Minor infrastructure changes, to simplify an upcoming check in:
- print out block member types when printing a block (makes all test results change) - const versions of all intermediate.h type-identification methods - layoutSlotLocation -> layoutLocation git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24664 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
@@ -16,8 +16,8 @@ vertices = 4
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0:20 move second child to first child (4-component vector of float)
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0:20 'p' (4-component vector of float)
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0:20 gl_Position: direct index for structure (4-component vector of float)
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0:20 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:20 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:20 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:20 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:20 Constant:
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0:20 1 (const int)
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0:20 Constant:
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@@ -26,8 +26,8 @@ vertices = 4
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0:21 move second child to first child (float)
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0:21 'ps' (float)
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0:21 gl_PointSize: direct index for structure (float)
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0:21 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:21 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:21 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:21 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:21 Constant:
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0:21 1 (const int)
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0:21 Constant:
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@@ -37,8 +37,8 @@ vertices = 4
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0:22 'cd' (float)
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0:22 direct index (float)
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0:22 gl_ClipDistance: direct index for structure (unsized array of float)
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0:22 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:22 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:22 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:22 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:22 Constant:
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0:22 1 (const int)
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0:22 Constant:
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@@ -59,8 +59,8 @@ vertices = 4
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0:26 'gl_InvocationID' (in int)
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0:28 move second child to first child (4-component vector of float)
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0:28 gl_Position: direct index for structure (4-component vector of float)
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0:28 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:28 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:28 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:28 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:28 Constant:
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0:28 1 (const int)
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0:28 Constant:
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@@ -68,8 +68,8 @@ vertices = 4
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0:28 'p' (4-component vector of float)
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0:29 move second child to first child (float)
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0:29 gl_PointSize: direct index for structure (float)
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0:29 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:29 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:29 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:29 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:29 Constant:
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0:29 1 (const int)
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0:29 Constant:
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@@ -78,8 +78,8 @@ vertices = 4
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0:30 move second child to first child (float)
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0:30 direct index (float)
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0:30 gl_ClipDistance: direct index for structure (unsized array of float)
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0:30 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:30 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:30 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:30 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:30 Constant:
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0:30 1 (const int)
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0:30 Constant:
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@@ -104,7 +104,7 @@ vertices = 4
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0:? Linker Objects
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0:? 'outa' (4-element array of int)
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0:? 'patchOut' (patch out 4-component vector of float)
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0:? 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:? 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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150.tese
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Warning, version 150 is not yet complete; some version-specific features are present, but many are missing.
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@@ -131,8 +131,8 @@ ERROR: node is still EOpNull!
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0:22 move second child to first child (4-component vector of float)
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0:22 'p' (4-component vector of float)
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0:22 gl_Position: direct index for structure (4-component vector of float)
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0:22 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:22 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:22 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:22 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:22 Constant:
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0:22 1 (const int)
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0:22 Constant:
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@@ -141,8 +141,8 @@ ERROR: node is still EOpNull!
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0:23 move second child to first child (float)
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0:23 'ps' (float)
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0:23 gl_PointSize: direct index for structure (float)
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0:23 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:23 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:23 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:23 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:23 Constant:
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0:23 1 (const int)
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0:23 Constant:
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@@ -152,8 +152,8 @@ ERROR: node is still EOpNull!
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0:24 'cd' (float)
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0:24 direct index (float)
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0:24 gl_ClipDistance: direct index for structure (unsized array of float)
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0:24 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:24 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:24 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:24 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:24 Constant:
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0:24 1 (const int)
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0:24 Constant:
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@@ -188,20 +188,20 @@ ERROR: node is still EOpNull!
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0:30 1 (const int)
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0:32 move second child to first child (4-component vector of float)
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0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float)
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0:32 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:32 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
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0:32 Constant:
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0:32 0 (const uint)
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0:32 'p' (4-component vector of float)
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0:33 move second child to first child (float)
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0:33 gl_PointSize: direct index for structure (gl_PointSize float)
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0:33 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:33 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
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0:33 Constant:
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0:33 1 (const uint)
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0:33 'ps' (float)
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0:34 move second child to first child (float)
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0:34 direct index (float)
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0:34 gl_ClipDistance: direct index for structure (unsized array of float)
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0:34 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:34 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
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0:34 Constant:
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0:34 2 (const uint)
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0:34 Constant:
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@@ -241,8 +241,8 @@ ERROR: node is still EOpNull!
