Add support for spirv1.6
Add command line support which enables the following behavior: - Remap discard Map discard to DemoteToHelperInvocation for HLSL shaders. Map to OpTerminateInvocation for GLSL shaders. - Decorate HelperInvocation with Volatile - Use localSizeId for execution mode WorkGroupSize is deprecated in spirv1.6 Also update known goods to SPIRV 1.6
This commit is contained in:
14
Test/spv.1.6.conditionalDiscard.frag
Normal file
14
Test/spv.1.6.conditionalDiscard.frag
Normal file
@@ -0,0 +1,14 @@
|
||||
#version 400
|
||||
|
||||
uniform sampler2D tex;
|
||||
in vec2 coord;
|
||||
|
||||
void main (void)
|
||||
{
|
||||
vec4 v = texture(tex, coord);
|
||||
|
||||
if (v == vec4(0.1,0.2,0.3,0.4))
|
||||
discard;
|
||||
|
||||
gl_FragColor = v;
|
||||
}
|
||||
Reference in New Issue
Block a user