7(fvec4) Load 9(color)
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18: 7(fvec4) VectorTimesScalar 17 16
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Store 9(color) 18
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20: 12(int) Load 19(gl_ViewportIndex)
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21: 6(float) ConvertSToF 20
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22: 7(fvec4) Load 9(color)
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23: 7(fvec4) VectorTimesScalar 22 21
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Store 9(color) 23
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Return
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FunctionEnd
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10
Test/spv.430.frag
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10
Test/spv.430.frag
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#version 430 core
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out vec4 color;
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void main()
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{
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color = vec4(1.0);
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color *= gl_Layer;
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color *= gl_ViewportIndex;
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}
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