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0:23 move second child to first child (4-component vector of float)
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0:23 'p' (4-component vector of float)
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0:23 gl_Position: direct index for structure (4-component vector of float)
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0:23 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:23 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:23 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:23 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:23 Constant:
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0:23 1 (const int)
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0:23 Constant:
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@@ -251,8 +251,8 @@ ERROR: node is still EOpNull!
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0:24 move second child to first child (float)
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0:24 'ps' (float)
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0:24 gl_PointSize: direct index for structure (float)
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0:24 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:24 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:24 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:24 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:24 Constant:
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0:24 1 (const int)
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0:24 Constant:
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@@ -262,8 +262,8 @@ ERROR: node is still EOpNull!
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0:25 'cd' (float)
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0:25 direct index (float)
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0:25 gl_ClipDistance: direct index for structure (unsized array of float)
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0:25 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:25 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:25 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:25 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:25 Constant:
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0:25 1 (const int)
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0:25 Constant:
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@@ -284,8 +284,8 @@ ERROR: node is still EOpNull!
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0:29 'gl_InvocationID' (in int)
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0:31 move second child to first child (4-component vector of float)
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0:31 gl_Position: direct index for structure (4-component vector of float)
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0:31 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:31 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:31 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:31 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:31 Constant:
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0:31 1 (const int)
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0:31 Constant:
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@@ -293,8 +293,8 @@ ERROR: node is still EOpNull!
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0:31 'p' (4-component vector of float)
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0:32 move second child to first child (float)
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0:32 gl_PointSize: direct index for structure (float)
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0:32 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:32 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:32 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:32 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:32 Constant:
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0:32 1 (const int)
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0:32 Constant:
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@@ -303,8 +303,8 @@ ERROR: node is still EOpNull!
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0:33 move second child to first child (float)
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0:33 direct index (float)
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0:33 gl_ClipDistance: direct index for structure (unsized array of float)
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0:33 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:33 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:33 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:33 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:33 Constant:
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0:33 1 (const int)
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0:33 Constant:
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@@ -330,8 +330,8 @@ ERROR: node is still EOpNull!
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0:42 Function Parameters:
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0:44 Sequence
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0:44 gl_PointSize: direct index for structure (float)
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0:44 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:44 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:44 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:44 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
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0:44 Constant:
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0:44 4 (const int)
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0:44 Constant:
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@@ -340,7 +340,7 @@ ERROR: node is still EOpNull!
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0:? 'outa' (4-element array of int)
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0:? 'patchIn' (patch in 4-component vector of float)
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0:? 'patchOut' (patch out 4-component vector of float)
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0:? 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
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0:? 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:? 'ina' (in 2-component vector of float)
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0:? 'inb' (in 32-element array of 2-component vector of float)
|
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0:? 'inc' (in 32-element array of 2-component vector of float)
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@@ -405,8 +405,8 @@ ERROR: node is still EOpNull!
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0:32 move second child to first child (4-component vector of float)
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0:32 'p' (4-component vector of float)
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0:32 gl_Position: direct index for structure (4-component vector of float)
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0:32 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:32 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
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0:32 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:32 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
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0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 Constant:
|
||||
@@ -415,8 +415,8 @@ ERROR: node is still EOpNull!
|
||||
0:33 move second child to first child (float)
|
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0:33 'ps' (float)
|
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0:33 gl_PointSize: direct index for structure (float)
|
||||
0:33 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:33 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:33 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:33 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 Constant:
|
||||
@@ -426,8 +426,8 @@ ERROR: node is still EOpNull!
|
||||
0:34 'cd' (float)
|
||||
0:34 direct index (float)
|
||||
0:34 gl_ClipDistance: direct index for structure (unsized array of float)
|
||||
0:34 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:34 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:34 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:34 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:34 Constant:
|
||||
0:34 1 (const int)
|
||||
0:34 Constant:
|
||||
@@ -462,20 +462,20 @@ ERROR: node is still EOpNull!
