Use correct OriginUpperLeft when linking more than one shader.
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8
Test/link2.vk.frag
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8
Test/link2.vk.frag
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@@ -0,0 +1,8 @@
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#version 450
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uniform sampler2D s2D;
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vec4 getColor()
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{
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return texture(s2D, vec2(0.5));
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}
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