Additional semantic checking for tessellation shaders and related clean up:
- non-arrayed geometry inputs and tessellation-control outputs - include user blocks in i/o array resizing based on primitive type - things belonging only to 'in' or 'out' are verified only on 'in' or 'out' - invocation number changing - move shader-scoped qualifier checking into its class - remove an incidental union of two levels of the node hierarchy in the yacc stack - remove layout(location=) default tracking when setting on a variable git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24551 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -25,3 +25,5 @@ void main()
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gl_out[1].gl_Position = p;
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gl_out[1].gl_PointSize = ps; // ERROR
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}
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out float outf; // ERROR, no array
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