|
||||
0:40 1 (const int)
|
||||
0:42 move second child to first child (4-component vector of float)
|
||||
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float)
|
||||
0:42 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:42 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:42 Constant:
|
||||
0:42 0 (const uint)
|
||||
0:42 'p' (4-component vector of float)
|
||||
0:43 move second child to first child (float)
|
||||
0:43 gl_PointSize: direct index for structure (gl_PointSize float)
|
||||
0:43 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:43 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:43 Constant:
|
||||
0:43 1 (const uint)
|
||||
0:43 'ps' (float)
|
||||
0:44 move second child to first child (float)
|
||||
0:44 direct index (float)
|
||||
0:44 gl_ClipDistance: direct index for structure (unsized array of float)
|
||||
0:44 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:44 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:44 Constant:
|
||||
0:44 2 (const uint)
|
||||
0:44 Constant:
|
||||
@@ -488,15 +488,15 @@ ERROR: node is still EOpNull!
|
||||
0:? 'badp2' (flat patch in 4-component vector of float)
|
||||
0:? 'badp3' (noperspective patch in 4-component vector of float)
|
||||
0:? 'badp4' (patch sample in 3-component vector of float)
|
||||
0:? 'gl_in' (in 32-element array of block{gl_ClipDistance})
|
||||
0:? 'gl_in' (in 32-element array of block{unsized array of float gl_ClipDistance})
|
||||
0:? 'ina' (in 2-component vector of float)
|
||||
0:? 'inb' (in 32-element array of 2-component vector of float)
|
||||
0:? 'inc' (in 32-element array of 2-component vector of float)
|
||||
0:? 'ind' (in 32-element array of 2-component vector of float)
|
||||
0:? 'bla' (in block{f})
|
||||
0:? 'blb' (in 32-element array of block{f})
|
||||
0:? 'blc' (in 32-element array of block{f})
|
||||
0:? 'bld' (in 32-element array of block{f})
|
||||
0:? 'bla' (in block{int f})
|
||||
0:? 'blb' (in 32-element array of block{int f})
|
||||
0:? 'blc' (in 32-element array of block{int f})
|
||||
0:? 'bld' (in 32-element array of block{int f})
|
||||
0:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float)
|
||||
0:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float)
|
||||
0:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float)
|
||||
@@ -523,7 +523,7 @@ ERROR: 0:7: 'vertices' : inconsistent output number of vertices for array size o
|
||||
ERROR: 0:11: 'vertices' : inconsistent output number of vertices for array size of a
|
||||
ERROR: 0:12: 'vertices' : inconsistent output number of vertices for array size of outb
|
||||
ERROR: 0:26: 'gl_PointSize' : no such field in structure
|
||||
ERROR: 0:26: 'assign' : cannot convert from 'float' to 'block{gl_Position}'
|
||||
ERROR: 0:26: 'assign' : cannot convert from 'float' to 'block{4-component vector of float gl_Position}'
|
||||
ERROR: 0:29: 'out' : type must be an array: outf
|
||||
ERROR: 6 compilation errors. No code generated.
|
||||
|
||||
@@ -537,8 +537,8 @@ ERROR: node is still EOpNull!
|
||||
0:17 move second child to first child (4-component vector of float)
|
||||
0:17 'p' (4-component vector of float)
|
||||
0:17 gl_Position: direct index for structure (4-component vector of float)
|
||||
0:17 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:17 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:17 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:17 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:17 Constant:
|
||||
0:17 1 (const int)
|
||||
0:17 Constant:
|
||||
@@ -547,8 +547,8 @@ ERROR: node is still EOpNull!
|
||||
0:18 move second child to first child (float)
|
||||
0:18 'ps' (float)
|
||||
0:18 gl_PointSize: direct index for structure (float)
|
||||
0:18 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:18 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:18 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:18 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:18 Constant:
|
||||
0:18 1 (const int)
|
||||
0:18 Constant:
|
||||
@@ -558,8 +558,8 @@ ERROR: node is still EOpNull!
|
||||
0:19 'cd' (float)
|
||||
0:19 direct index (float)
|
||||
0:19 gl_ClipDistance: direct index for structure (unsized array of float)
|
||||
0:19 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:19 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:19 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:19 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:19 Constant:
|
||||
0:19 1 (const int)
|
||||
0:19 Constant:
|
||||
@@ -580,19 +580,19 @@ ERROR: node is still EOpNull!
|
||||
0:23 'gl_InvocationID' (in int)
|
||||
0:25 move second child to first child (4-component vector of float)
|
||||
0:25 gl_Position: direct index for structure (4-component vector of float)
|
||||
0:25 direct index (block{gl_Position})
|
||||
0:25 'gl_out' (out 3-element array of block{gl_Position})
|
||||
0:25 direct index (block{4-component vector of float gl_Position})
|
||||
0:25 'gl_out' (out 3-element array of block{4-component vector of float gl_Position})
|
||||
0:25 Constant:
|
||||
0:25 1 (const int)
|
||||
0:25 Constant:
|
||||
0:25 0 (const int)
|
||||
0:25 'p' (4-component vector of float)
|
||||
0:26 direct index (block{gl_Position})
|
||||
0:26 'gl_out' (out 3-element array of block{gl_Position})
|
||||
0:26 direct index (block{4-component vector of float gl_Position})
|
||||
0:26 'gl_out' (out 3-element array of block{4-component vector of float gl_Position})
|
||||
0:26 Constant:
|
||||
0:26 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'gl_out' (out 3-element array of block{gl_Position})
|
||||
0:? 'gl_out' (out 3-element array of block{4-component vector of float gl_Position})
|
||||
0:? 'a' (out 3-element array of int)
|
||||
0:? 'outb' (out 5-element array of int)
|
||||
0:? 'outc' (out 4-element array of int)
|
||||
@@ -611,7 +611,7 @@ ERROR: 0:29: 'constructor' : cannot convert parameter 2 from 'const 2X2 matrix
|
||||
ERROR: 0:29: 'const 2-element array of 4-component vector of float' : cannot construct with these arguments
|
||||
ERROR: 0:29: '=' : cannot convert from 'const float' to '2-element array of 4-component vector of float'
|
||||
ERROR: 0:30: 'initializer list' : wrong number of matrix columns: 4X2 matrix of float
|
||||
ERROR: 0:40: 'constructor' : cannot convert parameter 1 from 'float' to 'structure{s,t}'
|
||||
ERROR: 0:40: 'constructor' : cannot convert parameter 1 from 'float' to 'structure{float s, float t}'
|
||||
ERROR: 0:58: 'initializer list' : wrong number of structure members
|
||||
ERROR: 13 compilation errors. No code generated.
|
||||
|
||||
@@ -629,14 +629,14 @@ ERROR: node is still EOpNull!
|
||||
0:4 0.000000
|
||||
0:4 1.000000
|
||||
0:15 Sequence
|
||||
0:15 move second child to first child (structure{a,b})
|
||||
0:15 'e' (structure{a,b})
|
||||
0:15 move second child to first child (structure{float a, int b})
|
||||
0:15 'e' (structure{float a, int b})
|
||||
0:15 Constant:
|
||||
0:15 1.200000
|
||||
0:15 2 (const int)
|
||||
0:20 Sequence
|
||||
0:20 move second child to first child (structure{a,b})
|
||||
0:20 'e2' (structure{a,b})
|
||||
0:20 move second child to first child (structure{float a, int b})
|
||||
0:20 'e2' (structure{float a, int b})
|
||||
0:20 Constant:
|
||||
0:20 1.000000
|
||||
0:20 3 (const int)
|
||||
@@ -687,7 +687,7 @@ ERROR: node is still EOpNull!
|
||||
0:74 0.000000
|
||||
0:74 6.000000
|
||||
0:74 0.000000
|
||||
0:74 'curlybad1' (structure{uv2,s})
|
||||
0:74 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
|
||||
0:74 true case is null
|
||||
0:76 Test condition and select (void)
|
||||
0:76 Condition
|
||||
@@ -710,16 +710,16 @@ ERROR: node is still EOpNull!
|
||||
0:? 'b2' (2-component vector of float)
|
||||
0:? 'c2' (3X3 matrix of float)
|
||||
0:? 'd' (2X2 matrix of float)
|
||||
0:? 'e' (structure{a,b})
|
||||
0:? 'e2' (structure{a,b})
|
||||
0:? 'e3' (structure{a,b})
|
||||
0:? 'e' (structure{float a, int b})
|
||||
0:? 'e2' (structure{float a, int b})
|
||||
0:? 'e3' (structure{float a, int b})
|
||||
0:? 'a3' (int)
|
||||
0:? 'b3' (2-element array of 4-component vector of float)
|
||||
0:? 'b4' (2-element array of 4-component vector of float)
|
||||
0:? 'c3' (4X2 matrix of float)
|
||||
0:? 'd2' (unsized array of structure{s,t})
|
||||
0:? 'd2' (unsized array of structure{float s, float t})
|
||||
0:? 'b5' (5-element array of float)
|
||||
0:? 'constructed' (const structure{uv2,s})
|
||||
0:? 'constructed' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
|
||||
0:? 1 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3.000000
|
||||
@@ -736,8 +736,8 @@ ERROR: node is still EOpNull!
