Additional semantic checking for tessellation shaders and related clean up:

- non-arrayed geometry inputs and tessellation-control outputs
 - include user blocks in i/o array resizing based on primitive type
 - things belonging only to 'in' or 'out' are verified only on 'in' or 'out'
 - invocation number changing
 - move shader-scoped qualifier checking into its class
 - remove an incidental union of two levels of the node hierarchy in the yacc stack
 - remove layout(location=) default tracking when setting on a variable


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24551 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-12-18 03:06:24 +00:00
parent 76ea74afe0
commit 7c908d2543
20 changed files with 280 additions and 206 deletions

View File

@@ -23,7 +23,7 @@ void foo3()
}
uniform sampler2D s2D;
in vec2 coord;
in vec2 coord[];
uniform vec4 v4;
void foo4()
@@ -37,7 +37,7 @@ void foo4()
ivec2(2,1)
};
vec4 v = textureGatherOffset(s2D, coord, offsets[i].xy);
vec4 v = textureGatherOffset(s2D, coord[0], offsets[i].xy);
offsets[i].xy = ivec2(3); // ERROR
v4.x = 3.2; // ERROR