Additional semantic checking for tessellation shaders and related clean up:
- non-arrayed geometry inputs and tessellation-control outputs - include user blocks in i/o array resizing based on primitive type - things belonging only to 'in' or 'out' are verified only on 'in' or 'out' - invocation number changing - move shader-scoped qualifier checking into its class - remove an incidental union of two levels of the node hierarchy in the yacc stack - remove layout(location=) default tracking when setting on a variable git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24551 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -53,7 +53,10 @@ ERROR: node is still EOpNull!
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0:40 'v' (4-component vector of float)
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0:40 Function Call: textureGatherOffset(s21;vf2;vi2; (4-component vector of float)
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0:40 's2D' (uniform sampler2D)
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0:40 'coord' (in 2-component vector of float)
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0:40 direct index (2-component vector of float)
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0:40 'coord' (in 3-element array of 2-component vector of float)
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0:40 Constant:
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0:40 0 (const int)
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0:40 vector swizzle (2-component vector of int)
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0:40 indirect index (2-component vector of int)
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0:40 Constant:
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@@ -115,7 +118,7 @@ ERROR: node is still EOpNull!
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0:? 'gl_in' (in 3-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:? 'color3' (in 3-element array of 4-component vector of float)
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0:? 's2D' (uniform sampler2D)
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0:? 'coord' (in 2-component vector of float)
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0:? 'coord' (in 3-element array of 2-component vector of float)
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0:? 'v4' (uniform 4-component vector of float)
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0:? '__anon__0' (layout(stream=0 ) out block{gl_PointSize,gl_ClipDistance})
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