|
||||
0:? 0.000000
|
||||
0:? 6.000000
|
||||
0:? 0.000000
|
||||
0:? 'curlybad1' (structure{uv2,s})
|
||||
0:? 'curlyInit' (const structure{uv2,s})
|
||||
0:? 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
|
||||
0:? 'curlyInit' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
|
||||
0:? 1 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3.000000
|
||||
@@ -779,7 +779,7 @@ ERROR: Linking tessellation control stage: Multiple function bodies in multiple
|
||||
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
|
||||
main(
|
||||
ERROR: Linking tessellation control stage: Types must match:
|
||||
gl_out: "out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}" versus "out 3-element array of block{gl_Position}"
|
||||
gl_out: "out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance}" versus "out 3-element array of block{4-component vector of float gl_Position}"
|
||||
|
||||
Linked tessellation evaluation stage:
|
||||
|
||||
@@ -808,8 +808,8 @@ vertices = 4
|
||||
0:20 move second child to first child (4-component vector of float)
|
||||
0:20 'p' (4-component vector of float)
|
||||
0:20 gl_Position: direct index for structure (4-component vector of float)
|
||||
0:20 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:20 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:20 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:20 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:20 Constant:
|
||||
0:20 1 (const int)
|
||||
0:20 Constant:
|
||||
@@ -818,8 +818,8 @@ vertices = 4
|
||||
0:21 move second child to first child (float)
|
||||
0:21 'ps' (float)
|
||||
0:21 gl_PointSize: direct index for structure (float)
|
||||
0:21 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:21 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:21 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:21 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:21 Constant:
|
||||
0:21 1 (const int)
|
||||
0:21 Constant:
|
||||
@@ -829,8 +829,8 @@ vertices = 4
|
||||
0:22 'cd' (float)
|
||||
0:22 direct index (float)
|
||||
0:22 gl_ClipDistance: direct index for structure (unsized array of float)
|
||||
0:22 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:22 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:22 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:22 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:22 Constant:
|
||||
0:22 1 (const int)
|
||||
0:22 Constant:
|
||||
@@ -851,8 +851,8 @@ vertices = 4
|
||||
0:26 'gl_InvocationID' (in int)
|
||||
0:28 move second child to first child (4-component vector of float)
|
||||
0:28 gl_Position: direct index for structure (4-component vector of float)
|
||||
0:28 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:28 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:28 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:28 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:28 Constant:
|
||||
0:28 1 (const int)
|
||||
0:28 Constant:
|
||||
@@ -860,8 +860,8 @@ vertices = 4
|
||||
0:28 'p' (4-component vector of float)
|
||||
0:29 move second child to first child (float)
|
||||
0:29 gl_PointSize: direct index for structure (float)
|
||||
0:29 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:29 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:29 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:29 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:29 Constant:
|
||||
0:29 1 (const int)
|
||||
0:29 Constant:
|
||||
@@ -870,8 +870,8 @@ vertices = 4
|
||||
0:30 move second child to first child (float)
|
||||
0:30 direct index (float)
|
||||
0:30 gl_ClipDistance: direct index for structure (unsized array of float)
|
||||
0:30 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:30 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:30 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:30 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:30 Constant:
|
||||
0:30 1 (const int)
|
||||
0:30 Constant:
|
||||
@@ -906,8 +906,8 @@ vertices = 4
|
||||
0:23 move second child to first child (4-component vector of float)
|
||||
0:23 'p' (4-component vector of float)
|
||||
0:23 gl_Position: direct index for structure (4-component vector of float)
|
||||
0:23 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:23 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:23 Constant:
|
||||
0:23 1 (const int)
|
||||
0:23 Constant:
|
||||
@@ -916,8 +916,8 @@ vertices = 4
|
||||
0:24 move second child to first child (float)
|
||||
0:24 'ps' (float)
|
||||
0:24 gl_PointSize: direct index for structure (float)
|
||||
0:24 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:24 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 Constant:
|
||||
@@ -927,8 +927,8 @@ vertices = 4
|
||||
0:25 'cd' (float)
|
||||
0:25 direct index (float)
|
||||
0:25 gl_ClipDistance: direct index for structure (unsized array of float)
|
||||
