Minor infrastructure changes, to simplify an upcoming check in:

- print out block member types when printing a block (makes all test results change)
 - const versions of all intermediate.h type-identification methods
 - layoutSlotLocation -> layoutLocation

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24664 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2014-01-06 21:27:56 +00:00
parent 7054075804
commit 7cbfdf4394
50 changed files with 592 additions and 571 deletions

View File

@@ -48,12 +48,12 @@ ERROR: node is still EOpNull!
0:30 0.000000
0:32 move second child to first child (3-component vector of float)
0:32 color: direct index for structure (layout(stream=0 ) 3-component vector of float)
0:32 '__anon__0' (layout(stream=0 ) out block{color})
0:32 '__anon__0' (layout(stream=0 ) out block{layout(stream=0 ) 3-component vector of float color})
0:32 Constant:
0:32 0 (const uint)
0:32 color: direct index for structure (3-component vector of float)
0:32 direct index (block{color})
0:32 'fromV' (in 4-element array of block{color})
0:32 direct index (block{3-component vector of float color})
0:32 'fromV' (in 4-element array of block{3-component vector of float color})
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
@@ -61,15 +61,15 @@ ERROR: node is still EOpNull!
0:33 move second child to first child (float)
0:33 direct index (layout(stream=0 ) float)
0:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) unsized array of float)
0:33 '__anon__1' (layout(stream=0 ) out block{gl_Position,gl_PointSize,gl_ClipDistance})
0:33 '__anon__1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) unsized array of float gl_ClipDistance})
0:33 Constant:
0:33 2 (const uint)
0:33 Constant:
0:33 3 (const int)
0:33 direct index (float)
0:33 gl_ClipDistance: direct index for structure (unsized array of float)
0:33 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:33 'gl_in' (in 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:33 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 'gl_in' (in 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@@ -78,24 +78,24 @@ ERROR: node is still EOpNull!
0:33 2 (const int)
0:34 move second child to first child (4-component vector of float)
0:34 gl_Position: direct index for structure (layout(stream=0 ) gl_Position 4-component vector of float)
0:34 '__anon__1' (layout(stream=0 ) out block{gl_Position,gl_PointSize,gl_ClipDistance})
0:34 '__anon__1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) unsized array of float gl_ClipDistance})
0:34 Constant:
0:34 0 (const uint)
0:34 gl_Position: direct index for structure (4-component vector of float)
0:34 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:34 'gl_in' (in 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:34 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:34 'gl_in' (in 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
0:34 0 (const int)
0:35 move second child to first child (float)
0:35 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float)
0:35 '__anon__1' (layout(stream=0 ) out block{gl_Position,gl_PointSize,gl_ClipDistance})
0:35 '__anon__1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) unsized array of float gl_ClipDistance})
0:35 Constant:
0:35 1 (const uint)
0:35 gl_PointSize: direct index for structure (float)
0:35 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
0:35 'gl_in' (in 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:35 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:35 'gl_in' (in 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:35 Constant:
0:35 3 (const int)
0:35 Constant:
@@ -113,7 +113,7 @@ ERROR: node is still EOpNull!
0:67 Sequence
0:67 move second child to first child (4-component vector of float)
0:67 a: direct index for structure (layout(stream=6 ) 4-component vector of float)
0:67 'ouuaa6' (layout(stream=6 ) out block{a})
0:67 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) 4-component vector of float a})
0:67 Constant:
0:67 0 (const int)
0:67 Constant:
@@ -122,28 +122,28 @@ ERROR: node is still EOpNull!
0:67 1.000000
0:67 1.000000
0:? Linker Objects
0:? 'fromV' (in 4-element array of block{color})
0:? 'toF' (layout(stream=0 ) out block{color})
0:? '__anon__0' (layout(stream=0 ) out block{color})
0:? 'gl_in' (in 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:? 'fromV' (in 4-element array of block{3-component vector of float color})
0:? 'toF' (layout(stream=0 ) out block{layout(stream=0 ) 3-component vector of float color})
0:? '__anon__0' (layout(stream=0 ) out block{layout(stream=0 ) 3-component vector of float color})
0:? 'gl_in' (in 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:? 'ov0' (layout(stream=0 ) out 4-component vector of float)
0:? 'ov4' (layout(stream=4 ) out 4-component vector of float)
0:? 'o1v0' (layout(stream=0 ) out 4-component vector of float)
0:? 'ua' (layout(stream=3 ) uniform int)
0:? 'ibb' (layout(stream=3 column_major shared ) uniform block{ua})
0:? 'ibb' (layout(stream=3 column_major shared ) uniform block{layout(stream=3 column_major shared ) int ua})
0:? 'ov3' (layout(stream=3 ) out 4-component vector of float)
0:? 'ouuaa6' (layout(stream=6 ) out block{a})
0:? 'ouua6' (layout(stream=6 ) out block{a})
0:? 'ouua7' (layout(stream=7 ) out block{a})
0:? 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) 4-component vector of float a})
0:? 'ouua6' (layout(stream=6 ) out block{layout(stream=6 ) 4-component vector of float a})
0:? 'ouua7' (layout(stream=7 ) out block{layout(stream=6 ) 4-component vector of float a})
0:? 'ov2s3' (layout(stream=3 ) out 4-component vector of float)
0:? 'badv4' (layout(stream=3 ) out 4-component vector of float)
0:? 'bad2v4' (in 4-element array of 4-component vector of float)
0:? '__anon__1' (layout(stream=3 ) out block{a})
0:? 'outbi' (layout(stream=3 ) out block{a,b,c})
0:? 'inbi' (in 4-element array of block{a})
0:? 'insn' (in 4-element array of block{a15})
0:? '__anon__2' (layout(stream=3 ) out block{f15})
0:? '__anon__3' (layout(column_major shared ) uniform block{b15})
0:? '__anon__1' (layout(stream=3 ) out block{layout(stream=3 ) int a})
0:? 'outbi' (layout(stream=3 ) out block{layout(stream=3 ) int a, layout(stream=3 ) int b, layout(stream=3 ) int c})
0:? 'inbi' (in 4-element array of block{layout(stream=2 ) int a})
0:? 'insn' (in 4-element array of block{int a15})
0:? '__anon__2' (layout(stream=3 ) out block{layout(stream=3 ) float f15})
0:? '__anon__3' (layout(column_major shared ) uniform block{layout(column_major shared ) bool b15})
Linked geometry stage: