Merge branch 'master' into GL_EXT_blend_func_extended
This commit is contained in:
@@ -448,4 +448,40 @@ void devie()
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{
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gl_DeviceIndex;
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gl_ViewIndex;
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}
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}
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#extension GL_EXT_shader_implicit_conversions : enable
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// Test function overloading
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void func(uint a, uvec4 b)
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{
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}
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int func(uint a, uvec4 b) // Error function overloading because of same signature and different return type
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{
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return 0;
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}
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int b;
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void testimplicit() {
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uint a = b; // int->uint
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mediump vec4 col = vec4(1, 2, 3, 4); // ivec4 -> vec4
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int b = a + 2; // ERROR: cannot convert from ' temp uint' to ' temp int'
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// Test binary ops
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uint c = b * 3;
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uint d = b * 3u;
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uint e = b%3;
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uint f = (b > 3)? b : c;
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func(b, ivec4(1,2,3,4));
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}
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#extension GL_EXT_shader_implicit_conversions : disable
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void testimplicitFail() {
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uint a = b; // Error GL_EXT_shader_implicit_conversions is disabled
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}
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@@ -134,12 +134,18 @@ ERROR: 0:429: 'blend_support' : unknown blend equation
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ERROR: 0:431: 'fragment-shader array-of-array output' : not supported with this profile: es
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ERROR: 0:435: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group
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ERROR: 0:436: 'gl_ViewIndex' : required extension not requested: GL_EXT_multiview
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ERROR: 127 compilation errors. No code generated.
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ERROR: 0:461: 'func' : overloaded functions must have the same return type
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ERROR: 0:461: 'func' : function already has a body
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ERROR: 0:463: 'return' : void function cannot return a value
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ERROR: 0:472: '=' : cannot convert from ' temp mediump uint' to ' temp mediump int'
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ERROR: 0:485: '=' : cannot convert from ' global mediump int' to ' temp mediump uint'
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ERROR: 132 compilation errors. No code generated.
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Shader version: 310
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Requested GL_EXT_device_group
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Requested GL_EXT_multiview
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Requested GL_EXT_shader_implicit_conversions
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Requested GL_EXT_shader_io_blocks
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Requested GL_EXT_texture_cube_map_array
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Requested GL_KHR_blend_equation_advanced
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@@ -939,6 +945,80 @@ ERROR: node is still EOpNull!
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0:449 Sequence
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0:449 'gl_DeviceIndex' ( flat in highp int DeviceIndex)
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0:450 'gl_ViewIndex' ( flat in highp int ViewIndex)
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0:456 Function Definition: func(u1;vu4; ( global void)
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0:456 Function Parameters:
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0:456 'a' ( in mediump uint)
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0:456 'b' ( in mediump 4-component vector of uint)
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0:461 Function Definition: func(u1;vu4; ( global mediump int)
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0:461 Function Parameters:
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0:461 'a' ( in mediump uint)
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0:461 'b' ( in mediump 4-component vector of uint)
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0:463 Sequence
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0:463 Branch: Return
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0:468 Function Definition: testimplicit( ( global void)
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0:468 Function Parameters:
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0:470 Sequence
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0:470 Sequence
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0:470 move second child to first child ( temp mediump uint)
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0:470 'a' ( temp mediump uint)
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0:470 Convert int to uint ( temp mediump uint)
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0:470 'b' ( global mediump int)
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0:471 Sequence
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0:471 move second child to first child ( temp mediump 4-component vector of float)
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0:471 'col' ( temp mediump 4-component vector of float)
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0:471 Constant:
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0:471 1.000000
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0:471 2.000000
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0:471 3.000000
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0:471 4.000000
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0:475 Sequence
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0:475 move second child to first child ( temp mediump uint)
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0:475 'c' ( temp mediump uint)
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0:475 Convert int to uint ( temp mediump uint)
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0:475 component-wise multiply ( temp mediump int)
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0:475 'b' ( temp mediump int)
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0:475 Constant:
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0:475 3 (const int)
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0:476 Sequence
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0:476 move second child to first child ( temp mediump uint)
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0:476 'd' ( temp mediump uint)
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0:476 component-wise multiply ( temp mediump uint)
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0:476 Convert int to uint ( temp mediump uint)
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0:476 'b' ( temp mediump int)
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0:476 Constant:
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0:476 3 (const uint)
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0:477 Sequence
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0:477 move second child to first child ( temp mediump uint)
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0:477 'e' ( temp mediump uint)
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0:477 Convert int to uint ( temp mediump uint)
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0:477 mod ( temp mediump int)
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0:477 'b' ( temp mediump int)
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0:477 Constant:
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0:477 3 (const int)
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0:478 Sequence
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0:478 move second child to first child ( temp mediump uint)
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0:478 'f' ( temp mediump uint)
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0:478 Test condition and select ( temp mediump uint)
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0:478 Condition
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0:478 Compare Greater Than ( temp bool)
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0:478 'b' ( temp mediump int)
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0:478 Constant:
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0:478 3 (const int)
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0:478 true case
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0:478 Convert int to uint ( temp uint)
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0:478 'b' ( temp mediump int)
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0:478 false case
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0:478 'c' ( temp mediump uint)
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0:479 Function Call: func(u1;vu4; ( global void)
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0:479 Convert int to uint ( temp uint)
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0:479 'b' ( temp mediump int)
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0:479 Constant:
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0:479 1 (const uint)
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0:479 2 (const uint)
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0:479 3 (const uint)
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0:479 4 (const uint)
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0:484 Function Definition: testimplicitFail( ( global void)
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0:484 Function Parameters:
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0:? Linker Objects
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0:? 'gl_FragCoord' ( smooth in mediump 4-component vector of float)
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0:? 'v3' (layout( location=2) smooth in mediump 3-component vector of float)
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@@ -1033,6 +1113,7 @@ ERROR: node is still EOpNull!
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0:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
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0:? 'badout' ( out mediump 4-component vector of float)
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0:? 'outAA' ( out 2-element array of 2-element array of mediump 4-component vector of float)
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0:? 'b' ( global mediump int)
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Linked fragment stage:
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@@ -1042,6 +1123,7 @@ ERROR: Linking fragment stage: when more than one fragment shader output, all mu
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Shader version: 310
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Requested GL_EXT_device_group
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Requested GL_EXT_multiview
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Requested GL_EXT_shader_implicit_conversions
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Requested GL_EXT_shader_io_blocks
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Requested GL_EXT_texture_cube_map_array
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Requested GL_KHR_blend_equation_advanced
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@@ -1244,4 +1326,5 @@ ERROR: node is still EOpNull!
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0:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
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0:? 'badout' ( out mediump 4-component vector of float)
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0:? 'outAA' ( out 2-element array of 2-element array of mediump 4-component vector of float)
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0:? 'b' ( global mediump int)
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@@ -7,6 +7,7 @@ ERROR: 4 compilation errors. No code generated.
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Shader version: 110
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Requested GL_ARB_texture_rectangle
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ERROR: node is still EOpNull!
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0:42 Function Definition: main( ( global void)
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0:42 Function Parameters:
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@@ -27,6 +28,7 @@ Linked fragment stage:
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Shader version: 110
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Requested GL_ARB_texture_rectangle
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ERROR: node is still EOpNull!
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0:42 Function Definition: main( ( global void)
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0:42 Function Parameters:
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