0:25 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:25 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:25 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:25 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:25 Constant:
|
||||
0:25 1 (const int)
|
||||
0:25 Constant:
|
||||
@@ -949,8 +949,8 @@ vertices = 4
|
||||
0:29 'gl_InvocationID' (in int)
|
||||
0:31 move second child to first child (4-component vector of float)
|
||||
0:31 gl_Position: direct index for structure (4-component vector of float)
|
||||
0:31 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:31 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:31 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:31 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:31 Constant:
|
||||
0:31 1 (const int)
|
||||
0:31 Constant:
|
||||
@@ -958,8 +958,8 @@ vertices = 4
|
||||
0:31 'p' (4-component vector of float)
|
||||
0:32 move second child to first child (float)
|
||||
0:32 gl_PointSize: direct index for structure (float)
|
||||
0:32 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:32 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:32 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:32 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 Constant:
|
||||
@@ -968,8 +968,8 @@ vertices = 4
|
||||
0:33 move second child to first child (float)
|
||||
0:33 direct index (float)
|
||||
0:33 gl_ClipDistance: direct index for structure (unsized array of float)
|
||||
0:33 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:33 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:33 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:33 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 Constant:
|
||||
@@ -995,8 +995,8 @@ vertices = 4
|
||||
0:42 Function Parameters:
|
||||
0:44 Sequence
|
||||
0:44 gl_PointSize: direct index for structure (float)
|
||||
0:44 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:44 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:44 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:44 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:44 Constant:
|
||||
0:44 4 (const int)
|
||||
0:44 Constant:
|
||||
@@ -1010,8 +1010,8 @@ vertices = 4
|
||||
0:17 move second child to first child (4-component vector of float)
|
||||
0:17 'p' (4-component vector of float)
|
||||
0:17 gl_Position: direct index for structure (4-component vector of float)
|
||||
0:17 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:17 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:17 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:17 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:17 Constant:
|
||||
0:17 1 (const int)
|
||||
0:17 Constant:
|
||||
@@ -1020,8 +1020,8 @@ vertices = 4
|
||||
0:18 move second child to first child (float)
|
||||
0:18 'ps' (float)
|
||||
0:18 gl_PointSize: direct index for structure (float)
|
||||
0:18 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:18 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:18 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:18 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:18 Constant:
|
||||
0:18 1 (const int)
|
||||
0:18 Constant:
|
||||
@@ -1031,8 +1031,8 @@ vertices = 4
|
||||
0:19 'cd' (float)
|
||||
0:19 direct index (float)
|
||||
0:19 gl_ClipDistance: direct index for structure (unsized array of float)
|
||||
0:19 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:19 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:19 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:19 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:19 Constant:
|
||||
0:19 1 (const int)
|
||||
0:19 Constant:
|
||||
@@ -1053,21 +1053,21 @@ vertices = 4
|
||||
0:23 'gl_InvocationID' (in int)
|
||||
0:25 move second child to first child (4-component vector of float)
|
||||
0:25 gl_Position: direct index for structure (4-component vector of float)
|
||||
0:25 direct index (block{gl_Position})
|
||||
0:25 'gl_out' (out 3-element array of block{gl_Position})
|
||||
0:25 direct index (block{4-component vector of float gl_Position})
|
||||
0:25 'gl_out' (out 3-element array of block{4-component vector of float gl_Position})
|
||||
0:25 Constant:
|
||||
0:25 1 (const int)
|
||||
0:25 Constant:
|
||||
0:25 0 (const int)
|
||||
0:25 'p' (4-component vector of float)
|
||||
0:26 direct index (block{gl_Position})
|
||||
0:26 'gl_out' (out 3-element array of block{gl_Position})
|
||||
0:26 direct index (block{4-component vector of float gl_Position})
|
||||
0:26 'gl_out' (out 3-element array of block{4-component vector of float gl_Position})
|
||||
0:26 Constant:
|
||||
0:26 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'outa' (4-element array of int)
|
||||
0:? 'patchOut' (patch out 4-component vector of float)
|
||||
0:? 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:? 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:? 'patchIn' (patch in 4-component vector of float)
|
||||
0:? 'ina' (in 2-component vector of float)
|
||||
0:? 'inb' (in 32-element array of 2-component vector of float)
|
||||
@@ -1102,8 +1102,8 @@ ERROR: node is still EOpNull!
