Check for linking multiple ES shaders to the same stage
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@@ -99,6 +99,7 @@ INSTANTIATE_TEST_CASE_P(
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{"empty.frag", "empty2.frag", "empty3.frag"},
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{"150.tesc", "150.tese", "400.tesc", "400.tese", "410.tesc", "420.tesc", "420.tese"},
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{"max_vertices_0.geom"},
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{"es-link1.frag", "es-link2.frag"},
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})),
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);
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// clang-format on
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