Add changes for SPV_EXT_shader_atomic_float_add
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@@ -35,5 +35,6 @@ static const char* const E_SPV_EXT_shader_viewport_index_layer = "SPV_EXT_shade
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static const char* const E_SPV_EXT_fragment_fully_covered = "SPV_EXT_fragment_fully_covered";
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static const char* const E_SPV_EXT_fragment_invocation_density = "SPV_EXT_fragment_invocation_density";
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static const char* const E_SPV_EXT_demote_to_helper_invocation = "SPV_EXT_demote_to_helper_invocation";
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static const char* const E_SPV_EXT_shader_atomic_float_add = "SPV_EXT_shader_atomic_float_add";
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#endif // #ifndef GLSLextEXT_H
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