|
||||
0:22 move second child to first child (4-component vector of float)
|
||||
0:22 'p' (4-component vector of float)
|
||||
0:22 gl_Position: direct index for structure (4-component vector of float)
|
||||
0:22 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:22 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:22 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:22 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:22 Constant:
|
||||
0:22 1 (const int)
|
||||
0:22 Constant:
|
||||
@@ -1112,8 +1112,8 @@ ERROR: node is still EOpNull!
|
||||
0:23 move second child to first child (float)
|
||||
0:23 'ps' (float)
|
||||
0:23 gl_PointSize: direct index for structure (float)
|
||||
0:23 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:23 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:23 Constant:
|
||||
0:23 1 (const int)
|
||||
0:23 Constant:
|
||||
@@ -1123,8 +1123,8 @@ ERROR: node is still EOpNull!
|
||||
0:24 'cd' (float)
|
||||
0:24 direct index (float)
|
||||
0:24 gl_ClipDistance: direct index for structure (unsized array of float)
|
||||
0:24 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:24 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 Constant:
|
||||
@@ -1159,20 +1159,20 @@ ERROR: node is still EOpNull!
|
||||
0:30 1 (const int)
|
||||
0:32 move second child to first child (4-component vector of float)
|
||||
0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float)
|
||||
0:32 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:32 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:32 Constant:
|
||||
0:32 0 (const uint)
|
||||
0:32 'p' (4-component vector of float)
|
||||
0:33 move second child to first child (float)
|
||||
0:33 gl_PointSize: direct index for structure (gl_PointSize float)
|
||||
0:33 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:33 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:33 Constant:
|
||||
0:33 1 (const uint)
|
||||
0:33 'ps' (float)
|
||||
0:34 move second child to first child (float)
|
||||
0:34 direct index (float)
|
||||
0:34 gl_ClipDistance: direct index for structure (unsized array of float)
|
||||
0:34 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:34 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:34 Constant:
|
||||
0:34 2 (const uint)
|
||||
0:34 Constant:
|
||||
@@ -1192,8 +1192,8 @@ ERROR: node is still EOpNull!
|
||||
0:32 move second child to first child (4-component vector of float)
|
||||
0:32 'p' (4-component vector of float)
|
||||
0:32 gl_Position: direct index for structure (4-component vector of float)
|
||||
0:32 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:32 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:32 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:32 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 Constant:
|
||||
@@ -1202,8 +1202,8 @@ ERROR: node is still EOpNull!
|
||||
0:33 move second child to first child (float)
|
||||
0:33 'ps' (float)
|
||||
0:33 gl_PointSize: direct index for structure (float)
|
||||
0:33 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:33 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:33 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:33 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 Constant:
|
||||
@@ -1213,8 +1213,8 @@ ERROR: node is still EOpNull!
|
||||
0:34 'cd' (float)
|
||||
0:34 direct index (float)
|
||||
0:34 gl_ClipDistance: direct index for structure (unsized array of float)
|
||||
0:34 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:34 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:34 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:34 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:34 Constant:
|
||||
0:34 1 (const int)
|
||||
0:34 Constant:
|
||||
@@ -1249,20 +1249,20 @@ ERROR: node is still EOpNull!
|
||||
0:40 1 (const int)
|
||||
0:42 move second child to first child (4-component vector of float)
|
||||
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float)
|
||||
0:42 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:42 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:42 Constant:
|
||||
0:42 0 (const uint)
|
||||
0:42 'p' (4-component vector of float)
|
||||
0:43 move second child to first child (float)
|
||||
0:43 gl_PointSize: direct index for structure (gl_PointSize float)
|
||||
0:43 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:43 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:43 Constant:
|
||||
0:43 1 (const uint)
|
||||
0:43 'ps' (float)
|
||||
0:44 move second child to first child (float)
|
||||
0:44 direct index (float)
|
||||
0:44 gl_ClipDistance: direct index for structure (unsized array of float)
|
||||
0:44 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:44 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
|
||||
0:44 Constant:
|
||||
0:44 2 (const uint)
|
||||
0:44 Constant:
|
||||
@@ -1277,14 +1277,14 @@ ERROR: node is still EOpNull!
