Use correct OriginUpperLeft when linking more than one shader.
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10
Test/link1.vk.frag
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10
Test/link1.vk.frag
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@@ -0,0 +1,10 @@
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#version 450
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vec4 getColor();
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out vec4 color;
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void main()
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{
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color = getColor();
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}
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