Check for linking multiple ES shaders to the same stage
This commit is contained in:
@@ -13,14 +13,5 @@ Shader version: 110
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0:? Sequence
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0:? Linker Objects
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Linked fragment stage:
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ERROR: Linking fragment stage: Cannot mix ES profile with non-ES profile shaders
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ERROR: Linking fragment stage: Missing entry point: Each stage requires one "void main()" entry point
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Shader version: 110
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0:? Sequence
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0:? Linker Objects
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ERROR: Cannot mix ES profile with non-ES profile shaders
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@@ -23,26 +23,5 @@ Shader version: 100
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0:? Linker Objects
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0:? 'varyingColor' (smooth in mediump 4-component vector of float)
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Linked fragment stage:
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Shader version: 100
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0:? Sequence
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0:5 Function Definition: main( (global void)
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0:5 Function Parameters:
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0:7 Sequence
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0:7 move second child to first child (temp mediump 4-component vector of float)
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0:7 'gl_FragColor' (fragColor mediump 4-component vector of float FragColor)
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0:7 Function Call: calculateColor( (global mediump 4-component vector of float)
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0:5 Function Definition: calculateColor( (global mediump 4-component vector of float)
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0:5 Function Parameters:
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0:7 Sequence
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0:7 Branch: Return with expression
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0:7 vector-scale (temp mediump 4-component vector of float)
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0:7 'varyingColor' (smooth in mediump 4-component vector of float)
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0:7 Constant:
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0:7 0.500000
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0:? Linker Objects
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0:? 'varyingColor' (smooth in mediump 4-component vector of float)
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ERROR: Cannot attach multiple ES shaders of the same type to a single program
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@@ -158,136 +158,5 @@ Requested GL_OES_texture_3D
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0:? Linker Objects
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0:? 'iv3' (smooth in highp 2-component vector of float)
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Linked fragment stage:
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ERROR: Linking fragment stage: Types must match:
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glass: "uniform 3-component vector of float" versus "uniform 2-component vector of float"
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ERROR: Linking fragment stage: Interpolation and auxiliary storage qualifiers must match:
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cup: "smooth in 4-component vector of float" versus "flat in 4-component vector of float"
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ERROR: Linking fragment stage: Initializers must match:
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cv3e
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ERROR: Linking fragment stage: Initializers must match:
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um2e
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ERROR: Linking fragment stage: Initializers must match:
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se
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ERROR: Linking fragment stage: Cannot mix ES profile with non-ES profile shaders
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ERROR: Linking fragment stage: Types must match:
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ERROR: Linking fragment stage: Precision qualifiers must match:
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iv3: "smooth in 3-component vector of float" versus "smooth in highp 2-component vector of float"
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Shader version: 300
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Requested GL_OES_EGL_image_external
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Requested GL_OES_standard_derivatives
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Requested GL_OES_texture_3D
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 'a' (global 4-component vector of float)
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0:8 vector-scale (temp 4-component vector of float)
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0:8 Constant:
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0:8 8.000000
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0:8 'uv4' (uniform 4-component vector of float)
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0:13 Function Definition: main( (global void)
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0:13 Function Parameters:
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0:17 Sequence
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0:17 move second child to first child (temp 4-component vector of float)
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0:17 'b' (global 4-component vector of float)
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0:17 vector-scale (temp 4-component vector of float)
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0:17 Constant:
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0:17 8.000000
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0:17 'a' (global 4-component vector of float)
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0:19 Function Definition: foo(mf22; (global 2-component vector of int)
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0:19 Function Parameters:
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0:19 'm' (in 2X2 matrix of float)
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0:21 Sequence
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0:21 Branch: Return with expression
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0:21 Convert float to int (temp 2-component vector of int)
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0:21 direct index (temp 2-component vector of float)
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0:21 'm' (in 2X2 matrix of float)
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0:21 Constant:
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0:21 0 (const int)
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0:24 Sequence
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0:24 move second child to first child (temp 4-component vector of float)
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0:24 'c' (global 4-component vector of float)
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0:24 component-wise multiply (temp 4-component vector of float)
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0:24 'b' (global 4-component vector of float)
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0:24 'b' (global 4-component vector of float)
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0:8 Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 'd' (global 4-component vector of float)
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0:8 vector-scale (temp 4-component vector of float)
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0:8 Constant:
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0:8 8.000000
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0:8 'uv4' (uniform 4-component vector of float)
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0:13 Sequence
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0:13 move second child to first child (temp 4-component vector of float)
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0:13 'e' (global 4-component vector of float)
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0:13 vector-scale (temp 4-component vector of float)
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0:13 Constant:
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0:13 8.000000
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0:13 'd' (global 4-component vector of float)
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0:15 Function Definition: foo( (global 2-component vector of int)
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0:15 Function Parameters:
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0:17 Sequence
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0:17 Branch: Return with expression
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0:17 Constant:
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0:17 2 (const int)
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0:17 2 (const int)
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0:20 Sequence
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0:20 move second child to first child (temp 4-component vector of float)
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0:20 'f' (global 4-component vector of float)
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0:20 component-wise multiply (temp 4-component vector of float)
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0:20 'e' (global 4-component vector of float)
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0:20 'e' (global 4-component vector of float)
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0:? Linker Objects
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0:? 'uv4' (uniform 4-component vector of float)
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0:? 'glass' (uniform 3-component vector of float)
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0:? 'ci' (const int)
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0:? 8 (const int)
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0:? 'a' (global 4-component vector of float)
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0:? 'iv3' (smooth in 3-component vector of float)
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0:? 'cup' (smooth in 4-component vector of float)
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0:? 'b' (global 4-component vector of float)
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0:? 'c' (global 4-component vector of float)
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0:? 'cv3' (const 3-component vector of float)
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0:? 43.000000
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0:? 0.340000
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0:? 9.900000
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0:? 'cv3n' (const 3-component vector of float)
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0:? 43.000000
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0:? 0.340000
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0:? 9.900000
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0:? 'cv3e' (const 3-component vector of float)
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0:? 43.000000
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0:? 0.340000
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0:? 9.900000
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0:? 'um2' (uniform 2X2 matrix of float)
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0:? 4.000000
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0:? 0.000000
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0:? 0.000000
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0:? 4.000000
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0:? 'um2n' (uniform 2X2 matrix of float)
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0:? 4.000000
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0:? 0.000000
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0:? 0.000000
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0:? 4.000000
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0:? 'um2e' (uniform 2X2 matrix of float)
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0:? 4.000000
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0:? 0.000000
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0:? 0.000000
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0:? 4.000000
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0:? 's' (uniform structure{global int a, global float b})
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0:? 82 (const int)
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0:? 3.900000
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0:? 'sn' (uniform structure{global int a, global float b})
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0:? 82 (const int)
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0:? 3.900000
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0:? 'se' (uniform structure{global int a, global float b})
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0:? 82 (const int)
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0:? 3.900000
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0:? 'd' (global 4-component vector of float)
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0:? 'e' (global 4-component vector of float)
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0:? 'f' (global 4-component vector of float)
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ERROR: Cannot mix ES profile with non-ES profile shaders
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