|
||||
0:4 0.000000
|
||||
0:4 1.000000
|
||||
0:15 Sequence
|
||||
0:15 move second child to first child (structure{a,b})
|
||||
0:15 'e' (structure{a,b})
|
||||
0:15 move second child to first child (structure{float a, int b})
|
||||
0:15 'e' (structure{float a, int b})
|
||||
0:15 Constant:
|
||||
0:15 1.200000
|
||||
0:15 2 (const int)
|
||||
0:20 Sequence
|
||||
0:20 move second child to first child (structure{a,b})
|
||||
0:20 'e2' (structure{a,b})
|
||||
0:20 move second child to first child (structure{float a, int b})
|
||||
0:20 'e2' (structure{float a, int b})
|
||||
0:20 Constant:
|
||||
0:20 1.000000
|
||||
0:20 3 (const int)
|
||||
@@ -1335,7 +1335,7 @@ ERROR: node is still EOpNull!
|
||||
0:74 0.000000
|
||||
0:74 6.000000
|
||||
0:74 0.000000
|
||||
0:74 'curlybad1' (structure{uv2,s})
|
||||
0:74 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
|
||||
0:74 true case is null
|
||||
0:76 Test condition and select (void)
|
||||
0:76 Condition
|
||||
@@ -1349,15 +1349,15 @@ ERROR: node is still EOpNull!
|
||||
0:? 'badp2' (flat patch in 4-component vector of float)
|
||||
0:? 'badp3' (noperspective patch in 4-component vector of float)
|
||||
0:? 'badp4' (patch sample in 3-component vector of float)
|
||||
0:? 'gl_in' (in 32-element array of block{gl_ClipDistance})
|
||||
0:? 'gl_in' (in 32-element array of block{unsized array of float gl_ClipDistance})
|
||||
0:? 'ina' (in 2-component vector of float)
|
||||
0:? 'inb' (in 32-element array of 2-component vector of float)
|
||||
0:? 'inc' (in 32-element array of 2-component vector of float)
|
||||
0:? 'ind' (in 32-element array of 2-component vector of float)
|
||||
0:? 'bla' (in block{f})
|
||||
0:? 'blb' (in 32-element array of block{f})
|
||||
0:? 'blc' (in 32-element array of block{f})
|
||||
0:? 'bld' (in 32-element array of block{f})
|
||||
0:? 'bla' (in block{int f})
|
||||
0:? 'blb' (in 32-element array of block{int f})
|
||||
0:? 'blc' (in 32-element array of block{int f})
|
||||
0:? 'bld' (in 32-element array of block{int f})
|
||||
0:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float)
|
||||
0:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float)
|
||||
0:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float)
|
||||
@@ -1378,16 +1378,16 @@ ERROR: node is still EOpNull!
|
||||
0:? 'b2' (2-component vector of float)
|
||||
0:? 'c2' (3X3 matrix of float)
|
||||
0:? 'd' (2X2 matrix of float)
|
||||
0:? 'e' (structure{a,b})
|
||||
0:? 'e2' (structure{a,b})
|
||||
0:? 'e3' (structure{a,b})
|
||||
0:? 'e' (structure{float a, int b})
|
||||
0:? 'e2' (structure{float a, int b})
|
||||
0:? 'e3' (structure{float a, int b})
|
||||
0:? 'a3' (int)
|
||||
0:? 'b3' (2-element array of 4-component vector of float)
|
||||
0:? 'b4' (2-element array of 4-component vector of float)
|
||||
0:? 'c3' (4X2 matrix of float)
|
||||
0:? 'd2' (unsized array of structure{s,t})
|
||||
0:? 'd2' (unsized array of structure{float s, float t})
|
||||
0:? 'b5' (5-element array of float)
|
||||
0:? 'constructed' (const structure{uv2,s})
|
||||
0:? 'constructed' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
|
||||
0:? 1 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3.000000
|
||||
@@ -1404,8 +1404,8 @@ ERROR: node is still EOpNull!
|
||||
0:? 0.000000
|
||||
0:? 6.000000
|
||||
0:? 0.000000
|
||||
0:? 'curlybad1' (structure{uv2,s})
|
||||
0:? 'curlyInit' (const structure{uv2,s})
|
||||
0:? 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
|
||||
0:? 'curlyInit' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
|
||||
0:? 1 (const uint)
|
||||
0:? 2 (const uint)
|
||||
0:? 3.000000
|
||||
|
||||
Reference in New Issue
Block a user