Minor infrastructure changes, to simplify an upcoming check in:
- print out block member types when printing a block (makes all test results change) - const versions of all intermediate.h type-identification methods - layoutSlotLocation -> layoutLocation git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24664 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -201,8 +201,8 @@ ERROR: node is still EOpNull!
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0:? 'vl' (layout(location=4 ) smooth in 4-component vector of float)
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0:? 'vl2' (layout(location=6 ) smooth in 4-component vector of float)
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0:? 'uv3' (layout(location=3 ) uniform 3-component vector of float)
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0:? '__anon__0' (in block{gl_FogFragCoord,gl_TexCoord,gl_Color,gl_SecondaryColor})
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0:? '__anon__0' (in block{gl_FogFragCoord,gl_TexCoord,gl_Color,gl_SecondaryColor})
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0:? '__anon__0' (in block{in float gl_FogFragCoord, in unsized array of 4-component vector of float gl_TexCoord, smooth in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
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0:? '__anon__0' (in block{in float gl_FogFragCoord, in unsized array of 4-component vector of float gl_TexCoord, smooth in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'u2drs' (uniform sampler2DRectShadow)
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